Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Scavs seem to constantly have grenades? Are your pockets heavy with them after killing 6 scavs? This is the mod for you!
I felt like scavs had grenades on them far too consistently. From getting pelted by scavs all the time to finding them on their bodes just way too often. I decided to play around with generation values that dictate the various chances that scavs will have x amount of grenades in their inventory when they spawn and found a set I feel mimics live very well. Thanks to Valens, there's also now a config available for you to play around with these values yourself! If you want the default back, you can simply reinstall the mod using the 1.1 version and replace all files or use the default values I listed on the version tab for 1.1.
I am extremely baby to coding, but unlike others who claim this, I didn't use any AI! Huzzah! ... I just butchered Chomp's mod example for editing DB, but hey! That's what the devs made those for! As I learn and grow, I hope to expand my skillsets and bring my ideas or other edits I have to more than just the database.
I hope you enjoy the mod!
PLEASE NOTE: I am not in a position to provide support for the mod. This works on a vanilla install out of the box. Any conflicts with other mods (especially ones that alter bot loadouts), I cannot provide support and don't intend to make this work with those (I literally don't know how to do that).
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Version 1.1.0
- PhantomInTime
- 371 Downloads
- Added config (Thanks to Valens!)
- Default values for config are as follows: 30, 2, 1, 0, 0
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Version 1.0.0
- PhantomInTime
- 175 Downloads
hiddenyak
Can you explain what the change to grenade weightings actually does?
The value for field 0 goes from 13 -> 30 and the value for field 1 goes from 6 -> 2. How does this affect a scav's chance to have grenades?
PhantomInTime Author
So each key in the key -> value pairing refers to the weighted chance of having that amount of grenades in their inventory when they spawn. So the 30 for "0" just weighs it extremely heavily in the direction that scavs will have no grenades on them at spawn. 2 in "1" gives a very slight chance that they'll have 1 grenade in their inventory and then 1 in "2" refers to the absolutely lowest chance they'll have 2 grenades in their inventory. "3" - "5" are all 0's as I personally have never seen any scavs have more than 2 grenades on them in my hundreds of hours in PvE.
Kinda stream of consciousness reply. Let me know if that makes sense.
hiddenyak
Thank you sir this has been very informative.
RogueTech67
So this mod simply reduces the number of grenades that the game Scavs have on them? If so, since there is no config, by what percentage did you reduce them? Thanks
PhantomInTime Author
More it adjusts the weighted chance of how many they'll have on them. The reply to the comment after this one explains it in more detail.
Valens actually contributed a config integration which will come in an update a bit later so you'll be able to play around with these values yourself! I am a big fan of letting people make their own choices with these things.
Edit: Oh, I apologize, missed the last part. Base SPT uses the following values
I use these values instead