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This mod exports the hierarchy, meshes, textures and materials of any Tarkov item.
The exported file format is glTF which is supported by many 3D editing programs, including Blender.
How to export:
- Open the inspect window of your Tarkov item.
- Click the EXPORT AS GLTF button. The process should begin immediately, might take a while for big guns.
- If successful the inspect window will close and a notification in Tarkov will appear with the saved file path. The default save path: C:\Users\<user name>\Documents\Escape from Tarkov\ExportedGLTF\ can be changed in BepInEx config (F12).
- In that directory there will be all the exported and converted textures, with .bin and .gltf files of your item.
- To open the file in Blender: File -> Import -> glTF 2.0 (.glb/.gltf) or in more recent versions you can just drag and drop the .gltf file on the window.
Might consume a lot of RAM during and after export.
Under the hood this mod uses libraries UnityGLTF and AssetStudio.
Consider supporting my work by joining paid membership on my yt channel.
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Version 1.0.1
- tarkin
- 528 Downloads
needlehead
Works awesome!! I also wanted to ask, will this work with future mods that add extra guns - gear - attachments like TCG / blackcore when they get updated for 3.11?
tarkin Author
no idea
I'll try to make it work if it doesn't tho.
Error422
Is there a way to be able to add options to change the format of the textures when exporting or nah?
tarkin Author
change the format to what?
Error422
Like JPEGs for example. I tried to do that with the PNGs but didn't get anywhere seeing that they were already pretty translucent.
tarkin Author
Idk what you mean by "I tried to do that with the PNGs"? Do what?
And "they were already pretty translucent"? Who they? The textures? Why is that significant?
Anyways if you are asking why there is no jpeg export option, because jpegs can't be used for SPECGLOS textures, it doesn't have the alpha channel. The alpha channel is the glossiness map.
BuckBurn
Is there any way to extract the equipped varients of a model. For example, backpacks when unequipped have their straps usually folded or pushed in, though while equipped, their straps are outwards/wrapped around a character's shoulders.
If this isn't already availabe I'd like to see this in the future, if you ever plan on updating this further that is.
Either way this is a god send of a mod, keep up the great work.
tarkin Author
You mean rigged models? It's out of scope for this mod. Besides, extracting them is easy since a backpack is just one model, and not a hundred separate parts like a gun. You can also check this guy out: https://chriscya.gumroad.com/l/eft-character-multirig
K.I.A.
can I change texture export format from png to tga?
tarkin Author
no
Evanro
Заебись удачно зашли
CMDR_Tank
much love to you bro
adishee
what the fuuuuu....... fkn magician
selyue
king!
echo404
absolutely epic
GerMan
I think this is what I've been looking for for a long time, I'll take a look during the day, but in any case, you're making a huge contribution to the community, thank you🥺😘
04mykl
another certified tarkin hood classic
Error422
You're an actual lifesaver man. This is gonna make my drawing process A LOT quicker when it comes to collection references.
Swoopty
The way my jaw dropped
Gaylord__Robinson
Tarkin is my new favourite person. Better than my mom.
Zodaxa
legendary
Devraccoon
banger after banger after banger
ozzie72
для чего этот мод? что можно сделать с этим?
fir
портировать модели предметов таркова в блендер и тд
therealpigeon
holy shit, this man is a genius
Sptarky_001
That’s pretty damn cool