Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
-
Version 1.10.1H1
- GhostFenixx
- 42k Downloads
SVM 1.10.1 FOR SPT 3.10.0-3.10.5
[H1] 14.01.25 18:35 GMT+2
I need to take a break...At least previous release issues are no more, i hope
Added:
Stamina Expansion
Streamer case in CSM section
Cultist circle fields in hideout section
Partisan on Customs.
Cultists bosses event.
Field to enable event quests (non season ones)
Removal of Halloween's AI ceasefire
AI Hostility (little) expansion ( if only you knew how much time i wasted fixing it for new version)
Changed:
IIC (and price changer) now supports blank spaces, `#` and `//` comments - request by SGZ-Creations.
AI converted has new field to accomodate the fact factory has own override for it.
Quest Redeem time being split between editions. - reported by sgtlaggy
Partisan can be forced without it's trigger.
Adjusted Hideout Stash sizes (To accomodate live changes, 28>30, 38>40, 48>50)
Additional checkers for quest rewards (to avoid NaNs)
Limits to numerous fields.
PMC Ratio switched to blue - I really tried, but i couldn't make it be 100% one type of AI spawn, i don't know what scenario causes such behavior, it still does take an effect, including Scav to PMC conversion.
[H1] Default SVM values changed to reflect SPT properly. (Bosses chances, Aidrops chances)
Fixes:
Infinite keys fix
Fix for newly made scav and his stats (When SCAV dies - he doesn't retain changed pockets/health/stats if killed)
Fix for quest types (once again) - pointed by SGZ-Creations
Fixes pointed by sgtlaggy - thanks to him btw - Fixes for Hideout, weight and examine 'if' statements
Clothes unlock now includes removing requirements for achievements (only affects Adik for now) - requested by Kikere
Seasonal quests weren't appearing with events enabled.
Scav Quests - fixed reputational default value - thanks to Slothgang for spotting it.
Loose Loot - Customs were set to a Streets value - whoops, thanks to Vinnie.
[H1] Player SCAV - no longer affected by Safe-Exit and Softcore, also gear is saved properly after leaving raid.
[H1] Hideout > Bitcoin time - had wrong maximum in UIRemoved:
MIA at the end of the raid - got deprecated in 3.10, i missed that, thanks CrocodileJonesy
NEW PRESETS ARE HIGHLY RECOMMENDED, albeit not strictly mandatory, just be sure to adjust to new fields and fix repeatable quest field if that section is used. -
Version 1.10.0H4
- GhostFenixx
- 53k Downloads
SVM 1.10.0 FOR SPT 3.10.0[H1] 27.11 21:35 GMT+2
[H2] 28.11 16:25 GMT+2
[H3] 29.11 8:14 GMT+2
[H4] 01.12 9:39 GMT+2
Reminds me of 1.8.0 release at this point, sorry guys, it went very undercooked, a lot of changes through a lot of time, with multiple reiterations over.Added:
Repeatable quests - now contains fields related to scaled reward
Additional switchers
Popup confirmation for re-saving a preset within same name
New fields in Custom section
New event - Tagilla follows Killa in interchange.
Partisan in Bots section.
Jaeger and Ref can be unlocked by default.
New lines for weirdos to read when server initializes.
Chinese Localization by Volcano.
GitHub integration
Individual Item Changer expansion
Stats to Scavs
Events related to zombies
Misc fields in flea and items
[H4] Bottom right corner now contains hotfix number, because now there's too many.
Removed:
Standing per kills - they were outdated for ages, maybe i'll rework them someday
[H1] Safe exit - Currently no easy solution found to recreate it. maybe in future?[H3] It's backChanged:
Default adjustments to match default 3.10 SPT.
Airdrops were rewritten to accommodate 3.10 changes.
FleaMarket>Price range got recolored to yellow to accommodate new tooltip adjusted to it.
SVM's code was revamped pretty heavy(400 lines less), waves and misc stuff were taken out of code space to separate .json files.
Scav Pockets ID will be changed to accommodate Mongo ID enforcement. My fault they weren't already tbh.
Patched HideSpecialIcon plugin to work under new EFT clients.
