Featured Recoil Rework 1.7.1

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Or.. tweaks? Doesn't matter. Vanilla recoil sucks anyway.

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  • Version 1.7.1

    • Added missing null check, should actually fix that NRE related to switching weapons
  • Version 1.7.0

    • Removed custom left stance...
    • ... and re-enabled vanilla left shoulder stance. With all it's jank.. but better compatibility with other mods. Hooray!
    • Added configurations for visual recoil roll
  • Version 1.6.1

    • Fixed NREs related to shooting, dropping equipped weapons and left stance
    • Left stance component code changes, left stance should properly show up in third person. please reset your left stance settings. thanks :)
  • Version 1.6.0

    • Added weapon class specific real recoil settings
    • Added real recoil stance multipliers
    • Added options that let camera recoil springs use real recoil direction
    • Tweaked AUG and Vector server side values
    • Tweaked some default config values, most notably reduced vanilla rotational recoil
    • Maybe something else noteworthy but I wouldn't know
  • Version 1.5.1

    • Fixed overlapping config keys for slow and fast recoil springs
    • Removed camera recoil spring debug print
  • Version 1.5.0

    Ever-so-slightly experimental. Report bugs and issues.

    FONTAINE'S FOV FIX RECOMMENDED FOR VERSIONS 1.5.0 AND ABOVE!

    • Added additional camera recoil
    • Tweaked several default config values
    • Refactored client configs in the backend

  • Version 1.4.0

    • Added Really Real Recoil™
    • Updated several config value defaults (mostly for pistols)
    • Tweaked M4A1, HK416, SA58
    • APB fix
  • Version 1.3.0

    • Removed recoil angle intensity config options
    • Adjusted default config values: Pistol camera snap, Rifle recoil angle return speed and damping
    • Maybe something else...? I wouldn't know.
  • Version 1.2.1

    • Fixed camera lean rotation toggle
  • Version 1.2.0

    • Adjusted recoil values for some weapons.
    • Fixed head bobbing.
    • Added toggle for camera rotation while leaning.
    • Added config options for left stance offset amount, speed, rotation.
    • Encountered an issue during testing where local recoil values would change while bots were changing weapons so hopefully that's fixed too.
    • Some server-side changes related to weapon data management.
  • Dunno why, this mod causes heavy performance issues, Customs FPS dropped from 55-60 frames to 10-15? around the same on GZ
    I like the recoil, but the game becomes unplayable

    • are you on the latest version (1.7.1)? if yes send me logs on discord: peinful

  • Seems to be an issue where occasionally in raid, if you loot an enemies weapon and try to use it, it either completely won't work (ie the gun model will cycle as if you can shoot it, you can ads, etc.) but it doesn't actually shoot or consume ammo, or, you'll pick up a gun and won't be able to shoot it, ads, or switch back to any other weapon or even move.

    I have a lot of mods lol, so I assume since combing through the comments, I haven't found anyone else reporting this issue, that this is likely due to conflict between this mod and one of my other ones


    Other than that, the recoil feels fantastic and I'd love to get this mod working properly!

    • im having this same problem, its very frustrating since the only way ive found how to fix it is by extracting. i have no idea if its from this mod though and i love alot of mods as well

    • The 'Hands Not Busy' mod is useful for those types of bugs. It resets your hands back to normal when you're stuck in animations.

    • yep, i have a potential fix ready

  • is there a way to enable the version of left stance that was before this update

    • no


      decided to remove it because of compatibility and it being really "hacky", if it makes sense. if i do bring it back in the future it'll have a better implementation and hopefully better compatibility with other mods

    • damnnn that was the closest I had to having TarkovIRL in 3.11 ;(

  • Had some strange bot behavior using this mod; bots would not shoot at me until I turned my back to them. They wouldn't reload if I was facing them either.
    Removed other new mods I installed today until this one, testing raids as I went. Bots seemed fine with this not in the mod list. Shame since the recoil effect is a big improvement over vanilla.

    • send me logs on discord: peinful

    • Thanks for the 1.6.1 update Pein, bots are back to killing me as normal.

