Tarkov Weather System 1.0.1 3.11.3

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An attempt at creating a comprehensive weather and season mod for SPT.

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  • Version 1.0.1 3.11.3

    • Now the mod should respect the enableSeason config option in respects to setting the weather. Apparently even though I created the option I didn't create a check in the mod. Thank you Sinful Monsoon from discord for pointing it out to me.
  • Version 1.0.1 3.10.5

    • Now the mod should respect the enableSeason config option in respects to setting the weather. Apparently even though I created the option I didn't create a check in the mod. Thank you Sinful Monsoon from discord for pointing it out to me.
    • This fix is untested because I no longer have a 3.10.5 install. If it doesn't work let me know.
  • Version 1.0.0 3.11

    Revenge of nitpicking:

    • Changed how saved weather times are loaded. Its still a random number but now the upper bounds is the saved weather time left, lower bounds of zero to simulate the passage of time. Previously it could allow a weather to last indefinitely.
    • Added in a seasonNameMap, so that localization is not in all caps, was driving me nuts.
    • Fixed the formatting of 3.11 weathertypes.ts file because it was driving me crazy.
  • Version 1.0.0 3.10.5

    1.0.0 Update: Important, this is the final release for the 3.10.5 update. In the future this version will only receive bug fixes.

    • Changed how saved weather times are loaded. Its still a random number but now the upper bounds is the saved weather time left, lower bounds of zero to simulate the passage of time. Previously it could allow a weather to last indefinitely.
    • Added in a seasonNameMap, so that localization is not in all caps, was driving me nuts.
  • Version 0.9.9 3.11

    • Updated how seasons are selected. Now the mod will respect values of 0 or negative numbers and skip those selected seasons.
    • Adjusted fog levels for all foggy weather types. Now there is less fog, lets see how that looks.
  • Version 0.9.9 3.10.5

    - Updated how seasons are selected. Now the mod will respect values of 0 or negative numbers and skip those selected seasons.

    - Adjusted fog levels for all foggy weather types. Now there is less fog, lets see how that looks.

  • Version 0.9.8 3.11

    • Fixed a bug that was preventing the proper weather being applied on server start.
    • Now the weather will be the same as when the server shutdown with a new random time. The new random time will be half of the
      values that are defined in the config file for weather duration.
    • Fixed a bug with the chat bot, now the season should properly be updated for the forecast command if you have previous forced it or
      it had changed.
    • I also rebalanced the foggy and misty weathers to be a little less overlapping
  • Version 0.9.8 3.10.5

    • Fixed a bug that was preventing the proper weather being applied on server start.
    • Now the weather will be the same as when the server shutdown with a new random time. The new random time will be half of the
      values that are defined in the config file for weather duration.
    • Fixed a bug with the chat bot, now the season should properly be updated for the forecast command if you have previous forced it or
      it had changed.
    • I also rebalanced the foggy and misty weathers to be a little less overlapping
  • Version 0.9.7.5 3.11

    Hopefully final fix for fog related bug. Have set the minimum to be at least 0.0013.

  • Version 0.9.7.5 3.10.5

    Hopefully final fix for fog related bug. Have set the minimum to be at least 0.0013.


    Edit: I'm an idiot. I forgot to actually include the mod on this release. I'll fix it once I get back home later today. FIXED!

  • im playing summer, and it always damn rains. Why?

    • Have you adjusted the weather weights for summer? Because you can change that.

  • Would anyone have an idea how to disable winter? because it is causing alot of issues for me. I have snow on the ground in all interiors like the entire mall on interchange etc... the snow regardless of flurry or a storm will also be indoors and this is a REALLY big problem because snow indoors completely cuts my visibility and its particularly unrrealistic that all interior floors are now covered in snow.

    my favorite season and weather but.. it's unplayable. Do i just attribute a 0 to 'winter' in config.json?

    • You could just set it to zero, but this is a new problem that no one else has mentioned. What version of the mod and what version of the game are you on.

    • I can send you DMs if you want with screenshots. I am on 3.10.5 of the game using your mod's version 1.0.0.3.10.5

      Winter is my favorite season so I would want nothing more than a fix if you can think of one. we can DM on discord if you want, that way I can send you screenshots.

      Username is Valentin with the same profile pic

    • Apparently its a vanilla bug after a quick search on the SPT discord. One that they claim is from EFT. Can't really speak on if the bug has been fixed in 3.11.3.

    • :rolleyes: thanks none the less, great mod.

    • snow on the ground is indeed a vanilla bug

  • Excellent.. you have rebuilt a thing I didn't want to maintain...

    Much thank.

    Will use.:thumbup:

    • That feels like high praise. Enjoy using it and let me know if you have any suggestions.

      Heart 1
  • Has anyone noticed any performance decrease when this mod is enabled? It might be a placebo effect I am not 100 sure, though

    • It could happen. Some of the weathers increase the particle effects. Let me know and I'll put a warning about extra resource usage.

      Heart 1
  • BSG's Foggy days are actually quite interesting. But AI MOD I use doesn't reduce the field of vision. Hahaha :D :D

    • Longing for That's lit! I can't wait for that.