Changes to `Remove Assort` options, instead of removing them - it would set them to 0
To avoid issues with modded traders.
CSM>Custom pockets were changed to reduce causes of `nulled` pockets and straight-up the way to turn pockets back if custom option is not present.
Signal pistol to pockets - Added TUE pockets to be affected by that option as well - thanks to DiZek.[H2] Softcore now disables insurance to avoid item duplicationDeprecated since reverted old solution[H2] Switched Repeatable Quests - Types place and size to accomodate locales properly
[H2] Default Types state for Repeatable Quests - Types.Fixes:
Ground Zero fields.
Health markup was applying too little values in backend.[H1] HideSpecialIcon throwing warning, remove it from bepinex/plugins and get a new one from Greed.
[H1] PMC Disable low level gear
[H1] Insurance Enabler name mistmatch
[H1] Chances for names name mismatch
[H1] Events > All bosses on resort.
[H1] Safe exit - reworked to utilise different approach.
[H2] Hideout Production and Scav cases - path mismatch.[H3] Quest scaled rewards not working - numerous issues
[H3] Infinite keycards not working - wrong IF statement
[H3] Missing UA locale related to Repeatable Quests > Types[H3] Zombies are back[H4] Killa With Tagilla event
[H4] Zombies,this time for sure.Still nope, none in Factory and Ground Zero.
[H4] BTR stash size numbers names.
[H4] Added missing tooltip for PMC Stats.
NEW PRESETS ARE MANDATORY - FROM SCRATCH - A lot of fields were renamed and new enablers were added.
This release is quite huge in terms of backend - i won't sugarcoat it - expect bugs. I really foreshadowed it with this one
[H1-H2] Same presets should be fine. no drastic changes here.
[H3] Sadly an issue here - Repeatable Quest Types - If you use that section, select any field (preferably last ones) to have it function properly. Default Greed value were wrong since initial release, sorry about that.
[H4] BTR Stash size - will require to load-save preset to fix it. -
Version 1.9.1
- GhostFenixx
- 108k Downloads
SVM 1.9.1 FOR SPT 3.9.0-3
HOTFIX [H1]- 7:40PM 24.07.2024 GMT+2HOTFIX [H2] - 1:25PM 27.10.2024 GMT+2
[H2] Quite late to release a hotfix, but i think a lot of people download the mod recently to disable events.QoL and fixes, trying to catch up with SPT ;-;
Added:
TUE Stash and Gamma
New section enablers for Currency, Cases and Secure cases.
Reworked:
Currency section was reworked: GP Coin was added but BSG currency design was removed due to fact I cannot scale with coins.
Holiday events and snow were reworked and now posses mostly full functionality that SPT has to offer.
(Forgot to add this in Greed changelog) Bosses on Reserve were changed - now Tagilla is there by default and there is optional field to add bosses from Streets.
Fixed:
Russian locale has misaligned fleamarket field
SCAV regenerate even if you did a PMC run
SCAV section tooltips were in code but not binded to fields
[H1] Currency Enabler wasn't saving properly
[H1] Missing Ukrainian tooltips in Events
[H2] Typo in the name of Kolontay for Ground Zero,
[H2] Missing Ground Zero airdrop chance
[H2] Missing 'Disable events'[H2] Healing Values applied properly
NEW PRESETS ARE RECOMMENDED, AT LEAST RELOAD AND SAVE YOUR EXISTING ONES AND CHECK THROUGH FIELDS, SPECIFICALLY - EVENTS, CSM, ITEMS. -
Version 1.9.0
- GhostFenixx
- 18k Downloads
SVM 1.9.0 FOR SPT 3.9.0-2
I think I never had so much attention to my mod than this release, have fun lads!
Added:
Bosses on Health Resort event, (including an option field to include guards, if you have a death wish)
will not add the quest however, IIRC it should be in SPT by default already
Skier/Peacekeeper squad chances (Event).
New fields to insurance section.
New fields to accommodate new version of EFT - Additions to Ground Zero.
Ukrainian and Korean localizations to UI - by celebrutu and 루퍼, 고라니.
Reworked:
Internal naming and functionality to work with new version of SPT.
