50 BMG Expansion and Remaster 1.0.0

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  • So, some of the rounds will not stack over the amount that is purchased. M1, M2, M8, and M48 do not stack higher than 10. Is that intended? And if so, how can I change that? I changed my ammo stack amount to be higher so it takes up less space.

    • Look at the tarkov changes website to see the new 50 bmg ammo. It only stacks to 10 and that is normal.

    • Gotcha, is there a way to change that?

    • You can look around in the item file and change the stacking amount

  • Heya mate, was wondering, what program do you use to make new assets?

    • Well it depends on exactly what you're asking. I use ASGUI to rip thr models from the game, Blender to manipulate and position the items as needed, Adobe Substance painter to retexture the object, and Unity to process it all and make it into a game object. I use VSCodium to code.

    • what game do you take models from?

    • In this specific mod's case I just took the models from the next patch of tarkov, it's just retextures of the tarkov 50 bmg

    • and how did you extract them? when i extract the textures, the part that's hit by light has a lighter colour in render. did you experience that?

    • The only part of the textures that I used, since I completely retextured these bullets, is the normal. That's all. But yes base BSG bullets usually are baked to be lighter on top and darker on bottom. I don't like that and want to change it, tbh

  • amazing, i thought the ammo types BSG chose were very wierd... the only thing i could suggest wich i modified for myself is the amount in stock for traders because there is no point making you wait hours and hours just to stock up to fill a loadout imo.

  • CANT WAIT TO TRY EM ALL

  • YIPPE

    MORE AMMO CHOICES TO MURDER THE TARKOV COMPEITITON

  • oh fuck yeah more things to use in my blunderbuss to smite a fellow

    Heart 2
  • I just saw this mod 1 minute after release, I already know it's gonna be great :)

    Heart 1