Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Tarkov Mod Manager
Manage and configure your mods in one place
Features:
Config Editor
Edit the config files without the pain of looking through .json files and following the syntax
Dependency Checker
Check if mods depend on other mods automatically using the checker, it will highlight which mods requires which and if they are installed or not
Mod Tagging
A way of giving different mods genres/tags in order to sort between them, example: API, Weapon, Gameplay
Installation
This mod manager uses the default mod folder and an additional folder called mods-disabled.
On first start you will be asked for 3 folder/file locations:
1. SPT-AKI location, this will be the folder where the tarkov installation is stored
2. SPT-AKI Launcher location, the location of the launcher.exe file within the SPT-AKI directory
3. SPT-AKI Server Location, the location of the server.exe file within the same directory
A file called config.json will then be created to store all of the data, this file also contains the mod-list which is automatically gathered based on the installed mods
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Version 1.0.52
- Skimmd
- 9.3k Downloads
Dependency checker no longer stops you from being able to start the game
I think I broke the profile editor because I had to use a test build, mostly because I'm an idiot who didn't back anything up
Life it pretty busy right now for me so lack of updates is mostly due to that, might see if I can fix the horrific mess I left myself in future though.
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Version 1.0.51 (Experimental)
- Skimmd
- 1.4k Downloads
Nothing has been added, this release is purely experimental
New version includes the ability to open a profile .json file in order to edit what's in it, this is cool to be able to quickly edit the levels and experience.
I might continue to work on this but I'm not completely sure if it would be a priority or not.
This release might allow editing of other game json files in a semi-readable fashion
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Version 1.0.5
- Skimmd
- 961 Downloads
Categories for mods implemented
This includes a feature to search and filter mods by author, name and or mod category (requires correct capitalisation right now for search)
Version is now shown in the info panel
Settings panel
Allows changing the SPT-AKI, LAUNCHER and SERVER directories
Fixes
Mod not being enabled when first added
More file and error checking
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Version 1.0.4
- Skimmd
- 318 Downloads
Spent a good amount of time testing as many mods as possible with the config editor.
99% of data types can be edited now, including arrays.
Dependency checker actually works as well...
Couple nice QOL improvements too.
Cant really think of any more features so ask for them and I'll see if I can include them at some point
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Version 1.0.3
- Skimmd
- 183 Downloads
Pretty much redesigned the entirety of the config editor, turns out I was massively overcomplicating it.
Config editor now
-Correctly shows the entire json tree
-Spaces and titles nodes correctly depending on the type of object
Dependency checker also got a massive re-vamp, it now
-Shows when a dependency is disabled, missing or enabled in two lists
Config fixer was implemented as a way to fix the modlist if a folder is ever moved from the location set
Stability has also improved again hopefully.
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Version 1.0.2
- Skimmd
- 89 Downloads
Bug fixes should be plentiful.
-Config editor now allows for numbers and text to be edited, since these are loaded dynamically I can't dictate the values associated with them.
-Warnings when mod cannot be found
-Stability improvements (hopefully)
== Config.Json in root of the mod manager may need to be deleted with this update ==
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Version 1.0.1
- Skimmd
- 148 Downloads
New version includes:
-Dependency checker
-Install multiple files
-Toggle all buttons
-Fixes
NazZaR
Would be great if MM would be able to check for mods updates
QuietViking
I love this mod, especially the config editor but It wont launch game because of a dependency issue. When I look at the dependencies all the ones on the list are enabled. I figured out that it is "KMC-Gear" causing the issue but I have "KMC-Core" installed so I'm not sure what the problem is.
Stev0esque
So I'm getting an issue telling me that some dependencies are missing but when I check the dependencies the two that require them (KMC weapons and KMC gear) say they are enabled (I do have KMC core too) and no other mods have no dependencies.
my list has:
Carl-QHB [Honey badger mod]
KMC-Core
KMC-Gear
KMC-Weapons
LM4-AWM [AWM weapon mod by Mira]
MakesSense
Mira-M16A4
Mira-MP5KPDW
SamSWAT-FAMAS
SamSWAT-L85A2
SamSWAT-M1014
SamSWAT-SCARH
SamSWAT-SUSAT
zFin-HardcoreMode
aMira-Coremod
edit: I have narrowed it down to KMC-Weapons, but this gave me no problems when I was using the old mod manager.
mandaloin
The latest release does not seem to work for me. I keep getting the following errrors:
System.NullReferenceException: Object reference not set to an instance of an object.
at SPT_AKI_MM.MainForm.button1_Click(Object sender, EventArgs e) in C:\Users\jimmy\source\repos\Tarkov-MM\Tarkov-MM\MainForm.cs:line 198
The specific line varies by what I try to do, but the program seems to be needing something on your, the dev's, computer, not mine.
scaveg
You should add more supported archive extensions because right now if I'm not mistaken, its only .zip that's supported, but some mods, for example, the KMC mods use .7z and it's a little nuisance to rename the archives for them to show up in the file explorer.
Gaden Kerensky
What are the install instructions with this?
Skimmd Author
When you first open it it'll ask for 3 things.
-SPT-AKI Base install location, which is the folder where you installed it
-Launcher location, so the Launcher.exe in the base directory(or custom one)
-Server location, which is the Server.exe
Other than that nothing is needed
Gaden Kerensky
Right.
Zierry
Good idea bro. Keep working on this!
s1nk0
Please provide source code on github. Thank you.
s1nk0
You can't. I was asking Skimmd to upload it.
s1nk0
It's ok lol. We posted at around the same time it seems like haha.
SPT Team
Hello, i suggest you to not let users rename mods
That will most likely ends up users messing with mods, as some mods needs their folder name to not be changed
Skimmd Author
I've removed that ability, I forgot I made it change location as well as the name itself