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QCAdjustments
Tired of grinding through Tarkov’s quests? QCAdjustments lets you customize quest conditions for a smoother or more challenging experience. Adjust conditions for CounterCreator
, FindItem
, HandoverItem
, LeaveItemAtLocation
, and SellItemToTrader
quests. The mod also offers tweaks for the Gunsmith quest line, allowing you to add kill requirements or replace the weapon turn-in condition with a kill task.
This mod doesn’t remove quest conditions entirely—the minimum value is 1—so you can fine-tune difficulty without breaking the game’s progression.
Compatibility
- Works with existing profiles, but creating a backup beforehand is recommended.
- Works with quests added and/or adjusted using Virtual's Custom Quest Loader
- Gunsmith Tweaks is confirmed compatible. Other Gunsmith-related mods are untested.
Installation
- Download the latest mod release.
- Extract the contents of the archive into your SPT directory or manually drag the
user
folder into the SPT directory. - Edit the config found in user/mods/rootsnine-qcadjustments/config/config.json to your preferences.
Updating
- See release notes for version specific updating instructions.
Issues
While extensively tested, bugs may still occur. If you encounter any issues, please leave a comment or open an issue on GitHub.
Configuration
All values in the config file must be greater than 0. If set to 0, the defaults will be used.
Task Multipliers
Adjust the total amounts for quest conditions. Lower values mean easier tasks.
counter
(Default: 0.5)
Progress tracked by actions (e.g., kills, shots on specific body parts, etc.).find_handover
(Default: 0.5)
Tasks requiring you to find items in raid and hand them over.leave_at
(Default: 0.5)
Tasks where you must stash an item at a specific location.sell
(Default: 0.5)
Tasks that require selling items to traders.timer
(Default: 0.5)
The time spent placing or stashing an item at a location.xp
(Default: 1.0)
The experience rewarded by quests.
Gunsmith Adjustments
Customize the Gunsmith quest line with new conditions:
enabled
(Default:false
)
Enables Gunsmith adjustments, adding a kill requirement.replace_task
(Default:false
)
Replaces thehandover
condition with a kill requirement.kills
(Default:10
)
Number of kills required. This value is not affected by Task Multipliers.
Quest Blacklist(Optional)
- quest_blacklist (Default:
[]
)
A list of quest names to skip when applying changes. Example: ["Regulated Materials", "Gunsmith - Part 6"]
-
Version 2.4.2
- RootsNine
- 144 Downloads
Bug Fixes
- Added support for "Gunsmith - Old Friend's Request" quest. Thank you sunliang0901 for the report!
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.4.1
- RootsNine
- 134 Downloads
Bug Fixes
Fixed issue where tasks looking for unique items/visiting single locations would require them multiple times if increasing FIR or CounterCreator conditions. Thank you Fegeer for the report.
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.4.0
- RootsNine
- 158 Downloads
-
Version 2.3.0
- RootsNine
- 408 Downloads
Changes
- Added xp reward multiplier. Default value is 1.0. Should I set a maximum? Eh. Thank you to Ru Kira on the Discord for the suggestion.
- Added xp field to config.json
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.2.0
- RootsNine
- 58 Downloads
Full Changelog
Changes- Added timer function. Will multiply all IQuestCondition.plantTime values by timer value in config.json(Thank you DeW4VE for the suggestion!)
- Added timer value to config.json. Default is 0.5, or half.
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.1.2
- RootsNine
- 198 Downloads
Bug fixes
- Fixed incorrect conditional in gunsmith condition replacement.
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.1.1
- RootsNine
- 35 Downloads
Changes
- Added prettier and husky for code formatting and commit hooks. If developing run npm i upon pulling.
- Added Virtual's Custom Quest Loader to loadAfter in package.json to process quests added in that fashion. If still experiencing quests not modified then a custom order.json is need.
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.1.0
- RootsNine
- 90 Downloads
Changes
- Added optional quest_blacklist field to config.json.
Updating from an older version?
Unzip the new release into your SPT directory and override existing files.
-
Version 2.0.2
- RootsNine
- 84 Downloads
Bug fixes(Not changes):
- Fixed FindItem condition amounts not being adjusted. Now match HandoverItem amounts.
