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In-Raid Traders
Installation
You will need SPT version 3.11.x installed. Unzip and drag the mod into the root of your SPT install, where the EXE is located.
The mod should be under the path SPTLocation/BepInEx/plugins/In-RaidTraders.dll.
Trader Locations
- Prapor: Woods new area, accessible by BTR driver.
- Jaeger: 3 locations around woods, 33% chance between the three, find him!
- Therapist: Streets, in between sewer river and factory marked room, past the fence gate you need to breach.
- Ragman: Interchange, on the main road in a inflatable tent.
- Mechanic: Factory, Camera Bunker Door.
- Skier: Shoreline, Watchtower near the minefields in the southeast wall.
- Peacekeeper: Shoreline, UN bunker near Climber's Trail.
- Ref: No location currently, will be adding ASAP.
- Fence: Scattered across all maps but Customs, Labs, Lighthouse, and Ground Zero, will be added to the rest ASAP. Typically under arches and in dark places.
Reporting Issues and Bugs
You can report bugs and crashes by opening an issue on our Issue Tracker.
Building with Rider
In-RaidTraders uses a typical C# project structure and can be built by simply running the default Debug or Release task.
After Rider finishes building the project, you can find the built mod in bin/Debug or bin/Release. Feel free to open a pull request!
Adding your trader as an In-Raid Trader:
To add your trader to IRT as a custom trader in game currently is simple.
- Add a localization JSON to the InRaidTraders-Server/data/Locales/en/, an example exists under en that shows where to place your JSON and how to format it.
- Add a Config JSON to the InRaidTraders-Core/Configs/, It contains options for the trader mongo ID, name which is used in localization, whether you can access them anywhere using a UnityEngine.KeyCode integer keybind, the location of the interactable cube in the world, rotation, and scale, and the map. Included is a debug option that renders the cube, recommended to see for average user.
Currently only 1 map is supported, next update should fix this.
Development
If you are going to help develop the mod (which I highly recommend!) I only ask that you pull request your feature!
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Version 1.1.0
- Lillian
- 104 Downloads
This version contains a fix for a major error
Changelog
- Fixed a major error removing the container and adding a dogtag to the character on trader menu opened.
!!NOTE!! THIS VERSION IS MISSING RAGMAN SERVICES, AS WELL AS THE ABILITY FOR ADDED CUSTOM TRADERS TO BE ON MULTIPLE MAPS!!! THIS WILL BE FIXED!
Note: Suggestions to the mod and pull requests are highly encouraged!
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Version 1.0.0
- Lillian
- 166 Downloads
BadWolf
Anyone knows how to do quests with this mod? I can accept the quest but i can't hand over items. Is there way to open quest menu?
AcidMC
That sounds awesome. I can voice act in Rusky if you ever get around actual NPCs in raid lol
BiancaLikesPlushies
Are the things that traders say in dialogs something you came up with??? Like when ask what do you know or something like that i forgot
Lillian Author
Its localization yeah, I just researched based on the traders personalities and interpersonal relationships between them to come up with the localization. All of the lines are in InRaidTraders-Server/data/Locales/en/en.json if you are interesting
BiancaLikesPlushies
cool thanks
MissinginAction
does this mod disable the normal traders? If so, would you add that as an option?
MissinginAction
nevermind, figured it out. quick bug though! you can still select traders on the flea market menu
Lillian Author
Oh! Thank you for bringing that to my attention.
As of now the traders that spawn in raid are disabled in the main menu, if there are no traders that would show up in the main menu then I just disable trading there at all. I can make it an option to trade in and out of raid yes.
MyBPgotammo
What does it look like exactly? Are the traders bots? Is there a desk/shop they sit at or they just chilling somewhere. Or is it just like a door you open that brings up the trader menu.
Lillian Author
Currently the traders are just interactable cubes at their location. I'm about to upload some photos of where they are, but thats the gist.
defjew
is there gonna be a way to add custom models, animations etc to the traders? or is that a long term idea?
Lillian Author
Thats long term yes, the idea is to replace them with models in the future, possibly voice acted as well.
Hjal
This is cool
Devraccoon
One of the very few mods where I download before I read the modpage. holy heck vro !!!
John Tarkov
Was awesome to see your progress on this and I'm excited to try it. Thanks so much for your hard work Lillian!
BiancaLikesPlushies
Trans rights most definitely are human rights 🙏☺️ cant wait to try this mod!!🏳️⚧️🏳️⚧️