Tarkin Item Exporter 1.2.0

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Export your gun build as a 3D model.

This mod exports the hierarchy, meshes, textures and materials of any Tarkov item.
The exported file format is glTF which is supported by many 3D editing programs, including Blender.


banner4.png


How to export:

  • Open the inspect window of your Tarkov item.
  • Click the EXPORT AS GLTF button. The process should begin immediately, might take a while for big guns.
  • If successful the inspect window will close and a notification in Tarkov will appear with the saved file path. The default save path: C:\Users\<user name>\Documents\Escape from Tarkov\ExportedGLTF\ can be changed in BepInEx config (F12).
  • In that directory there will be all the exported and converted textures, with .bin and .gltf files of your item.
  • To open the file in Blender: File -> Import -> glTF 2.0 (.glb/.gltf) or in more recent versions you can just drag and drop the .gltf file on the window.


Might consume a lot of RAM during and after export.

Under the hood this mod uses libraries UnityGLTF and AssetStudio.

Consider supporting my work by joining paid membership on my yt channel.

  • Version 1.2.0

    - exports are now ~1700% faster (what took 90 sec, now takes 5 sec lmao)

  • Version 1.1.3

    - fixed the biggest source of failures. If it didn't work before, this version should work, surely.

    - fixed crash with some item mods

    - the error messages now tell more

    - added support for transparency shaders! Here is an example render of the transparent uzi mag, it had NO material manipulation in blender, just imported gltf, pure mod conversion at work:
    showcase-zwrite2.png

  • Version 1.1.2

    - fixed the stinky bug of UnityGLTF failure (hopefully)
    - update UnityGLTF to latest version, and use my fork

  • Version 1.1.1

    - the specular wasn't exporting in the alpha channel, oops, fixed that. you had to manually connect in blender before
    - fixed crash when there are no server mods
    - added fika client cache support

  • Version 1.1.0

    - Reworked material conversion to be more accurate, using more values from the original shader.
    - Switched to `KHR_materials_specular` instead of `KHR_materials_pbrSpecularGlossiness`. It supports specular tint, and requires no hacks from Blender (it set material `IOR` to 1000). The specular map now plugs in the specular `IOR Level` socket of the BSDF, and the base `IOR` is default `1.5`. It looks correct now, it was so wrong before.
    - Treating collimator glass as transmission material.

    - Proper bundle dependency handling. The export process is now 10-30% faster, by simply not loading unnecessary bundles.

  • Version 1.0.2

    modded items support

  • Version 1.0.1

  • If you don't provide logs from AppData\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log your issue will be ignored.

  • I might be turbostupid, but I am new to Blender and can't seem to figure out how to apply the PNG textures and such to the actual GLTF model. Anyone able to help me with this one?

  • thank you for the new update!

    it worked successfully as it used to!

    also i'm sorry for last time i forgot to post logs!

  • New update is awesome!!

    Heart 1
  • that mod is amazing but i have a minor issue when trying to export modded guns, modded attachment get exported without problem but guns cant :(

  • This is beyond amazing. Is there a way for me to inspect clothing and export it?

    • nah, that would require exporting the character rig, which is not this mod's purpose

  • If you're getting the error: "Export failed. UnityGLTF failure. Or writing to disk failure"


    I managed to fix it—I just kept clicking angrily, and after about six or seven tries, it worked.

  • Not sure if its just me or other people are experiencing this issue but I put the newest version of the mod in the correct folder hierarchy and it just doesnt seem to load in game any options for exporting weapons as gltf.

    The only other person i saw have around the same issue when installing was Aoi_Ponkotsu

    Any mention of the mod only shows up when clicking debug options in the f12 menu but it states that theres no options for it.

    Any and all help is appreciated, I can provide logs if needed. Just let me know which one to send

    • AppData\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log
      and
      SPT\BepInEx\LogOutput.log

    • I managed to fix it—I just kept clicking angrily, and after about six tries, it worked.
      Thank you very much for the mod. It works really well and is easy to use.

    • Sorry for the wait, here's the requested logs

      https://www.mediafire.com/folder/k953kyn7roguy/SPT_Logs

      pastebin wouldnt allow the Player.log due to size so i threw the files in a mediafire folder

    • the latest version archive didnt have all the required files! my bad, fixed it, you need to redownload.

    • thank you so much!!

      Heart 1
  • It showed the following error after the export finished loading. I’ve included the logs for you to check.