      Thumbs Up 1
  • why doesnt it work in the Shooting range?

    • mod is previewed in shooting range?

    • seems like one of the updates broke it because its not working for me in the shooting range.

  • Wow this blew my expectations out the water, it feels so good. Customisation is extensive too.


    Shit that's another mod I can't live without now, you gotta promise to keep it updated with SPT :D

    Heart 1
    • we'll see

      Heart 1
    • Oh and do you know if the bepinex part needs to live on a headless client also? I figured just client but just wanted to make sure.

    • havent put it on mine, works fine

    • OK thanks!

    • I don't suppose you'd know if the load order would matter for a mod such as Shiny Airdrop Guns! which creates duplicate weapons with improved stats? I see there are some jsons for specific guns so I wanna make sure their stats get applied to the improved versions too.

  • Every single update I see, it just gets better. Also I love that it's configurable. Highly recommend to any player.

    Heart 1
    • I have noticed during playing that the current version with Real Recoil on has some significant front aperture deviation despite setting the horizontal and vertical deviation to 0 (basically trying to get COD MWII 2022 Style Recoil). Is there a way now to set the front and rear apertures to match during continuous automatic fire?

    • play around with the fast spring multipliers, since by default it only goes up

  • Great work, this feels better than base game and realism mod's recoil as someone with hundreds of hours on both. GGs

    Heart 1
  • Me and a Buddy are getting very different recoil amounts on a fresh install for both, is there any way you could do a video of the latest build using an m4a1 for example to show the baseline recoil and what to expect? Might help people who are on the fence about the mod as well :)!

    • Just to add to this, we had the same before, but after the implementation of the "Real Recoil" we get very different results

    • preview is a good idea, should have made one. currently not home though but ill make one later


      as for the recoil difference i wouldnt know without more details, i had my friends test 1.4.0 on fika and it seemed to work fine. could just be a config issue but im just guessing here. ill give it some testing when i get back home.

    • Thanks! On my end - My recoil was super dramatic in the hideout, but after getting in raid went back to normal, so a small bug on my end I guess!

  • Bro only if there was a way to bring pre 12.12.15 recoil back :S

    Thinking 1 Thumbs Up 1
  • Iff your thinking of ever doing one last update , see iff you could keep the orginal left lean animation that would be cool 👍

    • maybe if i find a way that prevents it from messing with the weapon's recoil pivot point (my best guess). otherwise ill improve compatibility and add a toggle.

  • Sweet man! thanks for increasing the left stance angle, ya a legend!

    Heart 1
  • Anyone else occasionally get crazy-high recoil for no (discernable) reason?


    I had to remove this from my mod list because, regardless of the weapon i had equipped, recoil would sometimes max out. I thought it might be based on arm stamina at first, but no. Then I thought it might be based on arm health, but it happened when I was at full health.


    EDIT: Nevermind, read the last line of the description. I look forward to it being patched, this rework feels a lot better than vanilla imo!

    Heart 1
    • the description was outdated, i think its caused by recoil angle intensity values being improperly applied. try setting recoil angle intensity values for both pistols and rifles to 1.0 and see how it goes.


      also, your modlist would be greatly appreciated :)

    • Reinstalled and left default configs as-is. Unable to recreate so far, but I'll leave it installed and let you know if I see it again. I don't remember changing the configs in my initial install, but *shrug*


      Mods:

      Bot Placement System

      Ref SPR Friendly Quests

      Stat Track

      SPT Questing Bots

      Gekos Better Progression

      Leave It There

      More Checkmarks

      SPT Recoil Rework

      Raid Time Toy

      Looting Bots

      SPT Dynamic Maps

      Weapon Customizer

      Custom Quest Loader

      SAIN


      Plugins (removed duplicates)

      RNVG

      Waypoints

      Viewmodel Camera Offset

      Amand's

      Big Brain

      FOV Fix (new since issue)

      Advanced Modding Lights

      Quest Zones

  • Подскажите пожалуйста как тут убрать эффект попадания в тебя пуль? Ты только прицелился, если в тебя попадают( а рейдеры они всегда попадают) то просто не можешь выстрелить потому что тебя шатает из стороны в сторону из за их попадания по тебе.

