Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Features
- Progressive Container System: Multiple sizes for each container type (compact, standard, professional, elite)
- Map-Specific Keychains: Organized key storage for different maps (Customs, Factory, Interchange, Reserve)
- Barter System: Purchase containers with alternative currencies (Bitcoin, GPUs, medical items, etc.)
- Specialized Storage: Containers for weapons, armor, ammunition, medical supplies, electronics, and more
- Trader Integration: Items distributed across appropriate traders with loyalty level requirements
- Fully Configurable: Customize everything through configuration files
Configuration
The mod comes with a working default configuration in `config/config.json` that includes all containers and keychains. You can customize any aspect of the mod by editing this file, which is already filled with examples of various customizations.
Minor considerations
- if you have set a factor on price (like in SVM) then this mod has to be loaded first (so SVM caan apply the factor)
- The keychains will spawn, very very rarely by default. So, If you have a mod that changes the item spawns, it also has to be loaded after this
-
Version 1.0.3
- FallegaHQ
- 1.4k Downloads
Safe to use with existing profile
[1.0.3] - 15/06/2025
Added
- Fixed Barter Items: Fixed some barter items that were not working
- Code Cleanup: Cleaned up code and removed useless and redundant code
- Fixed Some Predefined Containers: Some containers were not working properly
-
Version 1.0.2
- FallegaHQ
- 259 Downloads
First public release
Small mod but I felt like I needed it, so I hope you enjoy it too
Sharpster3
I noticed that my body armors were not able to be put into the "Professional Armor Locker", despite the description sounding like it would accept them.
I went to look in the config and the config guide, and found the item ID for **Armor** in the config guide, "5448e5284bdc2dcb718b4567", to be the same ID that was already in the mod config, which was only allowing tactical rigs, armored and non-armored.
I went and looked up the item ID for the "Armor" category and found the list posted by the SPT Team. The Armor ID was "5448e54d4bdc2dcc718b4568". Additionally, in the config guide, I found out that the **Vests** ID "5448e5724bdc2ddf718b4568" was the ID for "Visor" on the SPT category IDs. This has no impact on container compatibility, but I just wanted to kindly point out the error.
Upon adding the proper armor ID, I was able to place body armor, and any tactical vests inside the case.
Pwnzorder
Does the key storage replace the full functionality of gilded key storage?
FallegaHQ Author
I don't understand what you meant. But, this mod adds new keychains and doesn't overwrite any (not from the base game nor from other mods)
I hope that answered
CrabOneTwo
Hello!
Is there any compatibility errors with any other mods?
Such as Geko's Better Progression as it edits containers as well?
Thank you
FallegaHQ Author
None, as far as I know.
The way this mod is created should make it compatible with every mod out there
The only 2 minor things that you may like to have are
- if you have set a factor on price (like in SVM) then this mod has to be loaded first (so SVM caan apply the factor)
- The keychains will spawn, very very rarely by default. So, If you have a mod that changes the item spawns, it also has to be loaded after this
CrabOneTwo
Thank you very much!
spicymanp
Seems cool! Nice one!
Thanks for sharing!.
FallegaHQ Author
Sorry for the inconvinience. I discovered a bug that prevented the mod from loading and fixed it.
Please download again.
And thanks for the kind words