[SAIN] Twitch Players 1.8.2

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  • Version 1.8.2

    SPT 3.11


    After hours of testing and playthroughs, some global difficulty settings and tier settings were redone to accustom 3.11 AI difficulties.


    Changes:

    • Bots no longer see you through entire map i.e on Labs, Factory or any other map.

    This includes:

    • Bots no longer pushing you from all over the map i.e Rogues on Labs swarming your place, unless you've made too much noise.
    • Bots no longer know where you're at if you silent walk and re-position.
    • Lowered aggression multipliers, hearing distance multiplier and vision distance multipliers for everyone (per-personality settings remained unchanged, so overall difficulty will be as hard as it was).
  • Version 1.8.1

    SPT 3.11


    This update includes cumulative fixes and improvements to SAIN Preset based on user feedback.


    Mod

    - Nerfed hearing distance coefficient for Progressive Difficulty tiers 3-6. (Old 1.2->1.8 to New 1.1->1.5)

    - Next Names were added to names shipped with pre-set personalities on server start:
    DrakiaXYZ
    RaiRaiTheRaichu
    Refringe
    Chomp
    100KmhAMXPeek
    CWX
    waffle.lord
    Amands2Mello
    Jehree


    SAIN Preset
    - Reduced headshot chance from 30% to 10%.
    - Chad, GigaChad can now jump corners too.

    - Wreckless has more chance to jump corners. (50% -> 80%).
    - Reduced accuracy multiplier for optics in close range (0.8 -> 0.5).
    - Reduced distance that counts as close range for optics. (75 meters -> 35 meters).

    Please direct any issues towards GitHub Issues Page. Good Luck with raids! <3

  • Version 1.8.0

    SPT 3.11


    - Updated mod dependencies - SAIN 2.3.0 -> 3.3.0 (Latest), Bot Callsigns 1.4.4 -> 1.5.2 (Latest)

    - Major mod revamp has been done to optimize its work and performance on Server start

    - Updated SAIN Preset Structure to the latest
    - liveMode has been removed and mod automatically detects names to use from Bot Callsigns
    - Fixed copyFolder() failing on server start
    - Fixed pushNewestUpdateToSAIN()
    not reading personalities file

  • Version 1.7.7

    Minor update

    - Toggled OFF bots being able to go prone (after preset structure update 1.7.6)

    - Toggled ON Vanilla SCAV AI behavior. While they won't be much harmful, they still could possibly be a threat

    - Various code improvements

  • Version 1.7.6

    What's New

    - Updated SAIN preset file structure to the latest, possibly resolving SCAVs being friendly or any other issues with preset. It will be automatically updated/installed.
    - Small code clean-up

    - Improved comments in configuration file

    Note: Vanilla SCAVs option is turned off. If you feel like they're too unfair, please enable it back in General settings of SAIN preset

    Anyways, have fun... Or not :saint:
    giphy.gif

  • Version 1.7.4

    What's New

    🚀 Fixed mod errors upon file creation. No more pesky errors on start-up!

    🛠️ Fixed custom names file and its functionality - now it is properly included in all the names upon personalities file generation
    🛠️ Fixed SAIN menu not working
    🛠️ Reverted bots not going prone. Will investigate.

  • Version 1.7.2

    This update includes SAIN Preset changes. It will be automatically updated/installed once you update the mod to this version.

    What's new

    - Added a warning message if user is running Performance Improvements mod. To prevent further crashes, I, and the mod will recommend turning Experimental Patches off in their settings of that mod.

    - Added junklessLogging option in configuration file. Turned on by default. Will minimize logging to SPT console on the server start up.
    SAIN Preset

    - Slight nerf of initial vision of normal bots (no personality).
    - Buffed vision distance of Rat personality.

    - Turned SAINProgressiveDifficulty back on by default.

  • Version 1.7.1

    SAIN Preset Update. It will be automatically updated/installed once you update the mod to this version.

    - None of personalities will chase distant gunshots.

    - None of personalities will taunt or respond back to your taunts

    - Only Timmy, Normal and Rat will shift to covers

    - Timmy personality will not search for enemy
    - Bumped Aggression Multipliers for Chad, GigaChad, Wreckless, SnappingTurtle

    If you think the initial SAIN preset is too challenging, consider enabling SAINProgressiveDifficulty in configuration file.

    Have fun! :}

  • Version 1.7.0 EXPERIMENTAL

    This update brings overall code revamp and changes ensuring the mod will take less time to load along with minor gameplay-wise changes.