  • does anyone else have a guns fire rate turn into like 2000 rpm and no firing sounds when downloaded?

    • nvm im as intelgent as room tempeture water

      Happy 2
    • Hey man all good we're all a little bit smooth brain sometimes xD

  • SO, you telling me that you ppl said that old recoil before 1.13 sucked, they changed it, and now you literally making it all the same as it was before 1.13? bruh.

    Thinking 2
  • Этот мод убирает отдачу, или наоборот добавляет? Есть тогда мод на отдачу 0 для версии 3.11?

    • можно в этом моде настроить отдачу так, что бы ее не было. пойграйся с настройками

    • А что изменить подскажите пожалуйста. Или скиньте пожалуйста готовую что бы отдача было 0. Спасибо.

    • here is a video with the settings you need and a comparison

      Thumbs Up 1
    • Вот спасибо друг.

    • Подскажите еще 2 момента,

      1. где там поменять значения что бы при перезарядке не шатало.

      2. Как убрать эффект шатания когда по тебе попадают пули.

      Спасибо.

  • hi!

    I would like to know, could you make the weapon SWING when shooting in the aiming mode as if from the hip? I showed an example in the video, how it would look in theory.

    • looks interesting, maybe in the future ill try to implement something like this

  • Will this work with realism when its updated?

    • more than likely not

      Crying 1
  • How can the uncontrollable muzzle rise during full-auto pistol shooting be eliminated?

    • tbh you really cant, the automatic pistols are a never-ending battle. for 1.1.0 i just got them to a state where theyre "playable".

  • Would it be possible to add more rotate percentage, because I was able to make a canted aim position but also felt like the percentage could be a bit more higher to rotate more, just a suggestion, I hope you continue working on this mod, it makes the game feel way better!

    Heart 1
    • thanks, sure

  • what mod do you use in the video to make the optic look like that

    like the blur

    • Amands Graphics - Settings - Weapon Depth of field/Optics Depth of field

  • UPDATE :love:

    Heart 1
  • feels pretty nice, I've only played SMGs in the last few sessions but they feel very real and nice

    Heart 1
  • What ive noticed is that the experimental Left/Right Stance Animation is pretty choppy, feels like its playing in 10fps... Other than that i am liking the pistols

    Thumbs Up 1
    • could come down to fps differences but ill give it more testing and see if i can make some improvements

      Thumbs Up 1
    • The choppyness also occurs when i am sitting at over 80fps, so its basically all the time

    • it does look and feel really choppy when toggling stances while aiming down sights, not so much when not aiming. ill see if theres any improvements i can do

    • yes while i was doing a raid like an hour ago it occured to me that i shouldve specified that it looks choppy when in ADS rather then in general. but thats exactly what i mean

      Thumbs Up 1
    • The update fixed it, great work!

  • thx to invite us to realgun shooting play. Is this mod compatible with Fontaine's FOV Fix mod?

    Heart 1
  • Hey i love this mod , its so good it actually makes it feel like a gun however i think it removes the head bobbing effect when walking and other things , just wanted to know iff they this is why and overrides it and iff it was possible to keep both, -- Head bobbing is in the game settings next to fov and i have it on highest because its immersive ,,

    Heart 1
    • thats unintentional, thanks for reporting it. ill try to figure out a fix for the next update

      Heart 1
    • Actually, could you please leave it in as an option? There is no mod to disable head bobbing for the current version of SPT.

    • of course

  • Im having an issue since installing the new version of this where my weapon is just randomly switching between left and right shoulder

    • crap give me a second LOL

      Heart 2
    • should be fixed

      Heart 1
  • I'm always watching

    Happy 2
  • is there any way to turn off the sway when ADS and strafing? that tarkov feature is very annoying lmao

    • no. i do want to do something with the sway but likely not for the next update. probably after though