[BETA] Quest Randomizer 0.0.4h1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Tired of running the same quests every time you start a new playthrough? This mod might spice things up. Changes kill quests and handover quests. LOOKING FOR TRANSLATORS. For all Tarkov languages except: EN, RU, PL, NL, SE, UA, DE, FR

REQUIRES A NEW PROFILE TO WORK OR YOU WILL RUN INTO ISSUES


[BETA] This is still in development stage and while I've worked hard to ensure each release is stable. Updates might brick mostly everything.

Quest randomizer

Tired of running the same quests every time you start a new playthrough? This mod might spice things up. Change the kill requirements for quests so you fight new enemies with new weapons in new places. Also changes the hand over item quests to require new items. Perhaps some items will be more useful now. You wont know until you encounter each quest.

Will change the following:

  • Randomize the item hand over of quests.
    • Uses a list of items in tiers similar to my Barter Economy mod. See the confg/itemtierlist.jsonc file for more details.
  • Randomize kill quests in the following ways (configurable in the config)
    • Add kill objectives to quests that dont have them.
    • Add/Randomize gear requirements.
      • See the config/gearlist.jsonc file for more details.
    • Add/Randomize the kill targets.
    • Add/Randomize the distance requirement.
    • Add/Randomize the required location.
    • Add/Randomize the required time of day.
    • Add/Randomize the required weapons. Using both a bunch of tailor-made categories, and individual weapons.
      • See the config/weaponcategories.jsonc file for more details
      • Once the server has started once with this mod. You can find an auto-generated category list in all supported languages in the categories/ folder of this mod.
    • Add/Randomize the body part requirement.

Here's is the config file to give some insight in how this mod can be configured. (There is a lot more you can chance too in the previously mentioned files.


    "questBlacklist": //These quests wont be edited
[
        "5c0d190cd09282029f5390d8", //Grenadier
        "60e729cf5698ee7b05057439" //Swift one
],

    "chanceToAddLocations": 0.15, //Chance to add a location requirement to kill quests.
    "locationCount": 2, //Total locations that the quest will be valid on.
    "chanceToAddTimeOfDay": 0.05, //CHance to add a time of day requirement to kill quests.
    "chanceToAddBodypart": 0.05, //Chance to add having to target specific body parts to kill quests.
    "chanceToAddDistance": 0.05, //Chance to add a distance requirement to kill quests. (Currently >=/<= 20-100m, Might add options for this later)
    "chanceToAddWeapon": 0.5, //Chance to add weapon requirement to kill quests. Will do a weighted selection from the weaponcategories.jsonc file.
    "chanceToAddGear": 0.05, //Chance to add gear requirement to kill quest. Will do a weighted selection from the gearlist.jsonc file.
    "addGearCount": 3, //How many different gear pieces will be selected. Every gear piece is an alternative. You only ever need to wear 1 of them.

    "chanceForSpecificWeapon": 0.15, //Chance to instead of a weapon group, select a specific weapon from the "SpecificWeapon" array in weaponcategories.jsonc

    "adjustKillCountFactorsUpDown": [0.2,0.2], //How many kills a quest will need. It's randomly increased/decreased by a multiplier between the factors. So default settings makes the multiplier between 0.8-1.2

    "addKillObjectiveToQuestChance": 0.5, //Chance to add a kill objective to quests that dont naturally have them.
    "addKillObjectiveKillCount": 5, //Base kill count to added objectives. Then multiplied by the factors above.

    "handoverItemUnknownItemValueDivider": 15000, //The divisor that determines the tier of an item. Rounded to nearest tier. An item worth 34000 rubles with be 34000/15000 ~ 2.
    "adjustHandoverCountFactorsUpDown": [0.2,0.2], //Adjusts how many items are needed for a handover quest. See how it works above.
    "handoverItemBlacklist": //Any quest that requires you to handover an item from this list will be skipped entierly and left alone.
[
        "5696686a4bdc2da3298b456a", //Dollars
        "5449016a4bdc2d6f028b456f", //Roubles
        "569668774bdc2da2298b4568" //Euros
]

  • Version 0.0.4h1

    Fix whitelist preventing quests from generating when turned off. rofl.

  • Version 0.0.4

    • Quest whitelist toggle in config, in case other mods get angy. (Default OFF)
    • Fix incompatibility with TRAP Custom Quests (Technically the issue is with their mod. But whatever.)
  • Version 0.0.3

  • Sounds cool. If you need RU still, lemme know, I may throw some in the pot.

    • I really appreciate the offer. I have a RU translation right now, but if you spot any issues with it, you can feel free to let me know.

    • A'ight.

    • Oh, shoot! So the RU Translation is almost ready?! Awesome!

    • RU translation is done afaik. (Not done by me)

      Is it good, is it bad? Who knows. I don't

    • me neither, if I see anything out of order, I'll let u know.

      Thumbs Up 1
  • La traduction française n'est pas idéale..


    Certains noms d'items ne sont pas traduis correctement et d'autres ne veulent rien dire

    • All item names are from the game itself. But if you'd like to see changes etc. I can certainly make changes, but I don't actually speak french myself, so you still have to communicate in english here.

  • Awesome idea, until I got a mission to kill 6 Scavs in the lab. :D :D

    Looking forward to future updates <3

    Happy 1
    • Radiers do technically count as scavs, so its not impossible. But agreed, that might become an issue.

  • I think i can help with the spanish translation if you want.

  • I can help you out with KR translation! Please let me know if you're still looking for the KR translator.

  • I'm running a clean save with no other mods or plugins installed with the 0.4 version but I don't seem to see any quests come up? I even went into a raid and relogged into spt to see if it just needed to refresh but nothing still. Am I missing something to do or is this a bug?

    • Same problem, perhaps some conditions need to be met?

    • Ill take a look Maybe I broke something.

    • Fixed

    • Thanks!

  • Amazing, great work and thanks for making this, DeadLeaves! <3


    Now all we need is a way to randomize all types of quests...getting sick of running Ground Zero and giving Prapor his pocket watch on a new profile :kannatiredofthis:

  • Beautiful mod Idea, looking forward for translations! <3

  • I love u

    Heart 1