    What's New

    - New config option - fikaMaxCompatibility. When enabled, will ensure the mod runs SAIN Progressive Difficulty Scaling once and never again after server was booted.

    - Mod now loads and does its job before database is loaded, potentially resolving crash to desktop some users have experienced. However, if you updated to this version and still crash, please provide logs and configuration file in SPT Discord or GitHub for future assistance.

    - Updated global_names.json to the latest version of Bot Callsigns.
    -
    SAINProgressiveDifficulty is now enabled by default.

    SAIN Progressive Difficulty Scaling changes
    - Lowered Aggression Coefficient to acceptable values for all tiers.
    - Buffed Vision Distance for tiers which are higher than 3.


    This is experimental version, meaning that I have no capability to test everything myself, but as soon as uknown to me issue emerge, will post hotfix shortly after.

  • Version 1.6.1

    Hotfix.
    It is required for you to update if you used, or wish using SAIN Progressive Difficulty Scaling.

    This hotfix possibly resolves in-raid game crash, preventing mod to overwrite files while you're in game. Instead, this will only be ran once once you login in your profile or logging in a new one (or when you just open SPT launcher)

    Handles profile registration and runs any time before you start playing. Thanks for feedback!

  • No longer providing support in this comment section.


    Read carefully about how it works for Fika on mod page, for other issues and questions navigate to:

    • GitHub to create an Issue
    • SPT Discord Server - #mods-development - In Threads find "SPT Leaderboard (ft. Twitch Players)".
  • Hello, I was curious about the AI tweaks you introduced in the latest version and wanted to check how I could apply your mod tweaks to my custom SAIN profile. Will it automatically configure my Sain profile after installing? Apologies if this was asked before. Thanks!

    • Yes it automatically updates/installs preset. Next time I suggest reading what this mod features!

      Heart 1
  • Hey is there any way you can fix the SAIN bots not attacking the MOAR zombies?

  • Hello, English is not my native language so I did not quite understand the warning about fika, so I want to ask if everything will work properly if I launch my fika server on my first PC (I do not play on it, there is just an active server there) connect to this server and want a game from the second PC, plus a friend connects to the game that I want from the second PC, but I think this is not important, and what profile should I enter in "SAINProgressiveDifficultyDesiredProfile"? The one that I use on the client PC that connects to the server and wants the game, or do I need to create another profile on the PC that launches the server?

    • You can enter any profile and that'll trigger progressive difficulty scaling only to that player when logging in.

      If you launch Fika server and play from OTHER place - this will not work by any means, sorry in advance, but this is a server mod. Hope this helps!

    • thx for reply, I think you are not an expert in this matter, but I want to ask. Is it possible to somehow make this work on the client host separately from the server? For example, somehow combine the IP so that the server thinks that I am the host or something like that, a stupid question, but maybe it is possible...

    • or is it possible to do it somehow through fika headless client

    • or copy all server settings to clients via game files idk

    • KpoDlN2 and the server says that the preset has been successfully loaded when I enter the game from the client PC

  • Hello, PMCs have become very interesting and challenging. But there is a problem that scavs have become friendly. Is there any way to solve this problem?

    • Hello! If you think SCAVs are too dumb - disable Vanilla SCAVs in general options

      Heart 1
    • Thanks for the help! And thanks again for such a cool mod!

      Heart 1
  • thanks for the update, i am so excited to try it

    Heart 1
  • probably a stupid question but I'm assuming this won't be updated until sain is?

  • I updated the latest version 1.7.7, and SCAV often doesn't shoot me, is it because of the original AI behavior? :/

    • They in fact, do shoot you, I've played with on and off, they all seem to shoot me, vanilla AI just makes them a bit more blind

    • 他们中的一些人会向我开枪,有些人不会,而不会向我开枪的 SCAV 似乎有点多

    • Some of them will shoot me, others won't, and the SCAV that won't shoot at me seems to be a bit much, sry i use the wrong color

  • Hey, there. I am getting this error when I set the Global mode setting to true. It does not seem to be causing actual problems but wanted to share with you.
    https://imgur.com/a/Zt2LWBM

  • is it work with RM and SWAG+Donuts?

  • Hello. As addition to the comment below from Koplin, I want to confirm the existence of a bug with friendly scavs. I've tested it while removing all the mods and installing fresh sain, callsigns and twitch players. (dependencies included).

