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Features
- Progressive Container System: Multiple sizes for each container type (compact, standard, professional, elite)
- Map-Specific Keychains: Organized key storage for different maps (Customs, Factory, Interchange, Reserve)
- Barter System: Purchase containers with alternative currencies (Bitcoin, GPUs, medical items, etc.)
- Specialized Storage: Containers for weapons, armor, ammunition, medical supplies, electronics, and more
- Trader Integration: Items distributed across appropriate traders with loyalty level requirements
- Fully Configurable: Customize everything through configuration files
Configuration
The mod comes with a working default configuration in `config/config.json` that includes all containers and keychains. You can customize any aspect of the mod by editing this file, which is already filled with examples of various customizations.
Minor considerations
- if you have set a factor on price (like in SVM) then this mod has to be loaded first (so SVM caan apply the factor)
- The keychains will spawn, very very rarely by default. So, If you have a mod that changes the item spawns, it also has to be loaded after this
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Version 1.0.3
- FallegaHQ
- 102 Downloads
Safe to use with existing profile
[1.0.3] - 15/06/2025
Added
- Fixed Barter Items: Fixed some barter items that were not working
- Code Cleanup: Cleaned up code and removed useless and redundant code
- Fixed Some Predefined Containers: Some containers were not working properly
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Version 1.0.2
- FallegaHQ
- 237 Downloads
First public release
Small mod but I felt like I needed it, so I hope you enjoy it too
CrabOneTwo
Hello!
Is there any compatibility errors with any other mods?
Such as Geko's Better Progression as it edits containers as well?
Thank you
FallegaHQ Author
None, as far as I know.
The way this mod is created should make it compatible with every mod out there
The only 2 minor things that you may like to have are
- if you have set a factor on price (like in SVM) then this mod has to be loaded first (so SVM caan apply the factor)
- The keychains will spawn, very very rarely by default. So, If you have a mod that changes the item spawns, it also has to be loaded after this
CrabOneTwo
Thank you very much!
spicymanp
Seems cool! Nice one!
Thanks for sharing!.
FallegaHQ Author
Sorry for the inconvinience. I discovered a bug that prevented the mod from loading and fixed it.
Please download again.
And thanks for the kind words