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Original Mod by Tyrian: De-Hazardifier
Additional thanks to CJ for maintaining up until now.
How to Use - Everything is within the F12 Bepinex menu.
The de-hazardifier enabler must be enabled before going into a raid, it won't gather the visual objects of the claymores and barbed wire if it's not enabled upon map start.
Features:
- Sniper Zone Removal: Removes the auto-kill sniper boxes around extracts on maps like streets.
- Minefield Zone Removal: Removes the auto-kill minefield zones around on certain maps like lighthouse, woods, etc.
- Claymore Removal (Included Visual remover): Remove the physical claymores/directional mines on maps like streets, etc.
- Barbed Wire Removal (Included Visual remover): Remove the physical barbed wire hazards.
- Fire Damage Removal: Removes the damage taken while standing in fire hazards.
For any Issues, please leave a Comment, Create an Issue on the Github or message me via Discord: tetris
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Version 1.0.0
- TetrisGG
- 444 Downloads
Initial release of the Refactored DeHazardifier
Changelog:
Refactors the patch application logic to use a more modular and manageable approach, improving maintainability and configurability.
Updated Dependencies to SPT 3.11
Datachild
Thank you so much i was waiting for this to be available in 3.11 , now if only there would be a kind soul that can do same thing with declutter , love you man!!
getsometalent
You beautiful mothertrucker
FOGBlackbeard
finally no more mines , thank you bro
Jabroninextdoor
Good stuff
caretaker
Thank you for Picking this one Up!