    When in-game I turn the deathwish profile on Scavs don't react to me at all except for screaming and somewhat battle ready stance. You can attack them and they won't react at all.
    It's fixed when I switch to default profile.

    Thumbs Up 1
    • Thanks! It's been acknowledged and am trying to figure it out

    • A little update! I hope it helps. (spent 2 hours on it... maybe more)
      So, after even more testing the resulting issue is of course: mod conflict. And I'm not sure how exactly it works...

      So the mod combination is... MOAR and Bot Callsigns. SAIN I consider a base mod.

      I am at loss of words. I can't imagine how and why. So with vanilla scav ai for sain turned on and MOAR & Bot Callsigns both installed this bug appears. If I remove either scavs again start blasting me. idk.

    • Strange. I will test this myself if this is a real cause to this. Because it might be just SAIN preset being yucky and screwing up scavs

    • Did you ever find the solution to this? It's happening to me with just moar and SAIN

    • Yes, you just have to update this mod, I guess

  • Hey, what's up? It's me again. I can not say that I am %100 sure about what I am gonna report is related to this mod but when I was using the Deathwish [Twitch Streamers] preset, I realized some of the Scavs were overly passive or friendly toward me. When I switch off to a default preset in SAIN setting there was considerably more hostility. Is this perhaps intended due to SAIN tier progressivenes? Here is the full list of mods and plugins I use:


    SVM

    acidphantasm-Temporary fixes for SPT 3.10.5

    BotCallsigns

    Questing bots

    MOAR (latest alpha version from github)

    friendlyPMC

    Looting bots

    Twitch players mod

    Virtual's Custom Quest loader

    SAIN

    LiveFleaPrices

    LeftStancefix

    Big Brain

    Amands Graphics

    Unity toolkit

    Waypoints

    I suspected that it might be about Friendly PMCs making the same side friendly option or MOAR’s faction based aggression option. I tried with one on and one off with both mods even though they should only affect PMCs and some Scavs were still passive. I also thought about SVM but the only setting I edited were about my PlayerScav settings. I can’t really think of any other mods here that would directly interfere with Scav-PMC(player) relations. If you can look into it, I would appreciate it. This might be on my end though.

    • I've noticed that too, and to be fair, you can try changing Vanilla AI to SAIN AI or vise-versa. Afaik right now preset uses vanilla AI for SCAVs

    • Alright, got ya. I think that would work thanks for the suggestion.

  • Hi, thanks for the update, but now the console is constantly writing this every 1-2 minutes :p


    [Twitch Players] Desired profile **** logged in.

    [Twitch Players] Adjusting difficulties for SAIN preset...

    [Twitch Players] Done adjusting! Your PMC Level: 19. SAIN Custom Preset Difficulty Tier: 3. Have fun! :)

    • Listen, and the last question, now, after the update, no matter who initialized the raid, will the presets of the SAIN host always be used ? Even if a person moved the sliders in the profile and started a raid, will the host settings still be absolute

    • Oh, right, I removed the check for that... Sorry! Will get that patched soon, but it shouldn't harm your experience either way. For the settings - In raid SAIN uses hosts preset, doesn't matter what others have. So if they start the raid - SAIN will use their preset. It was intended as if host was always the host, not someone else

    • Listen, can you tell me how to set the difficulty 5-6-7 at once?

  • Compatible with Fika*

    *Make sure you start the game/dedicated client after everyone else!


    Hi, this line is a little unclear, how is the synchronization of SAIN profiles achieved for all users, or only the "owner of the server" needs to start a raid?

    • If you host from the client you also play on, you just have to log in the last and basically do the same with dedicated client if you have that. Since SAIN uses hosts settings, you also should choose the preset on dedicated client. A bit unclear, I know, but throughout the testing I couldn't see that as an issue, especially with no dedi installed. I'll see what I can do later to implement more stable support for Fika

    • I still don't understand, I'm sorry, I'll try to explain, we have a player 1,2,3


      Player - 1 host

      Player - 2,3 - friends of the host


      According to the manual, player 1 starts the server, player 2 logs in first, player 3 logs in second, then Player 1 logs in last


      The server console says this:

      - [Twitch Players] Adjusting difficulties for SAIN preset...

      - [Twitch Players] Done adjusting! Current PMC Level: 13. SAIN Difficulty Tier: 2. Have fun! :)


      Since player 2 logged in first, now his SAIN profile, with its difficulty of "2", will be absolute for all raids ?


