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This mod boosts and tweaks all headsets in Escape from Tarkov to make them much more powerful.
- Greatly increases ambient noise reduction (quieter background sounds)
- Makes all headset audio much louder
- Boosts low, mid, and high frequencies
- Makes footsteps much more noticeable
- Slightly increases the distance at which you can hear sounds
The goal is to make headsets feel much more effective and dramatic, so you can hear important sounds (like footsteps) more easily, like it was before in SPT 3.9.
Somewhat descriptive config file is in config\ folder.
3.10 version pinned to the comment.
Not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.
For 2.0 stereo without any sound enhancements works fine
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Version 1.0.1
- shenghanzhe
- 1.4k Downloads
Final-final release.
Fixed gun sounds
Added config to overwrite distortion -
Version 1.0
- shenghanzhe
- 189 Downloads
Final release
added descriptive "config.jsonc" to "\user\mods\shwngDeepFriedHeadsets\config" folder. You can config to your liking. -
Version 0.5.0
- shenghanzhe
- 186 Downloads
shenghanzhe Author
SPT 3.10 version (possibly, not tested)
https://github.com/shengzhanzhe/shwngDeepFriedHeadsetsSPT/releases/download/v0.9.1/shwngDeepFriedHeadsets310.7z
luttga
Hello, loving the mod . Just one question, how can i reduce the volume of searching containers?
shenghanzhe Author
hi, i think it's affected by the client compressor send level so you can do this tweak:
open the mod.ts file in src\ folder with a text editor and ctrl+f to find:
p.ClientPlayerCompressorSendLevel = cfg.PlayerCompressorSendLevel;
replace the "cfg.PlayerCompressorSendLevel;" with "6;"
so it looks like:
p.ClientPlayerCompressorSendLevel = 6;
if you still find it too high try 3 or 0 but some gunshot sound effects get weirder by doing so
Jabroninextdoor
Your mod is amazing all the headsets sound different now and with some config tweaks I can make them sound good
shenghanzhe Author
That is great to hear because that was my goal with this mod that all headsets to have a different characteristic rather than from garbage to meta.
Bankshaft820
Hey, loving the mod! Is there a value I could tweak to lower the sound of my own footsteps just a bit? Thanks in advance!!
shenghanzhe Author
open the mod.ts file in src\ folder with a text editor and ctrl+f to find:
p.ClientPlayerCompressorSendLevel = cfg.PlayerCompressorSendLevel;
replace the "cfg.PlayerCompressorSendLevel;" with "6;"
so it looks like:
p.ClientPlayerCompressorSendLevel = 6;
if you still find it too high try 3 or 0 but some gunshot sound effects get weirder by doing so
Bankshaft820
Hey again. 6 sounds perfect!! Thanks so much for the reply!
hellchickens
Well, u have to add a note, that it's not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.
For 2.0 stereo without any sound enhancements - fine
shenghanzhe Author
thanks for the feedback
danut__
is there any possibility this works with 3.10?
shenghanzhe Author
pinned to the comments, not tested though
danut__
thx, gonna test and reply back
danut__
I can confirm, this version works as intended on 3.10 and I really feel the difference even with the default config. Thank you for this amazing mod and backwards compatibility, ur a legend.
shenghanzhe Author
thanks bro
PCG
is it normal that i cant hear my gun's noise like before? i mean i enjoyed the noise of the unsuppressed deagle but now its just a *tick*. its also kinda inconsistent. sometimes i hear a tick, sometimes the original noise but much quieter and sometimes a shorter version of the original noise like it was cut. the inconsistency is more noticeable with full auto guns
shenghanzhe Author
in the mods config folder (\user\mods\shwngDeepFriedHeadsets\config) there is config.jsonc. open that file and edit these values:
"CompressorGain": 1.6,
"CompressorThreshold": 1.2,
you can try lowering them to 1.0.
Also you can edit
"DryVolume": 0.7,
to around 1
if you want more gunshot volume you can decrease "CompressorThreshold" to around 0.75.
Edit:
Also you can try lowering the
"EnvCommonCompressorSendLevel": 12, and
"EnvTechnicalCompressorSendLevel": 12
to around 3
PCG
its clearer now. thanks
Tarkovnubie
Does it affect DeDistortionizer Port for 3.11?
shenghanzhe Author
They should work fine together. However, it’s best to load DeDistortionizer after this mod.
DeDistortionizer sets distortion to 0.01 for specific headsets. This mod increases distortion by 20%, so if it runs after DeDistortionizer, the value becomes 0.012 (slightly higher, but still lower than the original BSG values).
If this mod loads first (which is usually the case), DeDistortionizer will overwrite the distortion value to 0.01.
Still needs some testing though
Polarius
it's so much more crunchier now i love it
Txmo177
May i ask what exactly this mod is doing? cant remember how the headsets were way back because i had a big pause from EFT
shenghanzhe Author
This mod boosts and tweaks all headsets in Escape from Tarkov to make them much more powerful.
The goal is to make headsets feel much more effective and dramatic, so you can hear important sounds (like footsteps) more easily, like it was before in SPT 3.9
Txmo177
Thank you very much for explaining it, i will definetly download it and give it a try, what i immedietly noticed when starting my 3.11 playthrough is that the sounds got hella quiet, like uncomfortably quiet.