Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.2
- inory
- 470 Downloads
Changelogs
- Updated for SPT 3.10.
- Fika is now compatible by default and no longer needs patching. (Thanks, Archangel!)
- Adjusted value in the rotation chance calculation to make the chance rise more slowly at the beginning and dramatically increase towards the end of the rotation interval. As a result, Goons should stay on a map for longer now.
- Updated chat bot to use MongoID.
- Updated to use new 3.10 endpoints.
Let me know if you encounter any issues, happy Goon hunting!
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Version 1.0.1
- inory
- 198 Downloads
Fixed unintentional hard dependency on Fika
Tweaked default spawn chance to reflect live values
RogueTech67
So in EFT live, patch notes of patch 0.12.12.30, which introduced the Goon squad, they "do not stay in one location, but wander through them" and "if they are at one location, they will be absent from the others".
1) So currently in SPT (0.14.9.1.30626 (27 Jun 2024) - SPT-AKI 3.9.8 (19 Aug 2024)) the Goons have the below chances/percentage to spawn on a map when a raid is started without this mod?
2) And this mod just allows us to change those chances for the (4) available maps?
Sorry for being confused, thanks
https://escapefromtarkov.fandom.com/wiki/Bosses
Customs: 30%
Woods: 30%
Shoreline: 30%
Lighthouse: 30%
ezlife
about to ask the same. also think it should loaded last in case it needs to override something i guess?
inory Author
Hi, No worries, I could’ve provided more detail in the mod description. To answer your questions.
1) Yes, without this mod, in base SPT every raid you play on those maps with have around a 35% chance of spawning the Goons.
2) Not quite, this mod makes their spawn chances dynamic to simulate them moving from map-to-map on those four locations. For example, if they are supposed to be on Customs the spawn chances for them will look like this:
Customs: 30% (You can config the spawn chance)
Woods: 0%
Shoreline: 0%
Lighthouse: 0%
After every raid there's a chance for them to move to a new map. The longer they stay on a map (up to 3 hours by default), the higher the chance they will rotate to a new map.
Hope that helps answering your questions.
inory Author
@ezlife Depends on which bot spawn mod you're using, if you're using MOAR or QB it should work fine without needing to mess with load order. But if you're using SWAG then yes, you need to load this mod after SWAG or else SWAG will overwrite this mod's spawn changes.
SPL17SCR33N
This mod gives an error referencing FIKA, if you do not have it installed the server will not run.
inory Author
Hello, sorry that was unintentional. It should be fixed now!
ezlife
baba