Always Spawn Containers 1.0.2

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Every Loot Containers have a 100% chance for spawning. Also is supported Loose Loot items.

Every Loot Containers (Buried barrel cache, Ground cache, Wooden crate etc) have a 100% chance for spawning.


Loose Loot is supported and can enable in config file.

By default chance of a Loose Item appearing in specific position is have own spawn chance. For a given position a random item is selected from the array. The array contains items that can appear for a given location. Every item in this array have own weight spawn.


There is an `spawnMultiplied` option for containers and looseLoot. Good thing if you don't want items to spawn always in rare spawn points. Some spawn points really have a low chance to spawn any item. For example ~0.0011. that is about 0.11%.


Example loot generation for Custom map:

Without mod:

A total of 1282 static items spawned

A total of: 323 static containers generated

A total of: 274 dynamic items spawned

Generated location: bigmap


With mod:

A total of 2146 static items spawned

A total of: 551 static containers generated

A total of: 1408 dynamic items spawned

Generated location: bigmap

mod may slightly increase needed time to start raid for big maps.

  • Version 1.0.2

    Added spawn multiplier option for static containers and loose loot.

    Fixed case where if had `alwaysSpawn_looseLootItems` enabled, then always same items would spawned in a given place.

    Other smaller things.

  • Version 1.0.1

    Loose Loot item support. Need enable in Config file.

  • Version 1.0.0

  • I dont know if its intentional or not but if i turn on always spawning loose loot, the loose loot are always the exact same items even tho other items could aslo spawn there. Is there any way to change that?

    • In some places, only one spawn item is defined, which has a very low chance of appearing. `Always spawning loose loot` make it spawn every time. Example: pendrive pin in pc block.

    • yea but for example in the residential unit on labs it always spawned the same things in like 6 raids, always the same gun under the bed, always 2 lions, 1 horse, 1 vase, 3 skulls, 1 veritas and whatever

    • I tested and see this problem. The reason for this unplanned behavior is changing `IsAlwaysSpawn` to true.

      I generally don't use it anymore in my new version (not published yet), because it didn't do much + i added new feature - spawnMultipler. I will update it in the next few days. I have already done everything but I have to export it to this mod.


      To fix it, edit the `alwaysSpawnContainers.ts` file to this:

    • thank u <3

  • In 3.11.3 ver spt.
    i dont see some locked cases from smugglers event.
    this mod return this?

    • This mod make that these containers always spawn on the map (without Airdrop crate). All Containers that have had their chances of spawning during loot generation changed are listed in a spoiler on the mod Overview page.

  • I am getting the following message in the SPT server terminal window:

    Mod FiveF-alwaysSpawnContainers package.json main property points to non-existing file


    I don't seem to have any issues from it, but it is in bright red text in the window, so I assume it's pretty important somehow.

    • Yes. Fixed. Redownload