AI PMC margin was split into two fields.
Insurance price multipliers were expanded to contain the field per trader levels.
Reverted the functionality on flea option for selling items with 'Found in raid' tag, instead of removing that option - it does the opposite.
Fixed:
SCAV pockets/health to not reroll scav on extract.
Cases disappearance.
UI fixes related to presets.
Pockets compatibility with UI Fixes.
PMC names and karma weren't pointing to all possible places.
Removed:
Cultists everywhere - AI issues.
AI Debug - deprecated functionality.
Durability setting in pre-raid - doesn't exist anymore.
NEW PRESETS ARE MANDATORY -
Version 1.8.3
- GhostFenixx
- 40k Downloads
SVM 1.8.3 FOR SPT 3.8.1-3
2 steps forward, one step back. This is mostly a fix rather update.
Follow comment section if you're curious about google blockAdded:
Clarity for sub-sections
Reworked:
Turned Quests 'Misc' and 'Ammo Stack' into subsections with switchers - one is user request and second is a mandatory action for profile-editing field.
Recolored Quests 'Misc' and Raiders everywhere' due to causing issues. Added a tooltip to 'Raiders everywhere'
Reverted half of functionality from new repeatable quests feature, they cause fatal problems I cannot deal with yet - now the options will only affect already replaced quests, but not newly generated ones.
Increased storage time cap to 720 hours.
Limited Reward Spread for repeatable quests to 0-2, because otherwise people would have negatives in rewards.Fixed:
Header of UI having a wrong font
SCAV Pockets and health are now being saved both when you die and extract,again- The solution is not pretty tho.Still broken, but now it's worse, check pinned comment
Insurance storage time were non-functional due to internal change, fixed.
PMC stats wasn't being able to change on it's own without other similar sections were enabled, fixed.
NEW PRESETS ARE RECOMMENDED, Or at least just load-save your current one and be sure to enable ammo stacks if you were using them. -
Version 1.8.2
- GhostFenixx
- 22k Downloads
SVM 1.8.2 FOR SPT 3.8.1-3
40 releases, 500k downloads, wooo! I'd better not fuck up this release.Added:
Remove timer for new quests - those 24hours blocks are no more
Drastically increase trader stock quantity - experimental non-balanced feature to forget about stock amounts
Allow to sell items with no 'found in raid' tag - self explanatory
New PMC names that represent EmuRC and Fika Communities.
Disable Fence's for coop extracts - By a user request (hf Leaves)
Remove reputation penalty for quests reroll
Multiplier of a cost to reroll a quest
Reworked:
Header of UI, the icons are placeholders for now, I may edit them properly later.
Scaled the window size and made it able to move the window via grabbing on any non-control spot.
Loader.json is now being a part of archive by default instead of being generated - user request (MO compat)
Fixed:
Heat Factor and Glukhar on Labs are back in UI - I am blind, what can I say.
Hideout values have an additional digit to be used.
Proper values and limits for Fleamarket
Fixes related to altered Scav Health and Pockets when you extract from the raid,
was only functional when you die
English and Russian typos, UI scaling for certain texts.
NEW PRESETS ARE HIGHLY RECOMMENDED - due to fact Fleamarket and PMC names were changed and new features got released.
Sadly the release got rushed due to fact I've got blackouts - Therefore I did not include custom presets, you've got to wait for lads to upload them on their pages.
Otherwise - hmu in DMs/Discord/Comments to include your link on this page. -
Version 1.8.1
- GhostFenixx
- 71k Downloads
SVM 1.8.1 FOR SPT 3.8.0
This one is a hell of a ride as well with 'happy accidents'
Added:
Additional limiters to 'Inventory and items', 'Hideout' and 'Traders' - Should avoid people setting values too high so they won't stuck in server loading.
Keys section got a new field, 'Keys Usage threshold'.
Reworked:
Section enablers are more visually clearer and functional.
Fixed:Removed unused elements in the class
'Remove FIR requirements for quests' field
'All containers' field
'Killa' was missing in Bots section.
Regeneration values minimum values were changed from 0.01 to 0.