Updating from an older version?
Unzip the new release into your SPT directory and override existing files. No need to remove old files this time.
sunliang0901
你好你这个有BUG你没有把新武器加进去,在就是可以改一下任务完成条件吗有些任务太苛刻了实在难做,谢谢了,
RootsNine Author
Hello, thank you for your feedback! Since this quest is easier to complete without mods, I initially didn't add it, but I'll be adding it in the future. As for the other quest conditions, could you give some examples? Some quests are quite grindy, like Drip Out parts 1 and 2, and can't really be avoided without the use of the Skipper mod.
RootsNine Author
Uploaded a fix for the first part of your comment!
sunliang0901
例如:塔克夫狙击手任务
: 要求使用机械瞄准打40米外得AI,
可以把这些要求稍微可以改一下吗谢谢,
RootsNine Author
Thank you for the clarification! I wanted to maintain the original feel of the quests while making them more accessible, so my focus has been on adjusting the difficulty in ways that do not alter intent. That being said, I'm considering a tool in the future that would allow for more customization, including things like distance adjustments or changing the weapons of a quest.
Fegeer
Great mod! The only drawback is that it modifies the unique quest parameters like discovering the location or handing over a unique quest item.
RootsNine Author
Could you elaborate more on that? Do you have any quest names I could take a look at? This will touch any quests with a CounterCreator(Kills, shots on limb, etc.), FindItem, HandoverItem, LeaveItemAtLocation, and SellItemToTrader conditions, no other completion conditions should be adjusted.
Edit: I just took a quick look through the quests.json and couldn't find any VisitPlace completion conditions with a value greater than 1. I just checked on a dev profile as well and all the condition seem to be correct. This will adjust every quest condition that matches those types, but it won't remove any.
Fegeer
@roostnine
Thanks for coming back to me. So I have set these task_multipliers":
"counter": 2.0,
"find_handover": 2.0
And I noticed straight away that this has doubled the requirement to visit the emercom station twice in the very first Therapist quest "First in Line". Not a big deal, but I suppose this will also double all similar tasks like these, e.g. find quest items, discover locations, etc...
Ideally, I would like to double the requirements for all quest kills, items, etc - but keep specific location visits and similar "special" tasks to vanilla.
Thanks
RootsNine Author
I see. To be entirely honest I didn't expect people to make the tasks more difficult, apologies. Will get a fix out as soon as possible.
RootsNine Author
Hopefully released a fix!
Fegeer
Thanks a lot for the update! Much appreciated!
On a side note, could you consider extending functionality to repeatable/daily quests? I would love to have the option to eliminate the daily quest cooldown timer and get a new one upon completion.
crome4
Hello, cool mod! I see the values are set to 0.5 for task multipliers, does that mean that it half's the requirements for all the quests? If I do not want handover quests to change for example, should I set the value to 1? Thank and looking forward to trying out the mod!
crome4
I think I answered my own question. Setting it to 1 means no changes.
Islarf
How customizable can this be?
Ive always wanted to do a tarkov playthrough using only pistiols.
RootsNine Author
I'm not quite sure what you mean. This doesn't allow you to change what weapons or stats are involved in the Gunsmith or other quest lines, just the quantities of each quest type. You might be interested in something like the Quest Randomizer mod?
Islarf
What I mean is, quests that need me to get kills with guns, to change them to be pistols, or specific pistols.
Nothing lets me do that yet sadly
RootsNine Author
It really sounds like the Quest Randomizer mod is what you're looking for. You can do a variety of things with it but one of the bullet points is
DeW4VE
Hey RootsNine,
Would it be possible to edit the timer on "place" mission objectives?
Like Markers or hiding an item on an objective?
Thank you!
RootsNine Author
I will look into this after the holiday, thank you for the suggestion!
RootsNine Author
Done. Checkout the latest version!
Slothgang
Nice QOL mod, you know if it's compatible with "Quest Randomizer"?
RootsNine Author
I have not tested it with that mod, but looking through its README it looks like it should work. This doesn't add or remove any quest conditions except for Gunsmith, and that feature can be disabled. As long as this one loads after Quest Randomizer I don't see any reason why they shouldn't work together.
Slothgang
Ok great, will give it a try!