QCAdjustments 2.3.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Customize quest requirements with adjustable item amounts and new Gunsmith options. Add kill objectives, skip weapon turn-ins, and tailor tasks to your gameplay style.


QCAdjustments

Tired of grinding through Tarkov’s quests? QCAdjustments lets you customize quest conditions for a smoother or more challenging experience. Adjust conditions for CounterCreator, FindItem, HandoverItem, LeaveItemAtLocation, and SellItemToTrader quests. The mod also offers tweaks for the Gunsmith quest line, allowing you to add kill requirements or replace the weapon turn-in condition with a kill task.

This mod doesn’t remove quest conditions entirely—the minimum value is 1—so you can fine-tune difficulty without breaking the game’s progression.

Compatibility

  • Works with existing profiles, but creating a backup beforehand is recommended.
  • Works with quests added and/or adjusted using Virtual's Custom Quest Loader
  • Gunsmith Tweaks is confirmed compatible. Other Gunsmith-related mods are untested.

Installation

  1. Download the latest mod release.
  2. Extract the contents of the archive into your SPT directory or manually drag the user folder into the SPT directory.
  3. Edit the config found in user/mods/rootsnine-qcadjustments/config/config.json to your preferences.

Updating

  • See release notes for version specific updating instructions.

Issues

While extensively tested, bugs may still occur. If you encounter any issues, please leave a comment or open an issue on GitHub.

Configuration

All values in the config file must be greater than 0. If set to 0, the defaults will be used.

Task Multipliers

Adjust the total amounts for quest conditions. Lower values mean easier tasks.

  • counter (Default: 0.5)
    Progress tracked by actions (e.g., kills, shots on specific body parts, etc.).
  • find_handover (Default: 0.5)
    Tasks requiring you to find items in raid and hand them over.
  • leave_at (Default: 0.5)
    Tasks where you must stash an item at a specific location.
  • sell (Default: 0.5)
    Tasks that require selling items to traders.
  • timer (Default: 0.5)
    The time spent placing or stashing an item at a location.
  • xp (Default: 1.0)
    The experience rewarded by quests.


Tasks that require selling items to traders.

Gunsmith Adjustments

Customize the Gunsmith quest line with new conditions:

  • enabled (Default: false)
    Enables Gunsmith adjustments, adding a kill requirement.
  • replace_task (Default: false)
    Replaces the handover condition with a kill requirement.
  • kills (Default: 10)
    Number of kills required. This value is not affected by Task Multipliers.

Quest Blacklist(Optional)

  • quest_blacklist (Default: [])
    A list of quest names to skip when applying changes. Example: ["Regulated Materials", "Gunsmith - Part 6"]



  • Version 2.3.0

    Full Changelog


    Changes

    • Added xp reward multiplier. Default value is 1.0. Should I set a maximum? Eh. Thank you to Ru Kira on the Discord for the suggestion.
    • Added xp field to config.json

    Updating from an older version?


    Unzip the new release into your SPT directory and override existing files.

  • Version 2.2.0

    Full Changelog

    Changes

    • Added timer function. Will multiply all IQuestCondition.plantTime values by timer value in config.json(Thank you DeW4VE for the suggestion!)
    • Added timer value to config.json. Default is 0.5, or half.

    Updating from an older version?


    Unzip the new release into your SPT directory and override existing files.

  • Version 2.1.2

    Full Changelog


    Bug fixes

    • Fixed incorrect conditional in gunsmith condition replacement.

    Updating from an older version?


    Unzip the new release into your SPT directory and override existing files.

  • Version 2.1.1

    Full Changelog


    Changes

    • Added prettier and husky for code formatting and commit hooks. If developing run npm i upon pulling.
    • Added Virtual's Custom Quest Loader to loadAfter in package.json to process quests added in that fashion. If still experiencing quests not modified then a custom order.json is need.

    Updating from an older version?


    Unzip the new release into your SPT directory and override existing files.

  • Version 2.1.0

    Changes

    • Added optional quest_blacklist field to config.json.

    Updating from an older version?


    Unzip the new release into your SPT directory and override existing files.

  • Version 2.0.2

    Bug fixes(Not changes):

    • Fixed FindItem condition amounts not being adjusted. Now match HandoverItem amounts.

    Updating from an older version?


    Unzip the new release into your SPT directory and override existing files. No need to remove old files this time.

  • How customizable can this be?
    Ive always wanted to do a tarkov playthrough using only pistiols.

    Thinking 1
    • I'm not quite sure what you mean. This doesn't allow you to change what weapons or stats are involved in the Gunsmith or other quest lines, just the quantities of each quest type. You might be interested in something like the Quest Randomizer mod?

    • What I mean is, quests that need me to get kills with guns, to change them to be pistols, or specific pistols.


      Nothing lets me do that yet sadly

    • It really sounds like the Quest Randomizer mod is what you're looking for. You can do a variety of things with it but one of the bullet points is

      • Add/Randomize the required weapons. Using both a bunch of tailor-made categories, and individual weapons.
  • Hey RootsNine,

    Would it be possible to edit the timer on "place" mission objectives?
    Like Markers or hiding an item on an objective?

    Thank you!

    Thumbs Up 1
    • I will look into this after the holiday, thank you for the suggestion!

    • Done. Checkout the latest version!

      Heart 1
  • Nice QOL mod, you know if it's compatible with "Quest Randomizer"?

    • I have not tested it with that mod, but looking through its README it looks like it should work. This doesn't add or remove any quest conditions except for Gunsmith, and that feature can be disabled. As long as this one loads after Quest Randomizer I don't see any reason why they shouldn't work together.

    • Ok great, will give it a try!