Featured Geko's Better Progression 1.1.1

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What if EFT's progression wasn’t built and balanced around pay-to-win? What if you could actually level up skills? This mod (gently) reworks the entire progression system for smoother, more meaningful growth—fully customizable down to the tiniest detail.

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  • Version 1.1.1

    • Fixed stupid ass typo that broke the Ref reputation gains on PMC kill
      • Thanks to DevilFlippy for the report
  • Version 1.1.0

    CONFIG FILES FROM PAST VERSIONS OF THE MOD ARE NOT COMPATIBLE WITH THIS VERSION


    • Added workaround to breaking SPT bug in more recent versions that would strip guns and cause other oddities when the algorithmical rebalancing was enabled
      • Thanks to DevilFlippy and DirtyWindshield for the report
    • Improved Secure Container grid changing logic to no longer overwrite container filters with default ones
      • This should help with mods such as Gilded Key Storage that modified the allowed items in containers. Previously the compatibility with such mods depended on load order, now it should work regardless of order
      • Thanks to JulioZer for the report
    • Secure Container grid sizes are now considerably easier to customize in the config file

    Images

  • Version 1.0.1

    - Fixed a breaking bug with FiR requirements in repeatable quests

    - Now requires SPT 3.11.1 or above (3.11.0 is no longer supported)

  • Version 1.0.0

  • I intend to download this mod at some point, but what's stopping me is if a new save is required for the mod to work properly.

    So with that being said, do I need to start fresh or can I use it with my current save?

    • Mod is intended to work on a fresh save but it works fine even if you don't do that, there's no big issues with installing it on a pre-existing save


      You will be missing out on starting with a waist pouch and a level 1 stash though

      Thumbs Up 1
  • Hello, this mod modified the uses of keys?
    I want unlimited uses of the Gilded Keys Storage Mod.

    • It does not, there are other mods for that

    • Okay, I meant to ask if it interfered with the Gilded Key Storage mod. But it was another mod. I didn't express myself clearly. Thanks.

  • Hey slight issue with the mod, each time I restart the game my skill values go back to level 10 but still show them maxed. For example I have mag drills maxed I get a extra %60 speed increase of reloading a mag and have the elite skill for it, next time I load up my game it goes down to %2 and still shows it elite with no elite perks working, thanks.

    • Well that's not exactly what i would call "slight", it's kinda bad. I'll look into it, thanks.

      A few questions that would help me out:
      - Do you have any erorrs in the logs?
      - Do you get your skill points back too and have to re-assign them?
      - Does it fixes itself if you do some specific thing like loading into a raid?
      - Does it only happen for elite skills?
      - What version of SPT and my mod are you using?
      - Do you use any other mods?

      - In your installation folder for SPT try looking inside BepInEx/plugins/gekos_api. What files do you see in there? There should two and a folder, is that the case?

  • Do you reckon I should tune down the XP gain modifier from SVM down to 0.40 (default) from 1.0 (my setup) for the intended skill gain effect or is it fine?

    • Depends on how fast you want to be reaching max level. My mod has its own multiplier that you can also set on a per-skill basis if you'd like. I tuned the default values how i like them but there's space for making them more generous without breaking the game

      Although honestly if you wanted to level up faster i would personally keep the speed as default and set the free points per level to 2 (or more)

    • If the mod has its own multiplier, balanced around vanilla values, that doesnt override SVMs setup then I guess I'll put the SVM-set XP multiplier back to 0.40, thanks

  • is there any way to enable flee? i love every other aspect of this mod other than that

    • There is, like most things you can change or disable them in the config file

  • Hello, I deleted the old version and downloaded the new version and here is the error : The DrunkGeko-gekos_betterprogression 1.1.0 mod is incompatible with the current version of SPT. This mod was created for version SPT~3.11.1. Please check for an updated version of this mod. If you encounter problems with an incompatible version of the mod, support will not be provided.

    There are errors in the mods, AND THE MODS WILL NOT LOAD.

    • What do you think the problem is bro

    • You need SPT 3.11.1 or newer for the mod to work

  • I have an issue with weapon (default config)

    They are sold broken (All AKs, some handgun and AR too, and their default config part are not sold at the same LL.

