Normalized Bots port ~3.11 1.33.7 (1.2.0)

Do not ask when mod authors will update their mods or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Due to an unusually high volume of traffic, our site may be experiencing intermittent slowdowns. If you notice any issues, log out of your account and browse anonymously so you can better utilize caching or try using forge.sp-tarkov.com to search for and download mods.

Makes bots a little bit more fair by changing their health and character skills. (Each option can be enabled/disabled in the option) Simple port to 3.11.x of original mod Normalized Bots(by JustNU)

Features (Every option is toggable in the config):

- in depth configuration system that allows to change all of mod's options PER BOT

- Health changes, by default set to default player health

- Give bosses that had no armor protection some of it (Reshala, Sanitar, Cultist Priest).

- Removes OP skills from all of the bots (such as instant reloads and infinite stamina). aquadance



SHOULD WORK WITH MOST MODS THAT CHANGE BOTS.

  • what happened to 3.10 version?

  • Killa still has a crazy reload speed... Dunno what I'm really meant to do in the config to fix that considering "BotReload" in MainSettings is set to True (True removes Botreload Skill from Bots, Killa is actively mentioned in the readme)

  • love your mod,however, the "addmoregear" feature will cause an error

    TypeError: Cannot read properties of undefined (reading 'mod_equipment')

    TypeError: Cannot read properties of undefined (reading 'mod_equipment')

    at Mod.postDBLoad (L:\eft 3.11\user\mods\1NormalisedBots\src\mod.js:115:30)

    at PostDBModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    • If AddMoreGear is False,the game can be started normally.If it is true,SPT Server will report an error code

  • if you cannot pack it for main directory, at least write it in description if its bepinex or user, not everyone know how mod works and even less can tell which one it is based on files only

    Thumbs Up 8
  • Hm. Interesting. Might try it

    Question - afaik all that ammo bots have is fake, and they actually reload from some invisible pocket dimension. Maybe you can adjust that? Or it will break the game?

    • I’m not the mod’s author, I just ported it. But I might look into it later to see what can be done.

    • From what I know, bots are supposed to run out of ammo now.

    • Their loading speed is unimaginable. If you use CWX MegaMod, you can see these hidden bullets, which actually have thousands of bullets in their safes. But, they will automatically die when they use up all their bullets.