      When we checked our profiles in SAIN, Player 2.1 had the same parameters, while Player 3 had deviations. :/

    • It makes changes only on the machine the SPT server is running. So according to your case, it will be making changes only to host, which is intended behavior! The people joining before you just trigger the profile check and it adjust YOUR SAIN config to their LVL, unless you log in/start the game last. Hope this clears!

    • I will make this easier to manage in the next update so you won't have to worry who logs in first or last. I've been thinking of it for a while now, but I rarely play Fika so thank you for making my brain think more about this!

    • Thank you for this mod, your profile is SAIN, just cool, it's fun to play with it!

      Heart 1
  • Hey, appreciate the mod. It's pretty nice. Got a question though. In the overview section of the mod page you wrote about "personalitiesToUse" section where it can be Rat, SnappingTurtle, Chad, GigaChad, Wreckless, Timmy. Is it not possible to have Normal and Coward personalities as well or am I thinking too strictly? I am trying to get all the personalities randomized through globalMode with weightings.

    • I guess I haven't updated that list, but yes, you can add these too! Will quickly change that in the overview

    • Got ya

      Heart 1
  • Hey still getting JSON errors in the spt console on startup on linux server. Using 1.7.4

    • Can I see what are these? I don't see any errors on my side. Would be helpful if you sent them!

    • No problem! thank you for looking :Dimage.png?ex=67ae70e1&is=67ad1f61&hm=138d2ec7229aa1dfad22b9aba529f37b2e2e62fc7746552344dd824e24a44cb4&=

    • What config options you have enabled?

    • Default sorry for late reply on vacation

  • Hey, this mod still breaks SAIN. Something about yourNames in the bepinex log output. Sorry, I don't have the error any more so I can't send it. Hopefully this report still helps!

    This was as of downloading the mod about 8 hours ago.

    • As far as I can tell, SAIN still works, but you can't open the F6 menu and it doesn't show up in the f12 menu until you remove this mod.

    • Hm, works for me, I will update the file once again and please, re-download it! (I will include ps in here)

      ps. You can re-download the mod

  • Hello. For some reason SAIN is no longer opening with F6. It loads on the server and everything, just the interface doesn't seem to work anymore, Need to do all the configs in the actual files. Any toughts? Thank you.

    • im having the same issue, no fixes yet that ive figured out

    • But the mod is working properly in the meantime, right?

    • All issues are resolved. Please re-download the mod!

  • image.png?ex=67a724a9&is=67a5d329&hm=32cea80c0749c4cd72eda95c9340f4c5f10de9f45b296eadc72fdd3f5966ed30&
    Big red text when the mod is dropped in, load error?

    • Please hold still for a minute, I am trying to figure out at the moment

      p.s: Fixed :)

      Heart 1
  • This is the only mod i have downloaded so far that has been marked as a virus 🤔

    • Woah that's scary. What exactly the antivirus says?

  • Just a heads up the newest version doesnt include the your_names.json file. I was throwing errors on launch! Awesome mod though ty!

    • same here :D 8o

    • I'm sorry, I might've messed up something very silly again. Will get it fixed in couple of days when I get stuff sorted out, meanwhile you can downgrade a new version :(

  • I thought you enabled SAINProgressiveDifficulty by default in the last update? Now it's off by default again?

    • I decided to turn this off in the latest update for those who want to play with pre-set SAIN settings, because after server start the settings would overwrite. However, next update will include this option turned back on, and those who would turn it off will get the same SAIN preset that was bundled initially. Hope this makes it more clear for you ;)

  • Hey! This mod is awesome, but I'm having a constant crash problem with this mod specifically. I have MOAR installed, and I have read the previous comments, and one person put MOAR lower on the load list and it fixed their issue, but it didn't work for me. Can I somehow provide the logs for you so you can take a quick look to see if it's an easy fix in there anyway? And what logs should I provide? Because I love the gameplay that the mod provides. Felt great getting kicked around by PMC's lol

    • Are you using Performance improvements by any chance?

    • Not the OP but I do have Performance improvements installed. Yes I had constant crash aswell.

    • Removed perfomance Improvements and it fixed the issue! Just wish there was another way to limit AI spawns because the game becomes unplayable after 10 minutes in the raid, haha

    • You can try using built in SAIN limiter

    • Thank you very much for your assistance!!! ♥

      Heart 1
  • Does this with work with fika deticated if i just place the mods

    • Please read the mod page.