    For example:

    AKS-74-U : Prapor LL1 (but without the pistol grip)

    All default AK pistol grip: Prapor LL2

    But I can buy the "AK mission" grip (+8 ergo at Skier LL1)

    So a lot of weapons are available but strip out

    ">Capture-d-cran-2025-04-11-210403.png">postimg.cc

    • I'm using the default config for
      If you need my load order

    • That doesn't look like my mod's doing, i never mess with builds themselves, i only change the trader tier of already existing trade offers

      Sounds like something you installed messed with the default weapon presets. If the default build for an AK comes without the pistol grip (for whatever reason that's happening) then my mod doesn't detect any pistol grip as that AK's default part and thus doesn't bring it to the weapon's tier, explaining why they are left on tier 2

      It is worth noting that i have no clue on how FIKA works and i have no idea on whether it could cause unexpected behavior with my mod. That said i have a really hard time figuring out why my mod would ever cause builds to be changed, i doubt that it's the culprit

    • Disabling "algorithmicalRebalancing" fixe my issue.
      i tried to load Fika first but it doesn't change anything.
      I will try tomorrow without Fika, and let you know it's if because of it

    • Same thing happening to me, the only mod installed and using the default config.

    • Well that's super bizzarre if it does that and my mod is the only one. Not even FIKA? I'll look into it

      Is there any error in the logs? What version of SPT are you using?

  • Is it compatible with skills extended?

    • I haven't checked but it should be

    • I'm running your mod and the skills extended mod, after 10 raids I can confirm its compatible so far :)

      Heart 1
  • Is it possible for the secure containers to stay the same size as default, expect make the waist pouch 1 x 2 ?

    • Yes it is possible but it isn't trivial. You'll have to modify the secureChanges.json5 config file in config/advanced

      Making that easier is on my to do list, eventually i will get to it

    • I did it if you want + change the Theta grid from 0.16.5.5 + fix for Raid Overhaul custom pouches

      You just need to copy my code, and replace your config>advanced>secureChanges.json5
      Backup your file before (just in case


    • Replying just to bring to your attention that i've made it much easier to do since version 1.1.0 of the mod

  • This is a really interesting take on the game and I think could inject some new life into the experience!
    Thank you for taking the time to work all this out and create this! I am really looking forward to getting into this.

    Heart 1
  • Love the idea of the mod !
    Is there a compatibility issue with other mods or mods you would not recommend with your mod ?
    i would like the best experience with your mod
    maybe add recommended mods and issue with mods or known problems on the main page that would be nice
    thanks for your work !

    Heart 1
    • The only (weird ass) incompatibility i was made aware of would be with AmandsSense. ODT's Softcore will technically work but a lot of the things that mod does overlaps with this so you may want to play with the respective configs if you want to use both

      Besides that there's mostly two mods that i highly recommend using to complement my changes to ref: "Ref - SPT Friendly Quests" and "Bosses have Lega Medals"

      I have a little list of recommended mods beyond their pairing with mine, i'll put it up on the mod page at some point

      Thumbs Up 1
    • alright thanks for your reply i will look into it and try your mod to pair with some different mods

      Heart 1
    • I added a tab in the mod page with a link to my full list of recommended mods. Keep in mind that some of the mods on the list haven't been updated to 3.11 yet and also it's not a list designed around my own mod, more of a general list of recommendations

      Thumbs Up 1
    • alright thanks will check it out lets hope they will get updated soon

  • Yes! I can finally dump points into skills I hardly use or are a pain to level up.

    Restarted another hardcore campaign just run this, loving it so far!

    Good stuff!

    Heart 1
  • Hi!

    First of all, I love the new skill point system and the updated secure container — great work!

    However, I’ve noticed two issues:

    • The Gilded Key Storage mod can no longer be placed inside the secure container, and I’m not sure why.

    • The AmandsSense 2.0 mod doesn’t seem to work properly with yours — all item icons and rarity colors are replaced by trader loot icons. I tried tweaking some things directly in Amands' mod, but nothing worked correctly.

    Thanks in advance!

    Heart 1
    • It is likely that Gilded Key Storage makes changes to the filters of the secure container and my mod then overrides those back to vanilla which is bad practice on my part. Thanks for letting me know, i'll try to fix that eventually. For the moment you can just have Gilded Key Storage load after my mod and it should work fine

      The AmandsSense thing is very very weird. I'm not sure what that mod does behind the scenes but it shouldn't be related to anything i do, not sure what's going on there. Are you 100% positive that the issues come up only when my mod is present? Do you mind providing a screenshot of the issue?

    • Yeah, I think I’m the last person still using AmandsSense, haha 😅


      Here’s how it looks witouth your mod:

      Without Your Mod


      And here’s how it looks with it:

      With Your Mod


      So, do I need to use a load order mod like LOE to make sure Gilded Key Storage loads after your mod?