    • The author of That's lit! mod has found a job. He said that 3.10 is the last version of this mod. ;( ;( Looking forward to having an expert transplant it

      Crying 1
    • Omg. I hadn't seen that. I'm going to have to readjust some of the fog levels.

  • Is there a way to disable just heavy or medium fog?


    With Amand's graphics, it's nearly impossible to get it looking good. Light fog looks alright, though.

    • Right now there's not. I'll have to take a look at possibly separate light fog into its own weather, or possibly lower it down. I do also use amands graphics and haven't even looked at the weather without it, I'll have to see how it compares.


      I will probably separate out light and medium/heavy fog from each other, at least for base fog. And on Sunny Foggy probably reduce the chance of heavy fog or maybe just create two versions of it one with light fog and one with medium/heavy.

    • Just from digging through your source code, it looks like there are weights for each type of fog. I haven't modified anything yet, but do you know what the weights correspond to?

    • The weights are copies of the spt weather weights. I'm not 100% sure how it's selected but I've just assumed larger number = more times picked. So I've placed most values at a weight of zero if I don't want them picked.


      So for foggy weather's in pretty sure I have three options and if you only want the light fog you could always place the weight at a value of zero for the ones you don't want.

    • I updated the foggy weathers by reducing the fog levels for all of them, blizzard/Foggy Storms have been reduced by as much as 50% fog at its highest. But for the most part I made the max fog to be about 5% higher than the light fog.


      Let me know what you think. I might in the future add back in heavy fog as its own weather type.

    • Dude you are awesome, thanks!

  • Hi !thanks for your mod.

    I am using svm for choose saison, but i want to have winter without "falling snow", sunny winter.


    How can do that with your config?


    Like that?


    SVM : Winter


    Your mod:


    {

    "seasonWeights": {

    "SUMMER": 0,

    "AUTUMN": 0,

    "WINTER": 12,

    "SPRING": 0,

    "AUTUMN_LATE": 0,

    "SPRING_EARLY": 0

    },


    "SET BELOW TO 0 TO DISABLE RAIN": 0,

    "stormyWeatherPercentChance": 0

    }

    • Use the endlesswinter bool in the config and just set all other weather types except sunny to 0 chance in the weather config for winter. Look at the config examples on the mod description page.


      And I can't guarantee that my mod will work if you have other weather or season mods active.


      Also, are you sure you meant to ask on this mod page, my config does not look like that.

    • My bad old version.


      So i put svm on winter, and this with your mod

      {

      "W_HSnow": 0,

      "W_Foggy": 0,

      "W_Windy": 0,

      "W_Flurry": 0,

      "W_SunFog": 50,

      "W_Sunny": 50,

      "W_Blizzard": 0

      }


      Ive got 2 times fog

      and 2 times the rain.


      I think it's not working because rain.


      Next step i try to desactivate svm,

      And force winter with your mod in configue ( 0 all saison excepte winter )


      Thx for helping

    • So its working now?


      If not, what does the forecast command say? It could be that the weather hasn't really updated yet. You could then use the 'Force Sunny' command or 'Force Foggy Sunny' command.


      This maybe required to jump start the weather because the weather database in the mod might have not required an update yet.


      Edit: I just looked at the foggy sunny weather and I do have a small rain chance in there. If you don't want any rain disable that for the time being. I'll remove that chance as I really don't intend for it to rain or snow in that weather type for future releases.

    • So it's ok, the weather works. But saison not saison for me.

      I do this to have only winter, restart and have "spring_early"


      {

      "enable": true,

      "enableSeasons": true,

      "enableWeather": true,

      "foreverSummer": false,

      "endlessWinter": false,


      "enableChatbot": true,


      "seasonLength": {

      "SUMMER": 0,

      "AUTUMN": 0,

      "WINTER": 2520,

      "SPRING": 0,

      "AUTUMN_LATE": 0,

      "SPRING_EARLY": 0

      },


      "minWeatherDuration": 30,

      "maxWeatherDuration": 180,


      "resetWeather": false,

      "debugEnable": false,

      "consoleMessages": false

      }

    • Set "endlessWinter" to true. That should do it for you. I haven't actually tested what a value of 0 for season length does, and its possible that the season database still has the season active that I was last working with when I made whatever release you are on.

  • The season timer is stuck for me, I had a different weather mod before but I removed it. Not sure if that's causing this issue :/

    • Have you tried forcing the another season? Also if you use either of the forever summer or endless winter the timer won't change either.

    • I tried to force another season through the chatbot but it still says summer at 1104 minutes

    • What game version and mod version are you on? Also currently theres a bug where the forecast command doesn't update the current season until you have run a raid. I need to fix it, have you confirmed that the season was still summer by running a raid?


      If you turn on consoleMessages does the console output match the forecast?

    • Everything works well with the new update, thanks!

  • The latest [0.9.7.5 3.10.5] 4 hour ago link is going to a Github page ( https://github.com/Trench-foot…eleases/tag/0.9.7.5v3.100 ) with the download "Asset" missing??

    • That is weird. I must of forgotten to add the zip this morning. I'll fix it as soon as I get back to my computer this afternoon. Sorry for the screw up.