    "Export failed. UnityGLTF failure. Or writing to disk failure"


    [Message: BepInEx] BepInEx 5.4.22.0 - EscapeFromTarkov (07/06/2025 00:30:08)

    [Info : BepInEx] Running under Unity v0.16.1.3539

    [Info : BepInEx] CLR runtime version: 4.0.30319.42000

    [Info : BepInEx] Supports SRE: True

    [Info : BepInEx] System platform: Bits64, Windows

    [Message: BepInEx] Preloader started

    [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]

    [Info : BepInEx] Loaded 1 patcher method from [spt-prepatch 3.11.3.0]

    [Info : BepInEx] 2 patcher plugins loaded

    [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]

    [Info : BepInEx] Patching [Assembly-CSharp] with [SPT.PrePatch.SPTPrePatcher]

    [Message: BepInEx] Preloader finished

    [Message: BepInEx] Chainloader ready

    [Message: BepInEx] Chainloader started

    [Info : BepInEx] 6 plugins to load

    [Info : BepInEx] Loading [Configuration Manager 18.0.1]

    [Info : BepInEx] Loading [SPT.Core 3.11.3]

    [Info : SPT.Core] Loading: SPT.Core

    [Info :ModulePatch] Enabled patch ConsistencySinglePatch

    [Info :ModulePatch] Enabled patch ConsistencyMultiPatch

    [Info :ModulePatch] Enabled patch GameValidationPatch

    [Info :ModulePatch] Enabled patch BattlEyePatch

    [Info :ModulePatch] Enabled patch SslCertificatePatch

    [Info :ModulePatch] Enabled patch UnityWebRequestPatch

    [Info :ModulePatch] Enabled patch WebSocketSslValidationPatch

    [Info : SPT.Core] Completed: SPT.Core

    [Info : BepInEx] Loading [SPT.Custom 3.11.3]

    [Info :SPT.Custom] Loading: SPT.Custom

    [Info :ModulePatch] Enabled patch EasyAssetsPatch

    [Info :ModulePatch] Enabled patch EasyBundlePatch

    [Info :ModulePatch] Enabled patch DisableNonHalloweenExitsDuringEventPatch

    [Info :ModulePatch] Enabled patch SendFleaListingTaxAmountToServerPatch

    [Info :ModulePatch] Enabled patch AddTraitorScavsPatch

    [Info :RequestHandler] [REQUEST]: /singleplayer/bosstypes

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/bosstypes

    [Info :ModulePatch] Enabled patch CustomAiPatch

    [Info :ModulePatch] Enabled patch SaveSettingsToSptFolderPatch

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetInt

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetFloat

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsSetString

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetInt

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetFloat

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsGetString

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsHasKey

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsDeleteKey

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsDeleteAll

    [Info :ModulePatch] Enabled patch PatchPlayerPrefsSave

    [Info :ModulePatch] Enabled patch QTEPatch

    [Info :ModulePatch] Enabled patch RedirectClientImageRequestsPatch

    [Info :ModulePatch] Enabled patch DisableGameModeAdjustButtonPatch

    [Info :ModulePatch] Enabled patch FixPmcSpawnParamsNullErrorPatch

    [Info :ModulePatch] Enabled patch SetPreRaidSettingsScreenDefaultsPatch

    [Info :ModulePatch] Enabled patch CoreDifficultyPatch

    [Info :ModulePatch] Enabled patch BotDifficultyPatch

    [Info :ModulePatch] Enabled patch VersionLabelPatch

    [Info :ModulePatch] Enabled patch FixScavWarNullErrorWithMarkOfUnknownPatch

    [Info :ModulePatch] Enabled patch MergeScavPmcQuestsOnInventoryLoadPatch

    [Info :ModulePatch] Enabled patch CopyPmcQuestsAndWishlistToPlayerScavPatch

    [Info :ModulePatch] Enabled patch FixBossesHavingNoFollowersOnMediumAiAmount

    [Info :ModulePatch] Enabled patch FixAirdropCrashPatch

    [Info :ModulePatch] Enabled patch FixAirdropFlareDisposePatch

    [Info :ModulePatch] Enabled patch AllowAirdropsInPvEPatch

    [Info :ModulePatch] Enabled patch MemoryCollectionPatch

    [Info :ModulePatch] Enabled patch BotsControllerInitPatch

    [Info :ModulePatch] Enabled patch BotsEventsControllerActivatePatch

    [Info :ModulePatch] Enabled patch EnablePrestigeTabPatch

    [Info :ModulePatch] Enabled patch MatchStartServerLocationPatch

    [Info :ModulePatch] Enabled patch SpawnPointAIPlayerBotLimitPatch

    [Info :ModulePatch] Enabled patch SpawnPointNearestPlayerAIPatch

    [Info :SPT.Custom] Completed: SPT.Custom

    [Info : BepInEx] Loading [SPT.Debugging 3.11.3]

