UH-EX: Explosive Ammo 1.3.0

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Adds a highly explosive round for every caliber and puts the boom back in boomstick!

UH-EX creates one new explosive (“micro-grenade”) cartridge for every gun! This is a lightweight mod that simply makes an explosive clone of each round (one per caliber). It does not replace or touch the vanilla ammo. You will find it available for sale from Mechanic and on the Flea Market. Loot pools are disabled by default so you shouldn't have any bots spawning with it. However, if you want some chaos you can simply edit the mod.js file to allow the bots to have some fun too. You can also tweak the stats of the rounds inside the mod.js file as well. If you have a weaker computer, you may want to turn down the amount of fragments. You could also adjust the price if you feel it is either too expensive or too cheap.


Installation:

Simply unzip and drag into your SPT folder to install. It uses the standard file path of user-mods-"mod name".


Credits:

This mod is inspired by the BiggerBang mod by zThunderBags that is no longer kept up to date. I always enjoyed having an explosive option, so I decided to make one.


Feel free to tweak/edit/upload or do whatever you want with this mod. Have fun.

Author: UHSpartan

License: MIT

  • Can you make each ammo type configurable? I think it's dumb that a 9x18 round and a .338 lapua have the same stats.

    • I've made a version of the mod that adds a configurable ammo file, if you want I can send it to you.

  • will the ammo spawn in the regular loot pools? like, will i find this ammo in the world? or only pruchased?

    • Not at the moment but it is something I can add in an update if its wanted.

    • i think it would make for interesting balance if its not too much extra work for you. this and the meta ammo. only use the ammo if found in raid. thanks for a fun mod!

  • This is a cool mod, but i have a problem. I can't edit the mod.js file. The file type is "Javascript" and it gives me a syntax error whenever I try to open it. How do i open the mod settings in notepad? I really want to edit the fragment count.

    • A few options:


      1. Right click on the file and open in notepad using either Open With or Edit in Notepad options.


      2. Open notepad and load mod.js using File - Open


      3. Download a code editor like Microsoft Visual Code.


      Unless you have a code editor or set a default for javascript files you won't be able to open them with double left click like you can do with many more common files.

      Happy 1
    • Thank you! The second one worked. I thought I knew my way around my PC lol.

  • Nice mod! But I can't use the ammo when I try to use it on revolvers, I don't know if I doing something wrong or it's a bug

    • Might be a bug. I haven't tried it with a revolver and will give it a shot to see if I have the same issue. Does it work for your other guns? I've even tried it with the Blicky and it works.

    • It work with other guns with no problem, only revolver can't use it, the ammo seems to link with the cylinder but not the gun , so it can't be loaded

    • Version 1.3 is up and it now works with revolvers.

      Heart 1
  • As a fellow bigger bang enjoyer, awesome work!

  • Great mod. Worked perfectly for me on 3.11. Just pointing out the included README.md shows the cost to be (₽10,000), but it was actually only (₽1,000) as in the mod.js config (const PRICE_RUB = 1000;) which seems pretty fair. Also it was easy to change the damage values to my liking in the config, along with adding the bots to have the ammo as well (const BOTS_CAN_USE_EX = false; ). Well done author!

    • Thanks for pointing that out. I forgot to update the price value in the README after I decided that 1,000 was more fair. I will take care of that if I ever need to update the mod.

    • Loving the mod!

  • Can you make the mod so that every ammo in the game gets new type ammo "meta" (that allows to penetrate 5th or 6th class of armor)?

  • This is too much power for a single bullet can pack, makes my game twitched every time i fire it, it is that powerful.

    • Try lowering the explosive fragments count in the mod.js file. You can simply open the file in Notepad if you aren't familiar with code editors.


      These lines here:

      p.FragmentsCount = 20; Try 5 here

      p.MinFragmentsCount = 25; 2 here
      p.MaxFragmentsCount = 60; 5 here


      Lowering those frag counts should help your PC handle it better.

    • will this effect the damage? or just the visual?

    • It effects on fragments count, so, you have lower chance to randomly kill someone out of explosion area, including you

  • What did I do wrong? I have only 12,7x108 and 30x29 ammo and nothing else. Did it need any quest or something? Mechanic LL4

    • Well, some restarts and changing loading order fixes the problem.