-
Version 1.8.0H4
- GhostFenixx
- 20k Downloads
SVM 1.8.0 For SPT-AKI 3.8.0
[H1 02.04 4:37 GMT-0][H2 02.04. 22:15 GMT-0]
[H3 03.04 22:05 GMT-0][H4 04.04. 1:51 GMT-0][H4 Reupload 04.04. 3:07 GMT-0] Forgot to include newer .exSince the website is fully functional, it's time to list all the changes.
Added:
F.A.Q Section.
Inventory and items - Flare pistol into special slotsHideout section - Stash size
Traders - Quest assort, Removal of barter and currency assorts, Trader assort price multiplier.
Loot > Airdrop - got a field to adjust amount of gear (armors, rigs)
Raid Settings - Add a level restrictions to Ground Zero(Yes, you read it right, AKI doesn't have a restriction for it by default) Snow, disable current events.
Case Space Manager - Waist Pouch and Dev case.
CSM> Custom Pockets -'Hide Special Icon' Plugin - allows to disable the visibility of inventories of cases that is inserted into Special slots, Made by Nexus4880 exclusively for SVM.
User Presets made by Yansen and Puppy.
Reworked:
The Executable, aka GFVE was remade from scratch on .Net 6 with a new name called `Greed`.
Completely reworked the system how presets are being stored, applied and manipulated within
Reworked the system to enable sections, they are now outside of fields inside tab items.
Licensing, Visuals, Disclaimer of not owning materials, new font, text all over the place.
A lot of relocations of certain fields.
Currency stack field in 'Inventory and items' got expanded for more customizability of currencies.
Infinite keys got expanded for an own sub group.
Hideout section - a lot fields have been changed to be multipliers, `Remove Constructions requirements` got separated in 3 options for variety.
Stock time was reduced to affect only Fence and was located to Fence settings however both minimum and maximum now.
Insurance and repair sections were merged into one and it is called 'Traders Services' + Clothing settings went there as well.
Clothing got expanded into multiple options - user request.
PMC Section - Bear Names and Usec names were merged for convenience.
Numerous fields got reworked to support 3.8.0
Removed:
Raid Settings - AI Amount multipliers settings
Repeatable quests - Levels, Experience, Roubles, Items, Reputation.
Bots - Spawn per zones and Limits per locations
PMC Section - Add all keys, Add all containers
Fixed:
I will not list the whole list in terms of test release (Which also had 10 reuploads in total, yeah, you haven't seen worst yet)
Therefore I'll just list uncovered and solved so far:[H1] Fixes related to app crash on saving empty fields,
[H1] 6.8 not being added to ammo stacks,
[H1] missing goons in boss spawn chance section,
[H1] tooltips related to trader assort and selling.
[H1] also removed some old loggers
[H2] Fixed Insurance storage time sharing same number as fence stock size
[H2] Fixed removal of FIR requirements in tags (untested tho)
[H2] Fixed misalignment in traders section.
[H3] Fixed Waist Pouch and Dev container taking no effect
[H3] Band-Aided Some inconsistency while reloading/saving presets.
[H3] Added some limits for fields related to hours to mitigate some user errors, plus some other fixes that could remove hanging in server terminal - RELOAD/SAVE YOUR PRESETS JUST IN CASE.
[H3] Fixed typo related to skills
[H3] Fixed Prapor/Therapist insurance values being backwards CHECK YOUR CHANGES HERE AS WELL IF YOU USE TRADER SERVICES.
[H3] Added Yansen's custom preset
[H4] Fixed Bots Armor/Weapon Durability, might require your attention to adjust numbers properly
[H4] Boss Weapon Durability minimum and maximum can be adjustable now.
[H4] Fixed `None` to `NoBots` in AI Amount selection. (I bet Chomp is disappointed at me on this one)
[H4] Fixed Default `MIA At the end of the raid` to be true, including default user presets that come with SVM.
[H4] Fixed `Load last preset`
[H4] Added a text changer if save/load was successful.
Known Issues: Might as well call it TODO list.
Missed tooltips,
Missing limits for fields,
Typos in both localizations,
Trader quest assort can cause a server exception, due to trader mods
Application errors on startup - If you happen to have it, i'd rather recommend you to contact me in discord and include your Event Viewer logs.
