Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
I am working on a new ammo/weapon cloning feature and an update for 13.11
ModParameter - Customize EFT SPT in a Few Clicks!
Abstract :
ModParameter is a mod for SPT that allows you to dynamically modify weapon statistics, ammunition properties, and PMC attributes through a simple and intuitive GUI.
With an executable (.exe), you can adjust essential game elements without manually modifying SPT DB files.
Folder :
Place folder on ==> \spt \user\mods\ModParameter<===
The `ModParameter.exe` program is the core of the graphical interface.
To function correctly, it must remain in the root of the "ModParameter" folder, at the same level as the "src" and "py" folders.
Use the console (`cmd`/`PowerShell`) to display the terminal and execute `ModParameter.exe`.
How It Works :
( *note :
All Features was not show on vidéo.
You need to restart the server for the changes made through the interface to be applied )
1) Weapon Customization :
- Search for a weapon by name to modify its individual parameters.
- Select a group of weapons based on their caliber and apply changes to all simultaneously.
- remove/add weapon from the list
Modify key attributes :
- Ergonomics
- Vertical and horizontal recoil
- Weight
- Fire rate
- Camera behavior during recoil
2. Ammunition Customization :
===> Convert all bullets to tracers with 2 clicks <===
Filter by caliber to modify ammunition quickly :
Modify:
- Flesh damage and armor damage
- Bullet velocity
- Penetration power through armor
- Add or remove tracers, with color selection
- Stack size to adjust the maximum number of bullets per pile
- Ballistic Coefficient – Determines bullet aerodynamics and impact over distance.
- Bullet Mass : Take into account the bullet's velocity during its trajectory and fall
- Ammo Accuracy Bonus – Bonus ammo , Modifies shot accuracy.
- Recoil Bonus – Bonus ammo : Adjusts weapon kickback for better control.
- Projectile Count – Defines the number of pellets per shot (useful for shotguns).
- Be careful with this parameter 50 rounds can be fired at the same time with single bullet bullets. With tracers, it creates a beautiful fireworks display, but your RAM and CPU usage will suffer if the value is too high.
3. PMC (Player) Customization :
Adjust recoil and stability management settings:
- Reduce movement on aiming while you walking (stability on walking on scope)
- Global recoil and position-based recoil (standing, crouching, prone)
- Sway intensity depending on posture
- Bullet impact effect on the player’s camera
4. Advanced Modification Management :
- Auto-save: Your modifications are saved and reapplied at each launch.
- Selective deletion :
- Reset a specific weapon or a group of weapons
- Remove modifications for specific or all bullets
- Fully restore default values with one click
All specification on README.md on folder.
If this mod interests people, I may add the ability to modify additional PMC characteristics via the graphical interface in the future or introduce new customizable objects such as magazines, backpacks, etc.
Feel free to leave a comment for any issues related to the mod’s functionality.
Thank you all and happy gaming!
Thx to https://github.com/sp-tarkov/server help me to implemente JS code
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Version 1.1.0
- Netnikogo
- 256 Downloads
🔧 Patch Notes – Latest Changes
🛠️ Fixes & Improvements:
Fixed: KS-23 ammo not displaying correctly.
Fixed: Green tracer functionality issues.
Improved UI: New color coding to highlight the best weapon attributes.
🎯 New Ammo Attributes Added:
- Ballistic Coefficient – Determines bullet aerodynamics and impact over distance.
- Bullet Mass : Take into account the bullet's velocity during its trajectory and fall.
- Ammo Accuracy Bonus – Bonus ammo , Modifies shot accuracy.
- Recoil Bonus – Bonus ammo : Adjusts weapon kickback for better control.
- Projectile Count – Defines the number of pellets per shot (useful for shotguns). Be careful with this parameter 50 rounds can be fired at the same time with single bullets. With tracers, it creates a beautiful fireworks display, but your RAM and CPU usage will suffer if the value is too high.
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Version 1.0.1
- Netnikogo
- 188 Downloads
- Fix UTF-8 error load JSON
- fix load SOST / RRLP
- fix no node_module required on load TS
- fix hight value PMC attributs
- fix 12 ga ammo file not find
- Add new feature PMC (reduces movement while walking on aiming)
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Version 1.0.0
- Netnikogo
- 231 Downloads
SashaSwan
would it be possible to add accuracy modifier to ammo? 12/70
Netnikogo Author
I'm on it
Netnikogo Author
After several tests, accuracy is determined 99% by the barrel, meaning it has no impact on slug dispersion efficiency. I've added new modularity to the bullet characteristics—take a look! 😉
SashaSwan
Thank you
SashaSwan
installed for ks 23 ammo, but there is no ks 23 ammo
Netnikogo Author
I'm on it
Netnikogo Author
done
SashaSwan
Thank you

purplenamelol
12 gauge ammo seems to be missing
Netnikogo Author
12 gauge = 12/70
purplenamelol
Yes, but it spits an error.
applies to every 12 gauge round.
Netnikogo Author
My bad i fix it
Netnikogo Author
Done
Nekst
Hey there! I have a couple of questions about the functionalities of the mod:
- Can you change the caliber of a weapon? i.e.: changing a 9mm to .45
- Can you duplicate ammo to tweak the status? i.e.: duplicating a 12/70 BMG to increase bullet speed & pen, without compromising the existing caliber.
