Tarkov Rare Collectibles 1.0.3

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Make Loot Valuable Again! Adds 12 highly valuable and extremely rare collectible items.

Tarkov Rare Collectibles

Do you remember the feeling of finding your first GPU? Do you still remember the excitement of discovering your first LEDX? Don't you feel that looting in Tarkov nowadays has become a lot more boring? Only marked keys, Lab key cards, and maybe LEDX still give you enough adrenaline. This mod aims to fix that.

Inspired by other extraction shooters like Arena Breakout: Infinite and Delta Force, Tarkov Rare Collectibles is a mod that adds rare collectible items to Escape from Tarkov. These items are highly valuable and extremely rare, often worth over 1 million rubles. Once you find them, you can sell them for a fortune or collect them in your Hall of Fame.



Installation

1. Extract user/ folder to SPT root directory


TODO (Once I figure out how to)

1. Add Loose Loot Spawns (Power Cell/Deer Skull will be Loose Loot only probably)

2. Add New Items (If I find any model that fit this mod's goal)



Adjust Static Loot Spawn Modifier

1. Open user/mods/yellowdoge-tarkovrarecollectibles/config/config.json

2. Adjust "staticLootMultiplier", value must be a number, or it will break the code

3. The base spawn rates can be found below. Final spawn rate is calculated as "defaultSpawnRate" x "staticLootMultiplier".

4. If "staticLootMultiplier" is too high, the final spawn rate will be capped at 25%; if "staticLootMultiplier" is too low, the item will not spawn



Items and Spawn (Only in Containers)

All Items should be FIR only. Let me know if you obtained any of them through other means(quest/cultist circle/etc.)

- 20-Carat Diamond: Most Maps (excluding Lighthouse/GroundZero/Woods) - Only found in Safes
0.004% ~ 0.05% spawn chance in Safe
Highest chance in TerraGroup storage room Safe and Labs Safe
- 999.9 Gold Bar: All Maps - Only found in Safes
0.1% ~ 1% spawn chance in normal Safe
Highest chance in TerraGroup storage room Safe (5%)
- Gold Clock: All Maps - SportBag/Tools/GroundCache/Suitcase
0.005% ~ 0.5% spawn chance depending on the container
Higher chance on Lighthouse/Shoreline/GroundZero/Streets
- Gold Statue: All Maps - Drawer/SportBag/GroundCache/Suitcase
0.005% ~ 0.5% spawn chance depending on the container
Higher chance on Customs/Interchange/Labs/Reserve/Woods
- Pack of Weed: All Maps - Jacket/Medbag/GroundCache/DeadSCAV
0.1% ~ 1% spawn chance depending on the container
Higher chance on Customs/Lighthouse/Streets

- Mona Lisa Replica: Customs/Interchange/GroundZero/Streets - SportBag/GroundCache/DeadSCAV/Suitcase
0.02% ~ 0.08% spawn chance depending on the container
Higher chance in Plastic Suitcase
- Antique Flintlock Replica: Lighthouse/Shoreline/Streets/Woods - SportBag/WeaponCrate
0.01% ~ 0.05% spawn chance depending on the container
Higher chance in WeaponCrate
- Military Recon Drone: Interchange/Labs/Lighthouse/Reserve - WeaponCrate
0.04% ~ 0.08% spawn chance depending on the map
Highest chance on Labs
- Military Missile: Customs/Reserve/Shoreline/Woods - WeaponCrate
0.04% ~ 0.08% spawn chance depending on the map
Highest chance on Reserve

- Premium Champagne: GroundZero - SportBag/DeadSCAV/Suitcase
0.05% ~ 1% spawn chance depending on the container
Highest chance in Plastic Suitcase and Dead Civilian
- TerraGroup Labs Emergency Power Cell: Labs - SportBag/WeaponCrate/Suitcase
0.05% ~ 0.5% spawn chance depending on the container
Highest chance in Plastic Suitcase
- Golden Deer Skull: Does Not Spawn Yet


Note: You can technically modify the spawn rates yourself in db/Items/StaticLootData.json following the staticLootTemplate.json, but no support is given for any modifications you make. DO THIS AT YOUR OWN RISK!


Credits

Models are taken from https://sketchfab.com/; individual credits are found in the README.md

  • Version 1.0.3

    - Increased spawn rate for most items except Diamond

    - added static spawn for Power Cell in Labs, Deer Skull still does not spawn (it's planned to spawn in marked rooms)

    - added a config file to allow adjusting the spawn modifier for the items
    - There will not be any more updates until I add more items or loose loot spawns


    **HIGHLY RECOMMENDED TO UPDATE TO THIS VERSION**

  • Version 1.0.2

    - Updated Gold Items' color to be darker and less "Yellow"

    - Slightly tuned the static spawn

  • Version 1.0.1

    Update the download link to be a direct download.

  • Version 1.0.0

  • can you make the golden lion, the vase and others rare aswell? modify their background colors and their spawn chances within the mod. that would be super cool too! or maybe remodel them to the arena breakout golden lion and vases.

    • this mod actually made me really happy btw. Thank you for this!

    • - Making existing stuff rare / changing their price can potentially make existing quest/barter way too hard, so I didn't change that.
      - I don't know how to extract models from other games; I only do coding.

  • Will you add more items in the future?

  • Thank you so much for this! And also thank you for making them "displayable" on the HoF shelves.

  • Love seeing more collectibles / rare loot. Only thing that bugs me is the 'gold' color - looks more like yellow spray paint (like fake / knockoff stuff) than a real gold texture.

    • What do you recommend? Do you think they should be darker? It's pretty hard to deal with this since I'm not a 3D artist and tarkov uses a different shader than the standard metallic setup, which is what all the models I found uses.

    • It depends on the alloy / purity but yeah - darker and slightly more orange, I think!

    • agree with this. darker and tint of orange, but not so much that it becomes bronze.

      Thumbs Up 1
    • Changed the color slightly to be darker.

      Also they do not look the same in-game vs in unity, that's probably why the original version was so yellow.

  • It doesn't seem to be a very good download link, in my opinion it would be more convenient to download from here https://github.com/TheYellowDo…ge-TarkovRareCollectibles