TO CHECK: Quest FIR requirements.
Planned for next version:
Attempting to return some fields in one way or another.
More advanced way to adjust AI, manipulating minimum/maximum of AI via multipliers per map.
As usual, more tooltips, proper text, a lot of stuff needs to be added in F.A.Q.
Thanks for everyone contributed within early access release.
Lacyway, DeadLeaves, Hallow, AtonicX, Yansen, Puppy, Flowless, Mephyr, TheSparta(As usual), Guidot. (Sorry if I missed someone)
And thanks to many of you who reported listed issues so far.
Have fun. -
Version 1.7.2
- GhostFenixx
- 80k Downloads
1.7.2 [19.11.23 20:00 GMT] FOR AKI 3.7.0-3.7.3
1.7.2H1[01.12.23 2:45 GMT] FOR AKI 3.7.0-3.7.3
WARNING, OLD UIJust a little one, nothing to look at >_>
Added:Added user Submitted preset: Yansen's Personal Overhaul by well... Yansen.
Also updated Oraceon's and Vampucio's Preset to latest one uploaded on their links.
Fair and Balanced Preset for SVM
FAIR PRESET WITH BIGGER STASHFixed:
Individual item property changer field checker
Default sizes of Keycard holder and Injector (Also updated those values in SVM Default, Yansen preset and in my one as well)
Size of preset field on English localization
[H1] Fixed PMC Hostility chance pointing to null - whoops, thanks to Lasko for pointing out.
-
Version 1.7.1
- GhostFenixx
- 13k Downloads
1.7.1 [03.11.23 14:00 GMT] FOR AKI 3.7.0-3.7.1
1.7.1H1 [03.11.23 15:12 GMT] FOR AKI 3.7.0-3.7.1
[H1] Minor UI hotfix for custom fields, feel free to ignore if you are accustomed how it worksThat's quite the ride with fixes.
NEW PRESETS ARE RECOMMENDED, but not mandatory, you can just save-load yours and adjust new fields to your likings.Added:
New field in Raids section - Wave multiplier - this was in plans for ages, allows you to edit AI amount multiplier in Pre-raid options
New field in Player section - Character XP per action - currently it's not much, but it allows to edit amount of XP given per PMC and SCAV, and their Headshot bonus, I plan to add at least 4 more fields to this box in the next update.
Added Streets coop extract into extractions settings - that was missed in 3.7.0
Added Oraceon's Preset into main once again, for all the info you can check here:
Fair and Balanced Preset for SVM
Added User Vampucio's submitted preset.
UPD: He has own page with that preset now, probably updated as well, check it out
FAIR PRESET WITH BIGGER STASH
Reworked:Resized preset name field - Come on Oraceon, couldn't you make it a little bit smaller?Turns out I only did that on Russian Localization, smh.
Checks for Quotes and commas in GFVE - there was a check before, but it did quite the opposite as it does right now, I removed it and forgot to add an alternative, one of biggest causes of issues on the previous update
Moved Post-Raid XP multipliers from Raids section to Player section - because it's more XP related than raid really.
Ammo stacks backend were rewritten - it is more comprehensible and generally less junk, so if any Modder wants to include their ammo - I'll be happy to provide.Daily/Weekly/Scav Elimination quests now include more fields, that is separated by a range of levels, to accomodate with that - New fields with Minimum/Maximum required kill for each quest type.
Refreshed and rewrote Event `All bosses in Customs` by user 'At0m1cDust', It will mostly follow `Bosses & Rogues Wander` spawn points.
https://escapefromtarkov.fando…ogues_Wander_(3_July_2023)
Fixed:AI to PMC Converter: Sniper scavs were defined differently. Fixed
`Cultists everywhere` were bugged due to case sensitivity. Fixed
Russian locale got one of options (`OP Armor repair`) dislocated in GFVE, ending up unable to access. Fixed
Fixed the wrong boolean value in `Disable random placement of containers` in loot section
Fixed visual field related to USEC/BEAR ratio
Fixed and added compare checks for Airdrops and Quests values
Added missing Russian translation of changelog
Updated Quests fields to be on par with default AKI, that was partially missed in 1.7.0
Lack of notes in my Preset - I swear they were there.
