Unlocked Entries - Entry Selector 1.0.3-311

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A client mod that easily allows you to choose where to spawn in as PMC or Scav, and supports multiple options.

I've been wanting an updated and more optimal, ideal version of the Select Entry Point mod, so I made a new client mod that updates but also expands the options and settings.


Please contact me via my Discord if you encounter errors. ALWAYS BRING YOUR BEPINEX LOGS!


This mod supports the following:

  • Spawning in to the exact same place you last exfiltrated from (provided it's the same map)
  • Choosing which exfil zone you'd like to spawn nearby.
  • Spawning in to the Home Comforts' portable Safehouse exfil point. If used, the `Spawn into your last exfil` option will be disabled.

Installation

  1. Download the mod
  2. Open the `hazelify.UnlockedEntries.zip` archive with 7-Zip
  3. Drag-and-drop the `BepInEx` folder into your main SPT folder (where SPT.Server.exe resides)
  4. Profit


Available mod settings (Hotkey: F12)

Setting Range (value)
↓ Home Comforts ↓
Mod detection If Home Comforts is installed, it will disable `Spawn into your last exfil` and override it
↓ Core section ↓
Spawn into your last exfil If you want to spawn where you last exfiltrated (on the same map)
Choose infil spawn If you want to choose which exfil to spawn nearby on the given map
Wipe saved exfil spawn data Wipes all existing player spawn data for all maps (use with caution!)
↓ All available maps
<Map> Spawn Zone Which exfil you want to spawn near as a PMC (regular player)
<Map> Scav Spawn Zone Which exfil you want to spawn near as a Scav


Showcase

Currently I have one video showcasing the `Spawn into your last exfil` option:



Another video is coming!

Credits

`net.hazelify` on Discord. For support, go to the SPT Discord community and ping me!

  • Version 1.0.3-311

    Updates!

    VirusTotal: Linked on the repo


    Changelog

    • Fixed `Spawn into last exfil` not spawning the player on the correct coordinates
    • Removed the profile Id property from PlayerData class (`PlayerData.json`) to allow global profile synchronization
  • Version 1.0.2-311

    Updates!

    VirusTotal: Linked on the repo


    Changelog

    • Fixed Ground Zero (low- and high level version) being absent from PlayerData.json
    • Added Fika Headless compatibility (if running Fika, coordinates for Use Last Exfil will be fetched correctly)
    • Organized the code, individualized patches
    • Added more failsafes
  • Version 1.0.1-311

    Updates!

    VirusTotal: Linked on the repo


    Changelog

    • Fixed Woods not being present in the spawnpoint database
    • Added a warning to the `Choose Infil` option; this feature may break if the selected exfil is not available in the raid. Use SVM or another mod to open all exfils for optimal gameplay experience (working on fixing this)
    • Added two debug features: `Dump Map Exfils` and `Dump Map Spawns` - these will dump exfil and/or spawn info respectively on raid start, and will auto-disable themselves; useful for regenerating or analyzing
  • Version 1.0.0

  • file structure on the download isnt right

  • After installing this mod some corpses started to fall through textures

    • This mod doesn't touch corpses in the slightest. Depending on your settings, it doesn't do anything at all after spawning in.

    • Same extracted thru emercom checkpoint in interchange. And when I came back I was below the ground. Tried it 3 times. All the same. When I took the mod out. It spawned correctly somewhere else.

    • I have an update ready to go tonight that should fix this entirely. I bugtested it on shoreline and it worked fine. Sorry for the inconvenience

    • Your all good man. I have no Idea on how to create a mod. Your better than me.

  • Awesome mod as always, thanks for the update!

    Heart 1
  • Incredible work as always - thanks for quick updates as needed too! You're the best!

    Heart 1
  • No news on compatibility with Safe House? <3

    • I'm working on it, it's not a priority. I've made some headway though :senkosmug:

      Heart 1
    • Thank you so much! <3

  • Thanks for the update! I was trying this mod on Woods before the update and was not sure if it was working correctly, lol

    • Nah it was my fault lmao. I was notified about it on Discord. I have no idea how it just ran off from the database killme it was the reason why I now include a spawnpoint dumper, so if it ever happens again you can just use that feature once every map and have a regenerated database.

      Heart 1
  • when used with Home Comforts, do you still return to the last extract for maps that you do not have a safehouse on?

    • Nope, it's overriden entirely because trying to implement merged logic would be way too complicated for a mod that breaks very easily. Sorry about that :( I can see to what I can do about it later, but I make no promises

    • So does this mod not work with Home Comforts at all? I have Home Comforts, but I am yet to install a safehouse.

    • @Fegeer It works just fine. The crux is that, if you use the `Spawn into your last exfil` option, it will just have no effect at all. So if you have a safehouse, you will spawn there. If you do not have one, you will get the vanilla random spawn system.


      `Choose infil` option works great, I've tested it extensively.

    • Thanks! Do I understand correctly that `Spawn into your last exfil` option will work for all maps, except those where I have a safehouse set up?

    • @Feeger `Choose infil` overrides HomeComforts and so it works as intended independent of HC's safehouse existing or not. It's why I have no specific note about it. Enabling it will however disable `Spawn into your last exfil` since only one of the two can be enabled at the same time.


      I think I misread :D If you have HomeComforts installed at all, `Spawn into your last exfil` will stop working regardless of whether it's enabled or disabled.

      Heart 1
  • Featured mod when?

  • nice work

    Heart 1
  • RAWR! now i can choose which stable i go! bugcatchillin bugcatrainbow bugcatdrunk

  • I don't have to run to the Interchange anymore? )))

    • not if I have any say about it

  • awesome sauce

    Heart 1
    • you too homie.


      there's a tiny unintended side effect if you try to spawn into Damaged House on Streets. there may be more problematic exfils than that one. it has a spawnpoint inside the exfil, so you'll spawn into the exfil timer.


      I will attempt to have this fixed tomorrow, but it won't break the game, you just gotta run out of the exfil and you'll be good

    • Love the mod!

      I have not tested that spawnpoint yet, but would Interactable Exfils prevent that issue?

      Since it allows you to be in the exfil until you actually select to exfil.


      Kudos on trying to fix it, but that may be a a temporary or permanent workaround.

      keep up the awesome work!

    • @Lord Khaos I don't think it'll be necessary. The `Spawn into your last exfil` feature has code that prevents this very issue from happening to begin with. I yoinked the code I used in that. I'll have a hotfix for that uploaded today

      Thumbs Up 1