    [Info :SPT.Debugging] Loading: SPT.Debugging

    [Info :ModulePatch] Enabled patch EndRaidDebug

    [Info :ModulePatch] Enabled patch LoggerClassLogPatch

    [Info :ModulePatch] Enabled patch ReloadClientPatch

    [Info :ModulePatch] Enabled patch EnableDebugCommandsPatch

    [Info :SPT.Debugging] Completed: SPT.Debugging

    [Info : BepInEx] Loading [SPT.Singleplayer 3.11.3]

    [Info :SPT.Singleplayer] Loading: SPT.SinglePlayer

    [Info :ModulePatch] Enabled patch TinnitusFixPatch

    [Info :ModulePatch] Enabled patch EmptyInfilFixPatch

    [Info :ModulePatch] Enabled patch OverrideMaxAiAliveInRaidValuePatch

    [Info :ModulePatch] Enabled patch FixPostScavRaidXpShowingZeroPatch

    [Info :ModulePatch] Enabled patch DisablePMCExtractsForScavsPatch

    [Info :ModulePatch] Enabled patch ScavExfilPatch

    [Info :ModulePatch] Enabled patch ScavProfileLoadPatch

    [Info :ModulePatch] Enabled patch ScavPrefabLoadPatch

    [Info :ModulePatch] Enabled patch DisableReadyLocationReadyPatch

    [Info :ModulePatch] Enabled patch LoadOfflineRaidScreenPatch

    [Info :ModulePatch] Enabled patch AmmoUsedCounterPatch

    [Info :ModulePatch] Enabled patch PluginErrorNotifierPatch

    [Info :ModulePatch] Enabled patch MapReadyButtonPatch

    [Info :ModulePatch] Enabled patch RemoveUsedBotProfilePatch

    [Info :ModulePatch] Enabled patch ScavLateStartPatch

    [Info :ModulePatch] Enabled patch ScavSellAllPriceStorePatch

    [Info :ModulePatch] Enabled patch ScavSellAllRequestPatch

    [Info :ModulePatch] Enabled patch ScavRepAdjustmentPatch

    [Info :ModulePatch] Enabled patch DisableWelcomeToPVEModeMessagePatch

    [Info :ModulePatch] Enabled patch DisableMatchmakerPlayerPreviewButtonsPatch

    [Info :ModulePatch] Enabled patch EnableRefForPVEPatch

    [Info :ModulePatch] Enabled patch EnableRefIntermScreenPatch

    [Info :ModulePatch] Enabled patch EnablePlayerScavPatch

    [Info :ModulePatch] Enabled patch ScavFoundInRaidPatch

    [Info :ModulePatch] Enabled patch GetProfileAtEndOfRaidPatch

    [Info :ModulePatch] Enabled patch SendPlayerScavProfileToServerAfterRaidPatch

    [Info :ModulePatch] Enabled patch RemoveStashUpgradeLabelPatch

    [Info :ModulePatch] Enabled patch RemoveClothingItemExternalObtainLabelPatch

    [Info :ModulePatch] Enabled patch ForceRaidModeToLocalPatch

    [Info :ModulePatch] Enabled patch ScavIsPlayerEnemyPatch

    [Info :ModulePatch] Enabled patch FirearmControllerShowIncompatibleNotificationClass

    [Info :ModulePatch] Enabled patch FixKeyAlreadyExistsErrorOnAchievementPatch

    [Info :ModulePatch] Enabled patch ScavPrestigeFixPatch

    [Info :ModulePatch] Enabled patch DisableDevMaskCheckPatch

    [Info :ModulePatch] Enabled patch RemoveStopwatchAllocationsEveryBotFramePatch

    [Info :ModulePatch] Enabled patch RemoveStopwatchAllocationsEveryCoverPointFramePatch

