Please Just Fight 1.0.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Because PMC's should try and kill things.

Please Just Fight

This is a fairly simple mod. PMC's were not consistently fighting everything, this makes them hostile towards everything.


THIS DOES NOT BREAK PMC GROUPS!


Why? PMC's should be hostile to basically everything and everyone (Except Santa). This will make finding other PMC's to kill slightly more difficult.


But they will now correctly fight... Other PMC's, zombies, bosses, etc..


Install

Drag it into your SPT install.


Compatibility

Compatible with everything (SAIN/MOAR/DONUTS/ETC..) Except....

- Some mods may try to fix this their own way, this will still work.


Known Issues

None? - But they probably exist so let me know


If scav war is turned on PMC groups go Free for All. I'm considering this working as intended.




Feel free to buy me an overpriced starbucks flat white - https://ko-fi.com/shibdib

  • Version 1.0.3

    - You should no longer be murdered by scavs during scav runs :)

  • Version 1.0.2

    - Scavs now have their hostility set on spawn to help with weird aggression issues.

    - Goons are now set hostile to all PMC's on spawn so they don't just hunt players.


    Please report if there's any other bosses straight up ignoring PMC bots.

  • Version 1.0.1

    - Adds Zyrachiy and his guards as an exception.

  • Version 1.0.0

  • sorry, is it work with "

    Live Like Experience - SAIN Preset?“

  • this doesn't have an f12 menu right?

  • I'm having the issue of same-faction PMCs in different groups not engaging each other. They are hostile to everyone else, scavs, other-faction PMCs and bosses but they just walk right past each other when they are same-faction

    I'm testing with SAIN, MOAR, Performance Improvements and Please Just Fight

  • Sometimes as a player scav I get shot by other AI/Player scavs and if I shot back then all the scavs are hostile towards me and I'll loss a ton of fence's rep.

    • That's default game stuff. There's a chance for "bad" scavs. You'd need to use another mod to disable that.

    • I get that there are traitor scavs, the thing is that if I get shot by one of them, and I mean actually getting damaged by them, and I shot back and/or kill them all the other scavs will still become hostile towards me and I'll lose rep for killin that traitor scav(I even have the peaceful scavs opt on in SVM), so the only thing for me to do during the raid is just disconnect and reconnect(I have the "safe exit" opt enables in SVM too).


      Sorry if this has nothing to do with your mod but is the only thing that comes to mind.



  • An error appears in the game that says ''please just fight'' is not compatible with the QB spawning system. Am I doing something wrong or is it an ''error'' that I should ignore?

    • If you have QB's spawning system turned on than PJF will conflict with the changes that dan made to aggression. It "should" still work fine unless he's changed something and I missed it.

  • Shibdib, have you seen in testing if something is making Zryachiy fire on the player whenever the player shoots at any other PMC or Scav or Raider or Goons before reaching the lighthouse road?


    It makes it impossible to complete the Lightkeeper quests when this happens... I have to ignore all other bots and run straight for the Lighthouse... if I fire on anything... Zryachiy fires on my player every time.


    DSP remains programmed and the claymores do NOT detonate when I walk the bridge, but I still get shot by Zryachiy and the guards.


    MODS installed: Your SAIN Preset + latest SAIN, FIKA + Dedicated, Questing, Looting, MOAR + Bagels, That's Lit + Sync, Bigbrain, and Waypoints, and various UI/game graphics fixes.

  • does it function with questing bots?

    • Yes.

    • maybe i did something wrong but it didn't work for me.. so i removed it. ill double check tonight

  • Should I user this with SAINT + Lootingbots ?

  • This mod works better than I expected. The fuck did BSG do to mess up this very basic AI function ...

    • The hostility code is an overcomplicated mess. It's like 3 different people all wrote code to do the same thing in a different way, then a 4th person had to try and bring them all together.


      This mod just skips 90% of it. If PMC, kill things. If scav, kill PMC. Profit.

      Thumbs Up 1
    • Is there any more level of nuance? I remember talking with someone about it because I was seeing the Goons just ignore and hang out with scavs. Which seemed weird to me.


      I know MOAR has a "always hostile" list by bot Id, would something like that be possible to make things shoot the stuff it seems like it should shoot?

    • In what sense?


      PMC's are already being set to hostile to everything besides their squad mates (and santa/zyrachiy).


      Scavs are being set to hostile to PMC's (Letting BSG's spaghetti handle if bosses like them or not)


      Goons are now set to hostile to all PMC's (It was iffy if they even aggro'd npc PMC's)


      Beyond those I'm trying to avoid getting too into the weeds unless someone brings up a specific issue. That and every spawn mod is now making their own hostility changes in their own ways to further muddy everything (which is fine, and this will also overwrite all those changes).

  • Is this compatible with FIKA?


    Also, thank you for your work, this mod is pretty much a must-have atm

    • It works fine with Fika. Technically only needed by the host client.

  • While playing as scav - all other scavs are default hostile to me. Shooting me on sight, when i havent even shot once. With fence rep 6+

    With a standart pack of mods:
    SAIN (waypoints+brain)
    Donuts
    Looting bots

    Rest not affecting bot behavior. Maybe SVM? I did set up 100% chance for boss spawns there.

    • Same

    • Ah.... ya I never run scavs so didn't even think of this. I'll get a fix out.

      Heart 2
    • cheers bud! You are a gamesaver

  • Literally created my account just to comment: Its the first time I tried Factory, and actually saw random fights happening, and found PMC bodies laying on the floor... CINEMA!

    gotta test the other maps, to see how it goes, but thank you so much!

    The game feels actually alive now, not everything against me.

    I hope that I dont find any thing that breaks the AI or something like that as some ppl reported.

    IF i dont comment again, it means i havent found any issues ;)

  • Dude, I just installed mod and walked in on killa and pmc tea party, both just standing there then both aggro me at the same time???

    • I haven't seen killa specifically but I watched 2 PMC's run for their lives and get hammered by tagilla earlier.

    • Shturman just lit a dude up :thumbup: weird... maybe killa is exception?

    • of course first boss interaction with mod and it doesnt work lol. sorry bro is working :thumbup:

  • Is it me. That sometimes the pmc and scavs dont kill each other?

  • does tis work with sain ?

  • Will this conflict with the Friendly PMC's mod?

    • Uhh I'm not sure.

    • Tested today, 2 Raids on customs. AI you spawn with work as ussual, but same side PMC's seem to become hostile towards you, not a deal breaker for me so i will say it's compatible, ty for this mod

  • will it work with something like sain or moar? Or not needed if running those?

    • It will work with both, and needed with both.

      Heart 1
  • I'd appreciate info on what configs are tweaked for this (ie. I haven't set up to extract dll's yet - but I very naughtily directly and extensively tweak the SPT DATA files in my game).

    • 0 configs are touched or referenced.


      This directly patches bots on spawn in. The GitHub link is provided.

    • :thumbup:

    • Tsk tsk. Making a mod to tweak SPT_Data config stuff is quite easy as long as you follow the instructions. animeokay

  • this makes all PMCs solo?

    • No, PMC groups still work fine. This just makes pmc's actually see other pmc's (not in their group) as enemies all the time.

      Heart 1 Thumbs Up 1
    • This is not something that already existed in the base game? Or in SAIN?

    • Nope, 3.10 broke PMC aggression. It didn't become super apparent until a bunch of us started testing DONUTS. In stock there's a small chance they attack eachother, this ensures it happens.

    • You mean DONUTS unreleased beta version for 3.10?

    • Correct, but this issue exists stock.