      If you want to download it right away. Inside the 3.10 releases folder the 0.9.7 3.10.5 release is the same one as the zip I forgot to upload.

    • Absolutely not a problem. Just wanted to point it out. Thanks again.

    • I've now fixed that issue!

  • In what units is the duration of the seasons in the configuration file measured? Minutes?

    • Please read the config tab of the mod page under seasonLength.

    • thanks

  • I have encountered some problems... the bug of the full screen black from the center to the bottom... I installed this version... but it still gives me this problem... unfortunately I can't use this mod... and I'm sorry because I liked it a lot!

    • Sorry for this bug. I have uploaded a new fix as per the suggestion from @TetrisGG.

  • Might this work for 3.10 at all?

    • There's a 3.10 version in the releases to download. I built it on 3.10 and that's the version I play on.


      All the version numbers say either 3.11 or 3.10. pick the most recent 3.10 version.

  • You need to make sure that the fog in your mod is not set to 0. Set it to anything other than 0 minimum otherwise people get issues like this 0 Fog Issue

    • Thank you. I'll look at that today after work.

    • If that happens again let me know. I removed two zero values from the weathers with fog. Thank you for the report.

    • Hey, this bug just happened to me on the new update. The bottom half of the screen is messed up just like in the screenshot.

    • My apologies, I just uploaded a fixed one. I had missed two 0 values on winter. That should hopefully fix it now.

    • https://github.com/Trench-foot…v-Weather-System/issues/1

      Still happening with your newest version, we've written an Issue on your git, i've also highlighted the lines that are still causing the issues and how to fix the issue. Make sure fog is always >= 0.001

  • How to configure so that the probability of rainy days is relatively high?

    I didn't see the rain option in any of the json files within the weather folder

    • and i want to know how long it will last when i force one weather?

    • The rainy weathers are stormy, misty and fstormy for all the seasons but winter. Misty isn't guaranteed to be rainy and even then it would be a light rain. The weather length will last randomly between the values you have set or I have set if you haven't changed them in the config minweatherduration and maxweatherduration. Those values are in real world minutes.


      Or you could just set those values really high in the weather configs and the non rainy weather's really low. That way the mod will almost always pick a rainy option.


      Also if you enable console messages in the config it will show you how long the weather will last in the server console.


      I will get around to adding weather and season length to the chatbot soonish.


      I thought the weather configs weather names was kind of self-explanatory but I now see that it was because I named them so of course I know what they are. I will update the mod description today to include a short explanation of the different weathers.

    • Thank you for your reply. However, I enabled the message push but there was no information on the console. I used 0.9.5 corresponding to 3.10

    • How dose the optine "resetWeather" work?

      The weather will reset after I complete a raid?

    • The reset weather sets the weather to default spt values. That's all.


      Also enable the debug option. That just forces the server to check the weather and season every 60 seconds or so as long as the launcher is open.


      With both debug and console messages enabled the server will show messages every 60 seconds or so or whenever the server checks for the launcher.

  • Great concept, thank you for the mod! <3 <3

    • Thank you, let me know if you have any thoughts or issues.

  • This is absolutely genius ! A big thanks for your job !

    • Glad you like it. Spent 2 weeks working on it and testing it. Please let me know if you have any issues or thoughts.

  • On 3.10 when it rains there is no rain sound effect being played, is this part of the storms issue or just a vanilla EFT problem.


    Is this fixable by your mod?

    • Is that with the mod enabled? Because I can say that I definitely hear the rain sound effect and my mod does not current enable the storms season.

    • Without your mod enabled, I was wondering if its issue with my install and if your plugin makes a difference

    • Well the issue you are describing happened on at least one other 3.10 season mod I looked at. And there solution was to disable the storm season.


      This mod might fix that issue sense my mod does not use the storm season.


      Give it a download. Use the chat bot to force some rain storms and see if you can hear it in raid.

    • Yes you are right, it's problem with storm season. I will try your mod instead and see if I can get rain sounds.

    • Wanted to update, once I changed over to your season/weather mod it worked perfectly!


      I get actual weathers now, rain, fog etc


      Thankyou for your mod, amazing!

  • Ah. I've also been looking for a mod that works like this. Appreciate the work!

    • Thank you. Please let me know if you have any problems or suggestions for the mod.

  • Amazing! I've been looking for something just like this and am so glad you even alternated the weather chances based on season ^^ It combines nicely with Jehree's Immersive Daylight Cycle

    It appears to work on 3.11 if you change the package.json. And by appears I mean I played a few rounds and it looks like the season/weather system is incrementing properly from the console messages; and I didn't run into any bugs or errors except for the fact that i didn't see the TWS chatbot in my messages. If anything bugs out, I'll update you.

    • I'm glad you like it. I ended up making it because I could not find a weather or season mod that did what I wanted. So I spent 2 weeks making this and learning Typescript for dummies.


      So I'm working on updating for 3.11 now and I know the chatbot didn't work for me, I've sense fixed that. Forcing/rotating seasons seems to work no problem, but I'm still working out weather for 3.11. But I'm pretty sure I'll get it sooner or later.