Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
This is an update for toaddsworth's NoSaveOnDeath mod. The code has been rewritten to work with SPT 3.11.x and has also been restructured to be more in-line with the server mod examples, making it easier to maintain. The original author was contacted about this update, however they haven't responded in a few months. As a result, and given the permissive licence the original is under, I have decided to upload my updated version for the community to enjoy!
## ORIGINAL DESCRIPTION WITH NOTES ##
No Save on Death Mod
This mod makes it so that when you die in raid, your progress is not saved. This means that in the event that you die, go MIA, or quit the raid through the menu, everything including gear, experience, and quest progress is restored to how it was before you went on the raid.
The goal of this mod is to cater to those who want to experience Tarkov in the style of a classic singleplayer game with saving/loading. Only there are no checkpoints within a Tarkov raid, so you have to actually survive to keep anything you find and progress in your quests. This means your secure container will function like any other slot in your inventory, and won't offer you any post-mortem assurances. It also means that when you kill tough enemies or complet challenging quest objectives, you have to survive the raid to lock in the progress (Again, Run Throughs are fine and your progress will be saved!).
This is my first mod, but it's quite simple so I don't expect any odd behavior or bugs on its own. Working with other mods that modify the InraidController.ts (specifically the savePostRaidProgress method) may break this.*
NOTE: Items you bring into the raid with you will lose any Found In Raid (FIR) status during the pre-raid save, so don't count on this mod to protect you from accidentally bringing in something that was FIR that you wanted to stay FIR! Because it won't.**
## END ORIGINAL DESCRIPTION ##
* This method has been changed as a result of the upgrade. It now modifies the endLocalRaid method of the LocationLifecycleService.
** I assume this is still correct, however in my testing I haven't paid close attention to this. It may or may not still be correct.
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Version 1.1.0
- takenmake
- 929 Downloads
startanew
Thank you for this. I noticed the game, regardless of patch, switches up around lvl 37/38 and all bots insta headshot you,
I have absolutely no idea why its like this but its impossible to enjoy let alone even PLAY the game. Just becomes a loading screen simulator and nothing else.
Lyaskavka
this mod does not affect AI.
startanew
Yes I know, just saying its nice to have
Lyaskavka
Thats sooo muuch cheeseeeee
ahhhh
I like this mod. Now i have to learn how to forgive myself for using it!
Lyaskavka
This mod is to good. Its a problem solver for many "casual" players who has job to do and lack of time to play games. Its very close to be true singleplayer tarkov - imho.
RotInPixels
Does this mod also delete anything you store in secure container? Is there a way to stop that?
ravenboy
I might be dumb, but how do you install this? I have no idea where the files are supposed to go
takenmake Author
It's a server mod so unzip the file and put the folder it gives you in user/mods in your SPT directory.
Carbonflywheel
Still losing items on return to main menu. All my items show up on the post raid screen, but once I go back to the menu, my character is wiped.
takenmake Author
Sadly I don't have a lot to go on here, since it works fine on my end.
Does the server say that the mod has been loaded on startup? Also, would you be able to provide logs?
Carbonflywheel
Yeah, its showing loaded on startup, ill try to run a test and look at logs.
Edit: Its showing up on startup as NoSaveOnDeath 1.0.0 by Toad, if it matters.
Carbonflywheel
Log from the point I died to logout, if it helps.
[Deleted mile long log to shorten page]
takenmake Author
Are you running Fika? If so, that's most likely where the issue is since I haven't tested with that mod.
FWIW I would like to add Fika support (the original mod was made before Fika existed), however I'm currently limited in the amount of testing I can do because my computer doesn't have enough RAM to run Tarkov comfortably like it used to. Hoping to buy new sticks as soon as I am able.
Carbonflywheel
That's probably it then, my fault for not thinking of that earlier. I was running Arcade Mode for a while, it ran OK with Fika but has some issues, so I assumed it might work with this mod. Appreciate your work, regardless!
BiancaLikesPlushies
mmm i can no longer be punished for not realizing i threw a impact grenade down the hallway and blow myself up for the 15th time I refuse to learn from my mistake and loot at the hud to see which nade i have equipped
ryutheronin
Since this is a rewrite, would it be possible to add config to retain secure container functionality?
takenmake Author
Not quite sure what you mean. Secure containers still function as extra storage, and I don't know what else they would do when the whole idea of them saving gear isn't relevant anymore.
G4MBIIT
I think Ryutheronin would like for the Secure Container to be able to function as normally, since saving loot is still relevant (say, you picked up a BTC, but then die - it would be lovely to keep that bitcoin)
takenmake Author
Oh, I see, so essentially non-secure stuff would be reverted back to pre-raid, but the secure container would retain whatever you found in raid even after death?
Sounds like an interesting idea, I'll consider it for the future. Granted, the mod is aimed towards a more single-player type situation where it's like loading an earlier save when you die, however it would be nice to have as an optional extension.
ryutheronin
Yes, G4MBIIT said exactly what I had in mind. Took me a while to check the forum