Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
HOW IT WORKS:
- Adds the possibility to change the number of uses on stims and medical items.
- Adds the possibility to change HP of Med kits.
- Adds the possibility to change the cost of Light/Heavy bleeding healing.
- Adds the possibility to change Use Time of Med Kits.
You can enable/disable the changes to stims/medical items alongside the number of uses and total HP using the config file:
{
"modify_stims": true,
"modify_medical": true,
"modify_use_time": false,
"stim_uses": 2,
"medical_uses": {
"Analgin painkillers": 6,
"Augmentin antibiotic pills": 2,
"Ibuprofen painkillers": 20,
"Vaseline balm": 12,
"Golden Star balm": 15,
"Aluminum splint": 7,
"Immobilizing splint": 2,
"CMS surgical kit": 7,
"Surv12 field surgical kit": 17,
"Aseptic bandage": 2,
"Army bandage": 3,
"CAT hemostatic tourniquet": 2,
"CALOK-B hemostatic applicator": 4,
"Esmarch tourniquet": 2
},
"medkit_hp": {
"AFAK tactical individual first aid kit": {
"total_hp": 500,
"heavy_bleed_cost": 100,
"light_bleed_cost" : 15
},
"AI-2 medkit": {
"total_hp": 150
},
"Car first aid kit": {
"total_hp": 300,
"light_bleed_cost" : 25
},
"Grizzly medical kit": {
"total_hp": 2000,
"heavy_bleed_cost": 90,
"light_bleed_cost" : 20
},
"IFAK individual first aid kit": {
"total_hp": 400,
"heavy_bleed_cost": 150,
"light_bleed_cost" : 15
},
"Salewa first aid kit": {
"total_hp": 550,
"heavy_bleed_cost": 100,
"light_bleed_cost" : 25
}
},
"medkit_use_time": {
"AFAK tactical individual first aid kit": 2,
"AI-2 medkit": 1,
"Car first aid kit": 2,
"Grizzly medical kit": 3,
"IFAK individual first aid kit": 2,
"Salewa first aid kit": 2
},
"debug_log_changed_items": false,
"enable_blacklist": true,
"blacklisted_stims" : [],
"blacklisted_medkits" : [
"5e99711486f7744bfc4af328" // Sanitar's medkit
],
"blacklisted_medical" : [
"5e99735686f7744bfc4af32c" // Sanitar's kit
]
}
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CHANGES FROM VANILLA:
- All Stims/Injectors have 2 uses (So you don't need to replace them every single raid).
- Slightly buffed the number of uses on every medical item (Badages, Calok, PKs...).
- Slightly buffed the base HP of all med kits (Salewas, AFAK, IFAK...).
- Slightly reduced the base Light/Heavy bleed HP Cost of med kits that have that property.
FUTURE ADDITIONS:
- Add the possibility to configure number of uses per Stim/Injector.
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
-
Version 1.2.0
- Super
- 636 Downloads
Adding new Features
In this release
- Added Med kit Use time config ( Suggestion of: MOTAN )
- Added Heavy/Light bleeding Cost config ( Suggestion of: Zodaxa )
Note:
The med kit use time change is disabled by default, change modify_use_time to true inside the config.jsonc file to enable it.
Thanks for suggesting new features Zodaxa and MOTAN, appreciate it and hope you guys enjoy!
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
-
Version 1.1.0
- Super
- 572 Downloads
Updating to 3.11.X
In this release
- Updated to SPT 3.11
- Fixed broken dependencies
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
-
Version 1.0.1
- Super
- 1.6k Downloads
Quick hotfix
In this release
- Fixed a typo on config.jsonc
- Added items that are categorized as "Drugs" (Morphine, Augmentin, Vaseline...)
- Added Sanitar's medkit/kit to the blacklist
Thanks for reporting that some items weren't working WolfStreak43
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
-
Version 1.0.0
- Super
- 162 Downloads
Initial Release
In this release
- All Stims/Injectors have 2 uses (So you don't need to replace them every single raid).
- Slightly buffed the number of uses on every medical item (Badages, Calok, PKs...).
- Slightly buffed the base HP of all med kits (Salewas, AFAK, IFAK...).
Big thanks to everyone, hope you guys enjoy and remember to report any bug/suggestion in the comments!
Zodaxa
added config for how much hp resource is used for the heal, such as heavy bleads from salewa would also be cool, aside from that this mod is exactly what I need, just tweak the numbers to what I like and gg
Super Author
I'll take a look at that and include it in the list of features for a next release, thanks for the suggestion! And I'm glad you liked, I'll let u know as soon as the next release is ready
Super Author
@Zodaxa new version out with requested features, let me know if you find any bug and/or problem!
Zodaxa
HYPED, I like to standardize the light and heavies across most medkits using configs like this, makes my consistent ocd brain happy
MOTAN
Hi, can you please also configure the time required to use the meds?
Super Author
Hi, uhmmm, I'll take a look at that and include it in the list of possible features for a next release, thanks for the suggestion!
MOTAN
Thanks.
Super Author
@MOTAN new version out with requested features, let me know if you find any bug and/or problem!
SPTisBettrThanLive
Finally, a med mod, thank you!!!
Stonewall
I know for me whenever I put this mod back in that there is no HP for medkits, surgerykits, etc.
WolfStreak43
I don't know if it is a Bug or not, But I did notice that Morphine, and Augment are still only 1 use instead of 2
WolfStreak43
Vaseline is also the default 6
Super Author
Thanks for reporting, I'll check it out as soon as I have some time, proly tomorrow.
Super Author
Ok, I found out why it's not working, these items are in a different "category" now, morphine/augment/vaseline are on the "drugs" category... I'll check to see if any other item is in the drugs category too..
Again, thanks for reporting that!
Bubblefarts
Might want to split drugs up from medical and so something like
Declare
And add them to the config. You could also just log their names to the console if you're unsure of what items are baseClass.DRUGS
Super Author
I thought about doing that but since there's only 1 injector in the drugs class I decided to keep it simple and just add the drugs baseClass to the medical changes and filter the morphine, and yeah I knew that you could log all the items using the baseClass, thats what I did to find out what I needed to change
; but thanks for the feedback/heads-up, I might consider changing it in a future update 
WolfStreak43
Thank you so much for making this, I had been waiting for this to switch to 3.10. Was using Medical attention before with the sped up healing times disabled and just the increase to med usages/stims. Much appreciated, Fantastic work.
Super Author
Glad you liked, thank you!
WolfStreak43
Absolutely!
Medical attention is updated it seems, But I prefer your version as it gives exactly what I want, Ready made, no file edits needed.