[H1] Custom field check was pointing to wrong localization message, fixed.
1.7.0 was quite lively update, thanks for everyone reporting issues, hopefully this one will be less messy.
GhostFenixx Author
800k downloads.
Damn.
GhostFenixx Author
1.10.1 THREAD GOES HERE
You know the drill, reports, feedback, under this post.
people still would not reply under this post when being told and create own commens, smh, i give up.
Bitcoin being locked to 40 minutes in UI - Reported and fixed, await hotfix.
Checking SCAV's issues. - Done, Softcore/Safe Exit will not affect SCAVs, and loot will properly be saved after end of raid. I swear, this is the last time i fucking touched that section
Speaking of repeatable quests - i'm unsure, i couldn't reproduce it on new version, but i do have 2 reports related to quest details. - Found the cause, Not a bug, when solely Exploration/Elimination types selected - the amount of quests are reaching their limits due to hitting all possible combinations, SPT has a handler to avoid same quests requirements. Can't fix, won't fix.Since i'm at it - will also check all the variables to be on par with SPT, should be only bosses, loot should be the same.- Done, Airdrop and Bosses are now on par with SPT as much as possibleAwait re-release
within half-hour (14.01 18:00 GMT+2).Nope, need more time.FIRST HOTFIX IS AVAILABLE, check changelog
brumes
Not related to this specific version, but it seems a lot of the defaults for settings do not line up with the default SPT settings, like for example the spawn rates for bosses, the goons rate in the files of SPT is 30%, but 25% in SVM.
Would it be possible to provide a preset that directly corresponds to the SPT defaults? So we know from what baseline we are making changes.
GhostFenixx Author
Values do change inbetween SPT versions because those always change on live versions and those do change due to longevity of wipe, so I'm not always catchin' up with certain values.(because it's like 200+ fields to check)
Sorry about that, but that's just gonna happen eventually.
Other than that - SVM tries to be as close as SPT values as possible.
brumes
It should be possible to just parse the SPT files the user has and get the default values from those, that would mean its not needed to check manually anymore, easier said than done though
GhostFenixx Author
Greed store values inside itself, it doesn't parse values from DB.
It would be great solution indeed, but i really have no enthusiasm to make a solution to MVVM link over 400 fields from 15+ json files to make it work.
However I'll think to write an Utility mod to get values quicker way so it would take less time to compare values later.
8BitAsbestos
Seems the ability to adjust rep gain for fence with scav karma got left out? Unless im just massively overlooking it.
EvilSKYHAWK
Hello Ghost wonderful mod BTW but I have a random question hoping someone can help I'm still using 1.9.1 for the mod. i just haven't updated yet i changed the weather setting to add snow and now when i deselect it the snow does not go away. I've made different profiles selected it on and off restarted the game. not sure if its a bug with the mod or if its a bug with my game and i just need to update everything. thanks for taking the time to read this.
EvilSKYHAWK
also should state my spt version is 3.9.8
AequitasGG
Sooooo, I looked up Cantervice. Legendary, thanks!
meppycola
is there a version of softcore that acts more like 'no save on death'? i don't wanna keep the stuff i found in raid when i die, just what i brought in, yknow?
Zaleske
Does anyone know how messing up with the raid times impact train and BTR schedules? I'd be interested in a way to randomize those.
GhostFenixx Author
It does not, they behave as usual, completely ignoring your raid time settings.
Kydahe
downloaded correctly into the mod folder and greed.exe wont launch even after running a couple raids?
GhostFenixx Author
By the looks of it - Greed doesn't point to exact version of .Net core required to run it.
there was some reports about it.
https://dotnet.microsoft.com/e….25-windows-x64-installer
https://dotnet.microsoft.com/e….36-windows-x64-installer
Try to install either or both of them, hopefully it would work.
I will most likely would have to switch to .Net 8, but i don't think i can go above that due to fact the library i use may not support modern versions.