    [Info :ModulePatch] Enabled patch DisableUseBSGServersCheckbox

    [Info :ModulePatch] Enabled patch PmcBotSidePatch

    [Info :ModulePatch] Enabled patch QuestAchievementRewardInRaidPatch

    [Info :ModulePatch] Enabled patch FixUnityWarningSpamFromAirdropsPatch

    [Info :SPT.Singleplayer] Completed: SPT.SinglePlayer

    [Info : BepInEx] Loading [TarkinItemExporter 1.1.1]

    [Info :ModulePatch] Enabled patch PatchGetUniqueName

    [Info :ModulePatch] Enabled patch PatchMSFT_LOD

    [Info :ModulePatch] Enabled patch PatchResourcesLoad

    [Info :TarkinItemExporter] Added Hidden/BlendOverlay shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/ChannelToGrayscale shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/CombineR shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/FillAlpha shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/Invert shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/AlbedoSpecGlosToSpecGloss shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/SetAlpha shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/MetalGlossChannelSwap shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/MetalGlossOcclusionChannelSwap shader to BundleShaders.

    [Info :TarkinItemExporter] Added Hidden/NormalChannel shader to BundleShaders.

    [Info :ModulePatch] Enabled patch PatchItemSpecificationsPanel

    [Info :ModulePatch] Enabled patch PatchUIInput

    [Message: BepInEx] Chainloader startup complete

    [Info :RequestHandler] [REQUEST]: /singleplayer/settings/version

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/version

    [Info :RequestHandler] [REQUEST]: /singleplayer/release

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/release

    [Info :RequestHandler] [REQUEST]: /singleplayer/enableBSGlogging

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/enableBSGlogging

    [Info :RequestHandler] [REQUEST]: /singleplayer/moddedTraders

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/moddedTraders

    [Info :RequestHandler] [REQUEST]: /singleplayer/bundles

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/bundles

    [Info :RequestHandler] [REQUEST]: /singleplayer/settings/version

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/settings/version

    [Info :ModulePatch] Server version: SPT 3.11.3 - 7a9a34

    [Info :RequestHandler] [REQUEST]: /singleplayer/log

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log

    [Info :RequestHandler] [REQUEST]: /singleplayer/log

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log

    [Info :RequestHandler] [REQUEST]: /singleplayer/log

    [Info :RequestHandler] [REQUEST SUCCESSFUL] /singleplayer/log

    [Info :TarkinItemExporter] Loading C:\SPT\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\ump\weapon_hk_ump_1143x23_container.bundle

    [Info :TarkinItemExporter] Loading C:\SPT\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\weapons\ump\client_assets.bundle

    [Info :TarkinItemExporter] Read assets...

    [Info :TarkinItemExporter] Process assets...

    [Info :TarkinItemExporter] Parse assets...

    [Info :TarkinItemExporter] Finished loading 2 files with 1215 exportable assets

    [Info :TarkinItemExporter] reciever_ump_hk_ump_45_std_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] reciever_ump_hk_ump_45_std_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] reciever_ump_hk_ump_45_std_LOD1: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] reciever_ump_hk_ump_45_std_LOD1: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_trigger_group_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_trigger_group_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_trigger_group_LOD1: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_trigger_group_LOD1: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_hammer_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_hammer_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_selector_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_selector_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_trigger_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_trigger_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_bolt_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_bolt_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_bolt_spring_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_bolt_spring_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_bolt_catch_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_bolt_catch_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] charge_ump_hk_ump_std_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] charge_ump_hk_ump_std_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] charge_ump_hk_ump_std_LOD1: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] charge_ump_hk_ump_std_LOD1: success reimporting and replacing mesh

    [Info :TarkinItemExporter] charge_ump_hk_ump_std_handle_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] charge_ump_hk_ump_std_handle_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] weapon_hk_ump_1143x23_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] weapon_hk_ump_1143x23_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] weapon_hk_ump_1143x23_LOD1: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] weapon_hk_ump_1143x23_LOD1: success reimporting and replacing mesh

    [Info :TarkinItemExporter] ump_relaese_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] ump_relaese_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] Handling LODs...