    • i have to read more lol i dropped out of 7th grade

  • Hellom i wanted to ask you HOW strong those bots are?


    I mean, i already tested them yeah, a lot, but i just wanna get more information :)

    • Easy SCAVs, decent PMCs and insanely good TTV bots. On rare occasions you might get just good PMCs but that's all you need to know, probably. I didn't touch bosses or followers as they use Vanilla AI in that preset

    • How about making bosses Gigachads?)

    • Not sure if I wanna, but might make that an option later (if it's possible) :)

      Heart 1
  • when i use your sain preset,everything was fine but the all the bots can run through and shoot through any closed door,how can i fix that

    • Never had that happening to me. What exactly doors they shoot through? My SAIN preset has doors disabled

    • regular doors,they can walk through and shoot through.When i use Live Like Experience preset no such things happen,these are the mods i use


      "Corter-ModSync",

      "fika-server",

      "kmyuhkyuk-UnlimitedMongoID",

      "[SVM] Server Value Modifier",

      "FemBossLoader",

      "More Female Clothing (Boss Feminization)",

      "acidphantasm-progressivebotsystem",

      "DewardianDev-MOAR",

      "DewardianDev-QuestDifficultyTweaker",

      "BotCallsigns",

      "ExpandedTaskText",

      "IhanaMies-LootValueBackend",

      "zSolarint-SAIN-ServerMod",

      "Skwizzy-LootingBots-ServerMod",

      "tyfon-uifixes",

      "zzDrakiaXYZ-LiveFleaPrices",

      "HoodsEnergyDrinks",

      "hooshu-sptspeedload",

      "mattdokn-fpsunlocker",

      "raid_review__0.3.0",

      "TarkovHDRework",

      "AllTheSeasons"

    • by the way i use dedicated client on my other pc

    • This is most likely Fika issue. In SAIN preset enable doors back.

  • So for some reason, the settings of the preset are way off, even if I modify, once the server/game runs I get these values:


    "Difficulty": {

    "VisibleDistCoef": 0.8,

    "GainSightCoef": 1.2,

    "ScatteringCoef": 1.2,

    "HearingDistanceCoef": 0.8,

    "AggressionCoef": 0.8,

    "PrecisionSpeedCoef": 1.2,

    "AccuracySpeedCoef": 1.2

    Any ideea what could conflict with this? I also have "Livelike" mod, but that one stays modified/

    Thanks!

    • Ok, this is actually pissing me off right now, I am changing the settings in user and bepinex to normal DeathWish from the original mod, and once I start the game, they BOTH go to those values...

    • You have SAINProgressiveDifficulty turned on. It will overwrite the changes every server start up. Disable it in the config file if you want to edit the preset to your likings.

      Thumbs Up 1
  • "To enable this, set SAINProgressiveDifficulty to true."

    Where can I find this option?

    • In the mod folder at cfg folder, the file is called config.json

  • I'm having the same issue where the game crashes every 10min into raid.

    I've read some of the comments below and it sound like MOAR is conflicting with this MOD.


    Maybe its not this mod's fualt but decided to report anyways. It's weirf bc ihad no problems with 1.6.0 but after installing 1.6.1 it starts crashing. Even reverting to 1.6.0 does not fix it.


    Loving the mod so I hope we see a fix one day.


    Thx for th awesome mod neverthe less. :thumbup:

    • Could you please provide me server and bepinex logs in DM? Because no matter how I twist it, I cannot reproduce this issue :( I am also using MOAR and my SPT runs just fine

    • Sure thing.

      I'm not familiar sending logs. Can you provide info on which logs should I be sending?

      Many thx

    • Sent you a message on the Hub!

    • I might've found issue, but I am still unsure. I've looked at all possible scenarios and still can't give the exact cause of this. Re-download the mod and see how it performs and let me know.

      Check if you have Bot Callsigns installed, too.

  • I'm sorry, but i just ran 2 small raids and it crashes even faster than before...


    The game does not crash when i'm not using this setting and using entirely other preset(

    • Strange. I can't reproduce this. This time you might wanna send me the server and bepinex logs in my DMs

    • I just looked at the logs and saw that the bad guy was a MOAR mod...


      :(

    • Well, at least you made me fix a bunch of stuff and review my code once again :)

    • I'm truly sorry if I made you feel bad cuz of your mod(


      I'll tweak the MOAR and see what i can do with it, cuz it only crashes in the raid

      Heart 1
    • You still might wanna re-download the mod!