    • I tried to take a brief look at AmandsSense code and i can't see how our two mods would ever interact, i'm afraid i cannot help you here, it's probably some bizzarre edge case. You could try asking the developers of that mod too maybe they can figure it out

      As for the load order you don't need any mod to change it, you should have an order.json file in your mods folder and you can simply change that. Or yeah, use a mod if you like that better. But yes, if my mod loads earlier than Gilded Key Storage then i'm quite sure that the issue should go away

    • Okay, I tried reaching out to @Amands2Mello


      Also, my order.json file is empty, that’s why I was wondering if I need a mod like LOA.


      Thank you for your time and your reply!

      EDIT: After loading Gilded Key Storage after your mod it work! Thanks again!

      Thumbs Up 1
    • Sorry to ask but do you have AmandsSense working for 3.11? It's a mod I would quite like to use again. Thanks.

  • This seems really cool. Do I understand it correctly that you could in theory set the skill xp multiplier to 0, and then get a bunch of skill points per level so that it becomes sort of the "classic" rpg experience?


    The only thing we're missing now is some sort of "perk" mod like the fallout games.


    I was actually spitballing with Lacy the other day about something just like this. I'm so freaking hyped. Well done dude.

    Heart 1
    • Yes you can in principle set the gain multiplier to 0 and raise the skill points earned per level to make it the only way to get levels (outside of quest rewards and such)

      And as for perks, well, there's elite skills but i see your point. I have a much much much more ambitious mod idea that would rework the entire game into more of a ARPG-like make your build kind of game (probably inspired by PoE one way or another). Stuff like weapons and/or weapons parts with random affixes, a passive tree, slight level scaling for enemies and stuff like that. But i don't know if i'll ever go with it, it's probably way too much work for a single person, Exiled to Tarkov (Escape from Exile?) will probably remain just a dream

      And thanks for the kind words! Your mods are also great, i use some combination of them almost every playthrough

      Heart 1
    • this is 100% getting onto my next playthrough.


      It would be really cool if you could set the max level of skills to character + x. So you can't just instantly zoom to max str + endurance. And actually spend points on other things. Naturally not a demand, just thought it'd be a cool feature.


      I'm working with one of the SPT founders to make a basic Perk mod. It would be really cool to complement this mod with it. You really inspired me to start working on it. Thank you!

      Heart 1
    • That's actually a good idea, i'm gonna add it to my to do list. I also wanted to split up strength into strength + athletics to avoid it being this OP, maybe eventually i'll get to it

      Thumbs Up 1
  • this looks really nice, gonna try to build my next iterration of SPT around it, hopefully it will be compatible with bronzeman mone

    Heart 1
    • Let me know how it plays with bronzeman and if it works at all. It should be a nice pairing

    • so.. its not fully working, unlocking part is ok, bronzeman just dont show "star" on items i have not collected, but i need to test it more, i am more inclined that its issue of 3.11.3 and not of your mod/bronzeman

  • Do i need a fresh save for this or can i use it on my current one?

    • You can use an existing save but it works better on a fresh one (or you can use profile editor to fix the few things you wouldn't get)

      What doesn't work if you don't restart is:
      - Starting trader rep

      - Start with waist pouch

      - Stash at level 1

      The skill points will work retroactively though, meaning that if you're, say, level 20 you will get your 20 skill points upon installing the mod

    • Alright thanks for the reply

      Thumbs Up 1
  • This will definitely be on my 3.11 mod list once I'm done with 3.10

    Heart 1
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  • Your mod is really good, really close to what I want, thanks
    And If you want to add the new Theta grid from 16.5.5


    Heart 1
  • Awesome mod, hope to see more from you!

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  • To clarify: all reasonable in-game items are now available from traders at some trader level? This is my major gripe with Tarkov - anything end-game is so rare, effectively unusable.

    • Not quite, by default the mod just changes tiers but doesn't add new items for sale (excluding two specific cases, those being the streamer item case and impact nades at tier 4 after a Lightkeeper quest)

      You can however add new trades by whatever means you'd like and my mod will rebalance them at appropriate tiers so long as my mod loads after the additions (this very mod includes a way to do so in the advanced configs but it's not terribly user-friendly, if i find the time i'll work on that)

  • Turns Tarkov into an RPG-lite singleplayer game? Will be installing this on my next fresh playthrough.

    Heart 1
  • I get to select my own skill progress?! SOLD! I will check this out tonight!

    Heart 1