    [Info :TarkinItemExporter] Writing to disk: C:\Users\Nakamoto\Documents\Escape from Tarkov\ExportedGLTF\weapon_hk_ump_1143x23_-82777531

    [Info :TarkinItemExporter] Export failed: System.NullReferenceException: Object reference not set to an instance of an object

    at UnityGLTF.GLTFSettings.<RegisterPlugins>g__FindAndRegisterPlugins|76_3[T] (System.Collections.Generic.List`1[T] plugins) [0x00023] in <ab6f09a1f14a4a7894e4ee359e37bf49>:0

    at UnityGLTF.GLTFSettings.RegisterPlugins (UnityGLTF.GLTFSettings settings) [0x00095] in <ab6f09a1f14a4a7894e4ee359e37bf49>:0

    at UnityGLTF.GLTFSettings.GetOrCreateSettings () [0x0000f] in <ab6f09a1f14a4a7894e4ee359e37bf49>:0

    at TarkinItemExporter.Exporter.Export_UnityGLTF (UnityEngine.GameObject[] rootLevelNodes, System.String pathDir, System.String filename) [0x00039] in <5b40ce564e36431598764952741c7856>:0

    at TarkinItemExporter.Exporter+<ExportCoroutine>d__8.MoveNext () [0x0015e] in <5b40ce564e36431598764952741c7856>:0

    [Info :TarkinItemExporter] Loading C:\SPT\EscapeFromTarkov_Data\StreamingAssets\Windows\assets\content\items\mods\magazines\mag_ump_hk_ump_1143x23_25.bundle

    [Info :TarkinItemExporter] Read assets...

    [Info :TarkinItemExporter] Process assets...

    [Info :TarkinItemExporter] Parse assets...

    [Info :TarkinItemExporter] Finished loading 1 files with 75 exportable assets

    [Info :TarkinItemExporter] mag_ump_hk_ump_1143x23_25_LOD0: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] mag_ump_hk_ump_1143x23_25_LOD0: success reimporting and replacing mesh

    [Info :TarkinItemExporter] mag_ump_hk_ump_1143x23_25_LOD1: mesh unreadable, requires reimport. Attempting...

    [Info :TarkinItemExporter] mag_ump_hk_ump_1143x23_25_LOD1: success reimporting and replacing mesh

    [Info :TarkinItemExporter] Handling LODs...

    [Info :TarkinItemExporter] Writing to disk: C:\Users\Nakamoto\Documents\Escape from Tarkov\ExportedGLTF\mag_ump_hk_ump_1143x23_25_-1891167117

    [Info :TarkinItemExporter] Export failed: System.NullReferenceException: Object reference not set to an instance of an object

    at UnityGLTF.GLTFSettings.<RegisterPlugins>g__FindAndRegisterPlugins|76_3[T] (System.Collections.Generic.List`1[T] plugins) [0x00023] in <ab6f09a1f14a4a7894e4ee359e37bf49>:0

    at UnityGLTF.GLTFSettings.RegisterPlugins (UnityGLTF.GLTFSettings settings) [0x0008a] in <ab6f09a1f14a4a7894e4ee359e37bf49>:0

    at UnityGLTF.GLTFSettings.GetOrCreateSettings () [0x0000f] in <ab6f09a1f14a4a7894e4ee359e37bf49>:0

    at TarkinItemExporter.Exporter.Export_UnityGLTF (UnityEngine.GameObject[] rootLevelNodes, System.String pathDir, System.String filename) [0x00039] in <5b40ce564e36431598764952741c7856>:0

    at TarkinItemExporter.Exporter+<ExportCoroutine>d__8.MoveNext () [0x0015e] in <5b40ce564e36431598764952741c7856>:0

    • I made 1.1.2 version specifically to address this issue

  • i got same error as Obscur4ns "Export failed. UnityGLTF failure. Or writing to disk failure"
    I disabled any other mods expect Exporter,but yet still same error appearing and even Chat GTP couldn't help me

    ps sorry for broken language im not english speaker so yeah

    • check out the new version

    • i updated the addon but still same error....

      i will reinstall SPT and test it rn

    • There's a new problem: I can't install the mod even if I extract it directly, and it counts as 0 mods installed.on server launched.

    • idk what you mean by 'install it directly' but you have to install it as exactly in the zip folder hierarchy. And again, provide logs, I beg of you

    • i unzip file to SPT folder and it is in Bephnx folder but it doesn't load mod when server starts

      and I gave up

      thanks for support

      Crying 1
  • THE FILE IS NOT VISIBLE IN THE REGISTRY LOCATION, I DO NOT GET AN ERROR DURING THE PROCESS

  • Edit the weapon in blender and import it back and make a tool to select the weapon in the game

  • Hey Tarkin,


    I'm getting an error when trying to export.

    "Export failed. UnityGLTF failure. Or writing to disk failure."

    I've put my output log into a pastebin for you: https://pastebin.com/2g4Veud4

    • Could not replicate. Try reinstalling, or provide more context, what mods you got, rest of the log, etc.

