Deep Fried Headsets 1.0.1

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Bring back the oomph (Boosted headsets)

This mod boosts and tweaks all headsets in Escape from Tarkov to make them much more powerful.

  • Greatly increases ambient noise reduction (quieter background sounds)
  • Makes all headset audio much louder
  • Boosts low, mid, and high frequencies
  • Makes footsteps much more noticeable
  • Slightly increases the distance at which you can hear sounds

The goal is to make headsets feel much more effective and dramatic, so you can hear important sounds (like footsteps) more easily, like it was before in SPT 3.9.
Somewhat descriptive config file is in config\ folder.
3.10 version pinned to the comment.

Not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.

For 2.0 stereo without any sound enhancements works fine

  • Hello, loving the mod . Just one question, how can i reduce the volume of searching containers?

    • hi, i think it's affected by the client compressor send level so you can do this tweak:


      open the mod.ts file in src\ folder with a text editor and ctrl+f to find:


      p.ClientPlayerCompressorSendLevel = cfg.PlayerCompressorSendLevel;


      replace the "cfg.PlayerCompressorSendLevel;" with "6;"


      so it looks like:


      p.ClientPlayerCompressorSendLevel = 6;


      if you still find it too high try 3 or 0 but some gunshot sound effects get weirder by doing so

      Heart 1
  • Your mod is amazing all the headsets sound different now and with some config tweaks I can make them sound good

    Heart 1
    • That is great to hear because that was my goal with this mod that all headsets to have a different characteristic rather than from garbage to meta.

  • Hey, loving the mod! Is there a value I could tweak to lower the sound of my own footsteps just a bit? Thanks in advance!!

    • open the mod.ts file in src\ folder with a text editor and ctrl+f to find:

      p.ClientPlayerCompressorSendLevel = cfg.PlayerCompressorSendLevel;

      replace the "cfg.PlayerCompressorSendLevel;" with "6;"

      so it looks like:

      p.ClientPlayerCompressorSendLevel = 6;

      if you still find it too high try 3 or 0 but some gunshot sound effects get weirder by doing so

    • Hey again. 6 sounds perfect!! Thanks so much for the reply!

      Heart 1
  • Well, u have to add a note, that it's not usable for those who owns 5.1/7.1 headsets, sound becomes VERY awkward.

    For 2.0 stereo without any sound enhancements - fine

  • is there any possibility this works with 3.10?

    • pinned to the comments, not tested though

    • thx, gonna test and reply back

      Thumbs Up 1
    • I can confirm, this version works as intended on 3.10 and I really feel the difference even with the default config. Thank you for this amazing mod and backwards compatibility, ur a legend.

      Heart 1
    • thanks bro

  • is it normal that i cant hear my gun's noise like before? i mean i enjoyed the noise of the unsuppressed deagle but now its just a *tick*. its also kinda inconsistent. sometimes i hear a tick, sometimes the original noise but much quieter and sometimes a shorter version of the original noise like it was cut. the inconsistency is more noticeable with full auto guns

    • in the mods config folder (\user\mods\shwngDeepFriedHeadsets\config) there is config.jsonc. open that file and edit these values:

      "CompressorGain": 1.6,

      "CompressorThreshold": 1.2,
      you can try lowering them to 1.0.
      Also you can edit

      "DryVolume": 0.7,
      to around 1
      if you want more gunshot volume you can decrease "CompressorThreshold" to around 0.75.
      Edit:
      Also you can try lowering the

      "EnvCommonCompressorSendLevel": 12, and

      "EnvTechnicalCompressorSendLevel": 12
      to around 3

    • its clearer now. thanks

      Heart 1
  • Does it affect DeDistortionizer Port for 3.11?

    • They should work fine together. However, it’s best to load DeDistortionizer after this mod.

      DeDistortionizer sets distortion to 0.01 for specific headsets. This mod increases distortion by 20%, so if it runs after DeDistortionizer, the value becomes 0.012 (slightly higher, but still lower than the original BSG values).

      If this mod loads first (which is usually the case), DeDistortionizer will overwrite the distortion value to 0.01.
      Still needs some testing though

  • it's so much more crunchier now i love it :)

    Heart 1
  • May i ask what exactly this mod is doing? cant remember how the headsets were way back because i had a big pause from EFT

    • This mod boosts and tweaks all headsets in Escape from Tarkov to make them much more powerful.

      • Greatly increases ambient noise reduction (quieter background sounds)
      • Makes all headset audio much louder
      • Boosts low, mid, and high frequencies
      • Makes footsteps much more noticeable
      • Slightly increases the distance at which you can hear sounds

      The goal is to make headsets feel much more effective and dramatic, so you can hear important sounds (like footsteps) more easily, like it was before in SPT 3.9

      Heart 4 Thumbs Up 1
    • Thank you very much for explaining it, i will definetly download it and give it a try, what i immedietly noticed when starting my 3.11 playthrough is that the sounds got hella quiet, like uncomfortably quiet.

      Heart 1