Kydahe
Unfortunately, neither worked which is not the biggest deal for me. I wonder if it could be because of another mod maybe? Thanks for the help though!
GhostFenixx Author
Unlikely, that app should run even outside mods folder, without EFT even.
SPTSpy
Scav run cooldown being limited to no more than 2000 seconds in Greed a bug?
Even if I change it to say 3600 in the preset .json, the GUI still reads 2000.
EDIT - yup, editing the preset directly with a text editor accurately reflects in-game, so must be unintended
GhostFenixx Author
Correct, i was binge-adjusting the limits for all of the fields, same happened to bitcoin on initial release, but somehow that was missed.
However this is not specifically a ground-breaking deal, given it's still bigger than default limit, which is 900.
I have adjusted it however to accept up to 14400 seconds (4 hours).
https://github.com/GhostFenixx…e499bc3856d9461e8f9b7329a
Will be in the future release.
KingWeebz
I'm not sure if this is a bug with svm but i thought id ask anyway, when i have the cultist circle set to the lowest and i go over the checkpoint for the 25% chance for hideout and quest items, its always 6 hours. I was also wondering why you removed your preset and if it was ever coming back? Thank you for making this mod its a god send!
GhostFenixx Author
https://github.com/GhostFenixx…ecf1a5a4d0644cc68ff2ef4ec
Known and fixed, yet i had no opportunity or bigger amount of fixes to push an update.
You can manually update svm.js with the fix.
WesternDeviL
I've been trying to get rid of the MIA status, but it doesnt seem to be working. I have unchecked "MIA at the end of the raid", but i still go MIA if the timer runs out.
GhostFenixx Author
That feature were deprecated and was already removed in recent version.
WesternDeviL
Ok. Thanx for speedy reply.
Chrizix
[SVM] Initialization complete. No, these messages is not made by ChatGPT
ChatGPT made a mistake
Jdragon541
Love the mod, use it in every playthrough. Just a question/suggestion ig, but with the fact that they made it so items for hideout upgrades have to be FIR, if you would be able to make a toggle for it in the greed menu, I think it would be amazing. Obviously idk if you can do that, but it is just a suggestion.. Me personally I don't like having to use FIR items for hideout, so it would be nice. As I said though, amazing mod, keep up the good work
(btw if this is already a thing and I'm just blind, I apologize lol)
GhostFenixx Author
Will do when new SPT version goes stable.
SirArthurHarris
Hey there! first of all, Thanks for all your amazing work. im glad changing to spt
I am not sure if this is the right place to discuss my problems with the custom id changers, i would like to change the money case to work like the (4.0 patch) armor plate box, but cant get the filters to work. and made probably a is mess with all the other values. would deeply appreciate if someone could pass me a fitting filter id, or ever a full code to make that change. many extra gummy point for working with the flea from live prices mod :O thanks you all!
Stinky
First and foremost, great Mod!
I have a question for all though; What's a good loot spawn number to run with? I'm trying to increase my chances to get some high value stuff like UHF RFID Readers, COFDM's, Virtex programmable processor...Thanks in advance
I have a suggestion too: under raid settings> Events I'd like to see the option to switch SCAVs to Raiders or, Rogues
Elusive
Anyone experiencing issues with the "Disable Ceasefire" option when trying to add zombies?
I have it checked but PMCs and Scavs are still non-hostile until I get really close. I'd like them to behave as normal.
GhostFenixx Author
That's something within their brains, this is something i cannot fix.
ToxicKiller
anyone having issue when i set bosses always friendly to scav they now dont engage ai pmcs and bots got wonky stuck on stuff. i have had pmc waiting outside an open door in view of boss or guards and they just chillin. once i engage they seem to agro more accurately but not always.
GhostFenixx Author
Interesting, i have no clue, 'Friendlyness' getting achieved by adjusting scav karma's states, to treat you 'a scav player' as a friendly whatever the level, it doesn't change 'mind' of the boss AI towards any other type of AI.