    • check out the new version

  • this keeps getting radder and radder sir

    Heart 1
  • Can i RE-Import the files that i edited in blender to change the color/ add stencils to weapons? i wont change the uvs or objects outside of just paint. or does this not allow reimportation.

  • Hi! I love the sound of this mod, but I'm running into an issue. I know this is hard to track down since I do not have the complete modlist, since it's on a shared Fika host. I have not gotten past hitting the "Export as GLTF" button step. I can reach out to the host for a mod list if you would like this to track down the issue. I did notice during installation that the file "AssetBundleLoader.dll" already existed; during installation I replaced that file with your file.


    To reproduce

    1. Inspect

    2. Click "Export as GLTF"

    3. I hear the sound effect

    4. I see in the bottom right the notification window shows a 1-pixel-tall line that makes me think the notif window is about to rise.

    5. The inspect window does not close. The gun is rotated and the 'center' of the gun model is off center. If I spin the model, the model is off of its normal axis and we stare at butt-end of the stock of the rifle.

    6. The bottom tabs like Character, Traders, etc. do not light up when I hover over them. If I click them the screen elements disappear and it begins to switch but it hangs. I believe it is stuck on the exporting process.

    7. I check the export folder and see that there is no resultant folder nor files within. It's getting stuck before that step too.


    Best of luck, man. I'd love to help track this down because like I said, the mod sounds amazing. I'd love to pass on some cool guns to my 3D render bros.

    • You gotta provide logs. From AppData\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log or SPT\BepInEx\LogOutput.log.
      Also I never tested with mods that were downloaded from a FIKA server. Have you tried running on a regular SPT?

    • I found the issue! After reviewing the logs I was missing this folder "\user\mods" since we download them via bundles. Manually adding this folder solved the problem entirely.


      Do you want me to pass on the LogOutput? I assume not.


      And to answer your question it worked on a completely vanilla SPT install hosted locally. Looks like the problem was just the missing "\user\mods" folder. Thanks for the suggestion mate. As a suggestion, I think it would make sense to package each output into its own folder, otherwise doing multiple exports will clutter the output directory. I've also commonly run into issues exporting the .fbx to Unity and Unity does not properly assign the textures, despite .fbx format being capable of doing that - perhaps that is how Tarkov works and it is out of your control, but it would save a lot of time in the Tarkov>Blender>Unity pipeline and would allow me to model guns and items much quicker.

  • friendship ended with actually entering raids. now exporting gun models for other projects is my best friend

    Crying 1
  • heyo! i was wondering if it would be possible to port this to 3.10.5? thank you so much!

    • 3.10 is on Unity 2019, the library this mod uses (UnityGLTF) only supports Unity 2021+, so it's not happening.

    • ahhh crap, okay. Thanks so much for replying!

  • Works awesome!! I also wanted to ask, will this work with future mods that add extra guns - gear - attachments like TCG / blackcore when they get updated for 3.11?

    • no idea :/ I'll try to make it work if it doesn't tho.

  • Is there a way to be able to add options to change the format of the textures when exporting or nah?

    • change the format to what?

    • Like JPEGs for example. I tried to do that with the PNGs but didn't get anywhere seeing that they were already pretty translucent.

    • Idk what you mean by "I tried to do that with the PNGs"? Do what?

      And "they were already pretty translucent"? Who they? The textures? Why is that significant?


      Anyways if you are asking why there is no jpeg export option, because jpegs can't be used for SPECGLOS textures, it doesn't have the alpha channel. The alpha channel is the glossiness map.

  • Is there any way to extract the equipped varients of a model. For example, backpacks when unequipped have their straps usually folded or pushed in, though while equipped, their straps are outwards/wrapped around a character's shoulders.

    If this isn't already availabe I'd like to see this in the future, if you ever plan on updating this further that is.

    Either way this is a god send of a mod, keep up the great work.

  • can I change texture export format from png to tga?

  • Заебись удачно зашли :senkosmug:

  • much love to you bro <3

    Heart 1
  • what the fuuuuu....... fkn magician

  • king!

  • absolutely epic

  • I think this is what I've been looking for for a long time, I'll take a look during the day, but in any case, you're making a huge contribution to the community, thank you🥺😘

  • another certified tarkin hood classic

  • You're an actual lifesaver man. This is gonna make my drawing process A LOT quicker when it comes to collection references.