Realistic Thermal Scopes reupload 1.4.0

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Re upload Realistic Thermal Scopes mod for SPT 3.11.

Original mod: Realistic Thermal Scopes.

Re upload Realistic Thermal Scopes mod for SPT 3.11.


some photos: https://imgur.com/a/6UbUpdB. <-- v1.3.2

used Unity Assets Bundle Extractor Avalonia, because others programs had issue.


v1.4.0 table

namepx (zoom1 / zoom2)hzscope FOV*scallinemotion blur
FLIR RS-32320 / 80609° / 2.25°nono
ECHO1206 / 103304.7° / 2.35°
nono
T12W803012.5°nono
Zeus-Pro 640640 / 803012.5° / 1.5625°
nono
Shakhin**160306.5°nono
REAP-IR640 / 806018° / 2.25°nono
Ultima thrm.**2403015°nono

* - optical scopes with x4 magnification have FOV 6°
** - not much information about this device.


Link for even less pixelated in zoomed (v1.3.2): https://drive.google.com/file/…mAjrbg7d-R46kEKQAQOBvT5Sj.

Link for even less pixelated in zoomed (v1.4.0): https://drive.google.com/file/…bqn93s0r7tf46_YOMDzRKy06H.

  • Version 1.4.0

    Change FOV for thermals scopes based from product specifications found on the internet. Zoom adjusted.

    If you don't like these changes v1.3.2 is still available.


    FLIR RS-32 = x2.25, 9°, 320px | x9, 2.25°, 80px

    ECHO1 = x1, 4.7°, 206px | x2, 2.35°, 103px

    T12W = 12.5°, 80px

    Zeus-Pro 640 = x2, 12.5°, 640px | x16, 1.5625°, 80px

    Shakhin = x3.7, 6.5°, 160px

    REAP-IR = x1.2, 18°, 640px | x9.6, 2.25°, 80px

    Ultima thrm. = 15° 240px

  • Version 1.3.2

    Added new thermal scope: Cyclone Shakhin 3.7x thermal scope. 30hz, 160px.

    Removed ThermalVisionIsMotionBlurred for all thermal scopes.


    v1.3.2 table

    namepxhzscope fovscallinemotion blur
    FLIR RS-32320/1606010/3nono
    ECHO1206/2063015/11nono
    T12W803015nono
    Zeus-Pro 640640/3203010/3nono
    Shakhin160306.5nono
    REAP-IR640/3206022.5/2.81245nono
    Ultima thrm.2403015nono
  • Version 1.3.1

    REAP-IR fix 876203563452342292.webp?size=20

  • Version 1.3.0

  • Hi, FiveF. How did you change the angle or the number of pixels?

    • FOV in ScopeCameraData.

      Pixels in ScopeThermalVisionData.

    • So, you just go UABEA, press the 7th button called 'Edit data' and that's it?

      Seems ez, I'll try then :3

      Ty so much bugcatchillin

    • Works smoothly :3

  • Question, does this mod work with Borkel's Realistic NVG's mod or do they conflict?

    • No conflicts.

      Thumbs Up 1
    • It works perfectly when u use manual gating bugcatworking bugcatdancing

      Thumbs Up 1
  • You made the Shakin actually usable, thx bro T-T

    Heart 1
  • Hi, FiveF.


    How did you increase or lower the number of pixels?

    Could I do it for example to change in the Cyclone Shakhin (I mean, the scope is bad AF)?


    Thanks for the update, mate. Thermals needed this animeproudclap

    • I didn't know they added new scopes. Give me a moment and I will fix my mistakes xd

      Heart 2
    • I need to re-learn how to do things for this game (I have extended mags, Gen. 2 cover and pistolgrip for the ak12 and even a handguard for the G-36). If you need help, I will gladly join forces.

  • Thanks for updating! Was hoping someone would pick up the update to 3.11

    Thumbs Up 1
  • did you update the less pixelated version too?

  • Thank you for updating! Do you know if there is a way to update the vision range?

    • Range is set to 1000m. It may seem that this is not the case because PIP images have limited resolution.

  • Appreciated for porting the mod to 3.11 compatible. 8)

  • Mucho gracias amigo!


    I use thermal optics quite regularly and this mod is just what I needed, so thanks bud.