So..Either game treats PMC's the same way as Scav...Or i have no clue.
nootdotnet
I've noticed something peculiar where items with uses are not selling in the flea market, i.e gas canister with 100/100 uses wont sell even if I'm listing at the average stated price or lower, where as every other item without uses i.e scopes are selling instantly at highest stated price. Otherwise great mod and thank you!
wisezombiekiller
not sure if you know already, but enabling the "disable low level gear pmc" option throws an undefined typeerror when starting an spt server
image:
https://drive.google.com/file/…tfY81m_m/view?usp=sharing
GhostFenixx Author
Was it one the latest version? I am sure i fixed it even in 1.10.0 at H1.
wisezombiekiller
yeah i have version 1.10.1 H1 installed
wisezombiekiller
right, apologies, it was my fault. i forgot to disable realism mod's ai changes so obv those conflicted lol
blind_bear
Im just to say massive thanks for the mod and I live the little comments you get when the mod is loading in the server!
Product0749
При запуске сервера выдаёт эту ошибку...
TypeError: Cannot read properties of undefined (reading 'zombieSettings')
TypeError: Cannot read properties of undefined (reading 'zombieSettings')
at MainSVM.postDBLoad (C:\Games\Escape From Tarkov\user\mods\[SVM] Server Value Modifier\src\SVM.js:1681:39)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
TypeError: Cannot read properties of undefined (reading 'zombieSettings')
TypeError: Cannot read properties of undefined (reading 'zombieSettings')
at MainSVM.postDBLoad (C:\Games\Escape From Tarkov\user\mods\[SVM] Server Value Modifier\src\SVM.js:1681:39)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
GhostFenixx Author
Версия СПТ?
Product0749
3.10,0
GhostFenixx Author
Хз, на этой версии должно работать, всё равно обновись.
А так - флаг на ивент, т.е на хэллоуин+зомби, либо что-то всё же отличается на старой версии и я этого не помню, либо какой-то мод переписывает это.
PoDH
Is there a way/option to disable mines (damage) ? I legitimately hate the lighthouse mines minigame cause I swear I can't get it right.
GhostFenixx Author
Nope, can't be done via server side.
Legitor
Hello. Thank you very much for this mod. I have a question - I wanted to try myself as a fat tank, setting the health of all body parts to 10 times more than the base, but in the game the values came out only about 1.8 times more than the strat. Is there some kind of limitation in the mod / game itself or could this be affected by the mod that adds pumping stats and skills for money? There are no other mods that affect health or skill parameters. Otherwise, the mod works super well, thanks again
GhostFenixx Author
If it was freshly created profile - restart the game.
If you say health is not vanilla yet it's not the ones you set in svm - another mod overriding it.
Legitor
Thanks again - it turned out to be the stat boost mod. I deleted it, loaded the profile again and everything worked
Lio0444
has this been updated to 4.0?
I'm playing on SPTaki 4.0 and even if I apply, nothing changes.
N7xAndromeda
Are there no presets included for this now? I'm having so many issues with the ones I'm trying to make and would love a helping hand
GhostFenixx Author
Currently - no, Maybe there is presets uploaded here on the site.
riseagainstatr
dont know if i did something in the mod but i cant buy from the traders
IrishMario
Is it possible to close the Greed.exe after applying the presets or does it require to be open at all times
GhostFenixx Author
apply once, forget about the exe after.
Unless you like me who have the shortcut of it to launch(or close) both launcher and server with one click, after that - feel free to close once again.
DatBvB
Astrobot being GOTY is a joke
Thank you, that server message gave me smile on my face.
Magemadd
"Action is cancelled.
Something went wrong, is there incorrect type in the field or it is empty?"
I'm just doing what every instruction told me I have no idea what I'm doing wrong
Magemadd
Worked it out, needed admin perms, I'll just leave this here just in case anyone else manages to get to this point lol
Senpaj
Is it possible to set it up on FIKA with dedicated server?
Z474AL3MN2VC
There are so many things wrong with your question but yes, this mod works on a SPT Server, that also has the Fika mod, and headless clients for hosting raids.
egnbv
Why have the syringe bag, dog tag pouch, and SICC bag inside the safe become insurable? This even extends to the keys within the SICC bag! 😧
GhostFenixx Author
Removing in-raid restrictions (or filter ones, i don't remember) cause cases to be insurable, can't do much about it.