Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
🔧 Features:
-
Loot pool overhaul: nearly every item in the game has a chance to spawn in the world
-
Overhauled spawn categories and probabilities
-
Balanced chaos — loot everywhere, but not too much
-
Freshly updated for SPT 3.11
📦 Credits:
-
BlackMamba / lElwoodBluesl – Creator of the original AllTheLoot mod
-
jewels – Community contributor and balance tuning
-
h3ticnade – Redux and patching for 3.11 compatibility
Yeah I know it is the video for sain, I'm not making a mod specific gif its all the same the names are just different.
Yeah I used AI for making this description and the photo, I did in fact edit the necessary files myself though
QuoteThis is a community redux. All credit for the original concept and implementation goes to the above authors. I’ve just ensured the fun continues in 3.11.
-
Version 1.0.3
- h3ticnade
- 4.2k Downloads
Fixed file structure yet again. Hopefully for the final time.
-
Version 1.0.2
- h3ticnade
- 494 Downloads
Updated File Structure for improved ease of installation
-
Version 1.0.1
- h3ticnade
- 28 Downloads
Updated to fix version to 3.11 instead of 3.11., should work for all 3.11 instances now.
-
Version 1.0.0
- h3ticnade
- 629 Downloads
UselessAqua
I have found the item "The Eye". This item is a quest reward and cannot be lost in anyway (can't discard/drop in raid).
Can you make a change to the mod, so that item can't be found in raid?
CodeNix
Just want to say thank you very much for keeping this going for 3.11. As some one who enjoys playing with limited traders and disabled flea, forcing to have to loot more for items, love having this mod to expand the loot pool that's out in the wild. It just makes the raids so much more enjoyable for the way I play. Thank you again!
Attila the Hung
Does this affect marked rooms?
cheekybreeky
version 1.0.3 unzips to show a folder called version 1.0.2
The package.json file also states the version being 1.0.2.
Has the wrong folder been uploaded/zipped. Is there no difference b/w version 1.0.2 and 1.0.3
Thanks !
h3ticnade Author
There is, I'm just new to this stuff
Chaos_Guardian
How would you say the overall loot compares to the base game?
h3ticnade Author
I like the feeling of the 1 in a million finding a FliR or ReaPiR in raid, It is also like a necessecity for barter economy with bronzemanmode
Chaos_Guardian
I do too, however I used it for a few raids and it just seems like the loot is "ramped up" a bit. Like every container opened always has several items in it and most of the time the items are comparatively better than what is expected from the base game. Idk maybe its just me. Are you able to confirm if loot is left unchanged from vanilla and this mod only adds those items that arent in the loot table?
h3ticnade Author
so yeah loot amount is bumped up in the default config, loose and in containers, but the whole loot table is available for the containers too. in this one playthrough I found a thor and a built FAL with a reapir on it so its definitely working
Chaos_Guardian
Appreciate the info. Not sure how much you plan on maintaining the mod but just an idea in the future if you are up for it would be to include maybe a couple different presets? Like 1 being vanilla-ish spawn rates with all the additional stuff added in. And then one the way it is now with increased loot and the additional items. I love the idea of the mod I just feel like the loot is too OP for my liking.
h3ticnade Author
It kind of brings it back to the level of old tarkov IMO, But honestly I messed up the configs too many times to count so I left it exactly as it initially was. Without the lots of loot mod, or the always spawn containers mod I think it is very balanced
QDkivish
This only affects container loot not ground loot, right?
Manfredas1
The video gif of uploading this mod is incorrect there is no user or BepinEx file and also "Package.json" is set to spt version 3.11.1 and the current one is 3.11.2 so this mod wont even let you run your server unless you edit this mods "Package.json" and change the version too 3.11.2 or better option 3.11.x as there probably gonna be more minor updates for the spt 3.11 version
h3ticnade Author
should be fixed
Manfredas1
Nice!
GodThanatos
Will this conflict with the Lots of Loot redux mod?
h3ticnade Author
it doesn't conflict but it is completely broken
Hauzman
Hey, just a heads up, as I have made this mistake on my own mod as well.
You zipped up the folder wrong. When extracting, it extracts allthelootredux-1.0.2 folder instead of user.
Zip up the user folder instead to achieve a perfect unzip.
Currently its: AllthelootRedux1.0.2\user\mods\zzAllTheLootRedux if you unzip
With the good method its user\mods\zzAllTheLootRedux if you unzip
Makes it easier to install mods
Thx for the update.
h3ticnade Author
I fixed it again
Fegeer
Thanks a lot for the update!
Could you please explain what is the difference between 3.9 version? Was it just a package update?
h3ticnade Author
Yeah basically
Fegeer
Thanks! So you did not add any new container filters or anything like this? I am just checking if I need to download your version. Because I also did a package update to 311 and set up the config to my liking. Thanks
h3ticnade Author
Totally up to you, this does have the new containers in my experience as well as the usual filters. but yeah basically a package update and some more messing around to make sure stuff is implementeda
Foreiinas
Does this mod alter spawns chances of rare items ( ledx, gpu, bitcoin etc ) or just simply adds all items in the loot pool with a default spawn values?
h3ticnade Author
It adds all items to the spawn pool, and has set values each of which can be tailored to your liking in the configs provided. For instance I thought I was getting too many guns so I dropped those rates down with changing like three lines of config
Foreiinas
I see, so with this mod, Keys in loot (KIL) is not necessary anymore, correct?
h3ticnade Author
AFAIK. There is a keys modifier. His mod is probably better though js
Fegeer
You do not need keys in loot if you use this mod. And you can configure keys spawn probability in config
Myersssss
for people who don't know how to install:
when it have 'package.json' inside it, you should put it in user/mods, if it don't have 'package.json' or it's .dll type, you should put it in BepInEx\plugins. 99% mods working like this. and have fun.
h3ticnade Author
resolved this issue
MSGScooteroll3k
getting this error-
Mod: h3ticnade-AllTheLoot 1.0.0 is not compatible with the current version of SPT. It was made for SPT: 3.11.1 Please check for an updated version of this mod. You may encounter issues - no support will be provided! Errors were found with mods, NO MODS WILL BE LOADED
I'm on 3.11.2, am I dumb or is it supposed to be for 3,11?
kysg1531
Probably you can fix the issue by opening the "

package.json"
file in the mod and changing"sptVersion": "3.11.1"
to"sptVersion": "3.11"
.MSGScooteroll3k
much appreciated!
h3ticnade Author
I have updated it to fix it
h3ticnade Author
Fixed package and filestructure
s1ick
Sorry I'm new.. how do i install this?
h3ticnade Author
hopefully just by dragging the contents into the spt folder
Gumbo
You should mention that as part of the install process then imo.
Kn1gHtFuRy
Fix the folder structure or at least mention in the description if it goes to user/BepinEx folder. Being noob is different than being stupid.
Myersssss
when it have 'package.json' inside it, you should put it in user/mods, if it don't have 'package.json' or it's .dll type, you should put it in BepInEx\plugins. 99% mods working like this.
s1ick
Thank you for the help. Also thanks to the people who make a cool game even better.
Dirty Medz
Thank you for doing this!
h3ticnade Author
Oh don't thank me, thank the people that did the hard work lol
Foxxee
When I was going to download the file the github link is blank and quotes "Not Found"
h3ticnade Author
hmm
let me fix that
h3ticnade Author
FIXED