Also, how safe is the file? I'm getting some GitHub, Google, and Windows alerts for Viruses/Trojans.
Netnikogo Author
1)Weapon caliber: I’ve already tried changing the caliber, but it’s much more complex than I initially expected. If you assign a different caliber to a weapon, it triggers a cascade of changes in the game. The weapon won’t have the correct magazines for those rounds, so you also need to modify magazine compatibility, and so on.
2)
Duplicating ammo: In the game, if you want to create a new item, you need to regenerate its in-game hierarchy along with several other subtle adjustments. It’s possible, but I need to look deeper into it. i'm on it. i try to creat item with : "https://github.com/sp-tarkov/server/blob/master/project/src/services/mod/CustomItemService.ts"3)The file is safe. The issue comes from the .EXE file (the mod’s UI interface), which triggers antivirus flags. I’m trying to find a method to prevent this false positive. If you still have doubts, every line of code is available on GitHub:
https://github.com/yox92/ModParameter/tree/1.0.0/py.
Netnikogo Author
Good new it's work : https://freeimage.host/i/3CnkTP9
Jehree
"SPT-AKI" <.<
Netnikogo Author
i m old user
Jehree
Yuzaki
i think something wrong with your mod or your pc, beacaus of this https://www.virustotal.com/gui…d56639a813ea063031c0d5dfa
Netnikogo Author
I don't think so. I'm trying to resolve it. My program's .EXE file is just a Python script packaged with PyInstaller without a Code Signing Certificate, which is why every .exe file without a certificate gets flagged.
Deutsche_Duck
The application had a critical error and failed to run
Exception produced: Error
Stacktrace:
Error: Command failed: "E:\SPT\SPT_Data\Server\@pnpm\exe\pnpm.exe" install axios@^1.8.2 p-queue@^8.1.0
at checkExecSyncError (node:child_process:890:11)
at Object.execSync (node:child_process:962:15)
at execSync (pkg/prelude/bootstrap.js:2115:30)
at PreSptModLoader.autoInstallDependencies (C:\snapshot\src\loaders\PreSptModLoader.ts:493:17)
at PreSptModLoader.importModsAsync (C:\snapshot\src\loaders\PreSptModLoader.ts:158:22)
at PreSptModLoader.load (C:\snapshot\src\loaders\PreSptModLoader.ts:54:24)
at Program.start (C:\snapshot\src\Program.ts:26:35)
at Object.<anonymous> (C:\snapshot\src\ide\ReleaseEntry.ts:19:9)
at Module._compile (pkg/prelude/bootstrap.js:1930:22)
Did i mess something up? or is there something wrong with the mod?
Deutsche_Duck
Edit, i installed Node.js and i came across a new issue
Mod: ModParameter-main package.json requires name property
Mod: ModParameter-main package.json requires author property
Mod: ModParameter-main package.json requires version property
Mod: ModParameter-main package.json requires license property
Mod: ModParameter-main package.json contains an invalid version string
Netnikogo Author
Thx u. I fixed the local import of the modules required to launch the mod. I had left the
node_modules
for loading the JS. let comment if issu persistParachell
Error detect !
Traceback (most recent call last):
File "main\main.py", line 25, in <module>
File "main\main.py", line 18, in main
File "main\main.py", line 8, in __init__
File "main\main.py", line 12, in setup_ui
File "WindowComponent\ModSelectionWindow.py", line 71, in __init__
File "WindowComponent\ModSelectionWindow.py", line 75, in run
File "Utils\JsonUtils.py", line 122, in load_all_json_files_without_mod_ammo
File "Utils\JsonUtils.py", line 82, in load_json_and_add_path
File "json\__init__.py", line 293, in load
UnicodeDecodeError: 'cp950' codec can't decode byte 0xd1 in position 77: illegal multibyte sequence
Netnikogo Author
Oh, cp950. Are you Asian user ? ? ? Ok i convert to UTF-8 for all usage case :D. Thx u !
selyue
are there any pics show how this mod working ?
Netnikogo Author
Done :
selyue
change in realtime ! amazing !
Netnikogo Author
Not in Real Time, need to restart server after change with mod GUI. Sorry for the misunderstanding, I had to make some cuts so the video wouldn't be 20 minutes long. 😄
selyue
ok! I see! Still a wonderful mod !
Blackleaf420
that makes me sad the only reason for this mod for be for realtime edits i can just edit jsons if i wanted to restart my server good job tho bud im sure poeple who cant deal with json's will enjoy this
SilvSam
I could be getting a false positive from windows defender but my download is being blocked from github for a virus detection. Just giving a headsup
Netnikogo Author
thx. Windows doesn't like .exe files. I'm trying to find a better packaging method for the .exe file so that it's not detected as a false positive.
SilvSam
No worries, just giving you the headsup incase other ppl start mass commenting on the issue, it roots to a script file that defender is getting angry with.
poppduder
would this allow increases to arm stamina without effecting weapon weight or giving it crazy fast ergo?
Netnikogo Author
I can absolutely add the ability to adjust the stamina management for aiming.