Modular Night Vision Goggles 1.0.4K-B

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Tired of the Grainy and Shitty NVGs? Also want a nice Thermal?

PLEASE CLICK THE VERSION TAB INSTEAD OF THE DOWNLOAD BUTTON THANK YOU

This is an update to my old mod and an upgrade as well.

Features all the NVGs in game with new filters to make each one unique and making the N-15s compatible with the TATM mounts. (Also features a better T-7)

Everything is fully configurable with the config file included, so you can make your own unique NVG Filters.

Thermal Scopes/Sights had been modified as well.

Special Thanks to the following people:
MC Witch Doctor - helping figure out the T-7 and FLIR/REAP-IR values.
The Katto - Tips and Tricks.
Limbo - Showing me on how to edit bundles.

T-7 Optional Config:
- Change the value of the T7ramppalette to "Fusion" if you want a colored version of the T-7s.

Tips:
If you want non-blinding lights sources, set the "intensity" of each NVG setting to "1.0".

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  • Version 1.0.4K-B

    Updated Bundles for the Thermals.

    - Removed Ultima Thermal Camera.
    - T12W should be fixed when used with canted.

    Installation:
    Extract to the mod folder itself.

    Requirement:

    Needs 1.0.4K

  • Version 1.0.4K

    Port by KMC Gang (GhostFenix)

    Bundles are not updated, use at your discretion!

  • Version 1.0.3L2

    Updated for 2.2.1

  • Version 1.0.3L1

    Overlooked package.json thanks for everyone for their keen eyes.

  • Version 1.0.3L

    package.json updated for latest release.

  • Version 1.0.3

    New Additions:
    - Ultima Thermal Camera is now added.

    Fixes:
    - Doge Box for the Ultima Camera has been resolved.

  • Version 1.0.2A

    Hotfix for minor issue:

    - Server printing a lot of messages relating to the thermal scopes.

  • Version 1.0.2

    Thermal Scopes:
    -Added the T12W with a new reticle

    -All Thermals have been updated to have extended range of 1000 units (default: 250)

  • Version 1.0.1

    Updated Config file settings:
    - Added new options to enable/disable.
    - New T-7 customization.

    New additions:
    - Modified FLIR
    - Modified REAP-IR

  • Version 1.0.0

  • обновить до версии 3.8.0 пожалуйста

  • 3.7.3 please!

  • support 3.7.3?

    Thinking 1
  • Mod is updated by Props!

    Go check it out!

    Link: Modular NVGs (updated)

  • What is the mask name for monocular nvgs like T-7s? I tried typed monocular and it doesnt work.

    • The mask for the T-7 is "Thermal"


      Or if you want the AN/PVS-14 mask it's "OldMonocular"

  • would be nice to update to 3.3.0

    Thumbs Up 1
  • Hey could i get the full detail of how i should download this as the zip gave me in the bundles\assets\content\items\mods where mod contained:

    scopes that has 3 files and tactical with nothing in it.


    also in zip itself i also got a plane file named bundles.json have no idea what to fully do with it all sure i know the 2 folder in mods are just put in mod but there's this empty one + this separate file I'm unsure what to do with.

    • ok seem to figure it out but the thing noting says u need both the 1.0.4K and 1.0.4K-B really well tho i saw a earlier message about so thanks for that message tho i would suggest making it a bit clearer for the user. looks like an awesome mod thanks.

  • So this is probably outside the scope of this mod, but is it possible to make it so that distant trees/shrubs/bushes don't glow white hot on T7 thermal goggles? I get that it might be for balancing, but it looks really dumb and breaks immersion. Great mod either way!

    • same problem here

    • That's a BSG thing.
      The T-7 bundles are not edited.

    • Yea absolutely, I understand. My question was whether or not it within this mods and your ability to somehow turn off the BSG thing. Thermal weapon scopes, both the REAP-IR and FLIR don't have this weird issue. Like, could you swap the T-7 effect for one of those? Or is that more of a BepInEx mod thing?

    • I really can't tell due to my limited ability.
      It's something out of my scope of my limited set of skills.

  • i have a issue all of nvg is still dark its like no lamp on the room maybe you have a config advice for this thanks

    • Same issue here

    • Set the intensity to 1.5 if you are having darkness problems or use a IR Flashlight.

      ? 1
    • Set the intensity to 1.5 , but still same

  • error with no package.json file


    Mod bundles is missing package.json

    Invalid mod (bundles) encountered

    • I put warning ont he overview page to go to versions instead of download.
      You must install 1.0.4K then 1.0.4K-B inside 1.0.4K.

    • ah sorry m8 i read it wrong, thanks

  • No matter if I use WINRAR or 7Zip I keep getting packet .json missing when I try to put the 1.0.4K-B into 1.0.4K. Is there something I am missing?

    • I just updated 3.2.2 update to 3.2.3. it works. Had the same problem with the new one.

    • I'm sorry, but I'm confused by what you're saying. Are you having the same problem I am having, or you did but aren't any longer? I updated to the newest release of AKI and wished to redownload this mod but it is not working.

    • Install 1.0.4K then install 1.0.4K-B inside 1.0.4K

    • I did that, with winrar and 7zip as well as standard.

    • I managed to get it fixed, for some reason the files were not extracting properly.

  • Hi! Missing file in mod archive "package.json" (((

    • which one you downloaded?

    • - the one that is on the main link, in the table of contents of the topic.

    • Go to versions and download:
      1.0.4K
      1.0.4K-B

      Install the 1st in the mods folder then the 2nd in the 1st one's folder.

  • Update will be soon, Ladies and Gentlemen!

    Thanks to the folks from KMC, we are back in business!

  • hi i wonder if there spt akt file was can work on yo 3.2.2 pretty plz i love that mod is beter mod is best 5 strar

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  • FOR EVERYONE WAITING FOR THE UPDATE:


    I've been working with the author behind goggles ++ for 3.x and he has now incorporated the main features of this mod. Within that mod you can now adjust color and intensity for nvgs and adding pnv10s to helmets through the pvs14 mount is being worked on as I type this. That will be a great bridge mod until this one gets updated. Hope that can help everyone

    • I endorse this mod while I am still dealing with IRL issues.

    • Is there anything I can do to help? I have little coding experience, but love this mod and I am willing to learn.

    • where can download? answer please. i want download this mod on 3.1.1

  • Here is a link to an Unofficial port at the moment: https://drive.google.com/file/…fAYV1etl/view?usp=sharing

    Credits to Damastes!

    I am sorry if I am unable to make an update to the latest aki.

    I am very busy with stuff both IRL and Online.

    THANK YOU ALL again for the support!

  • hi good day

    is there some work was can work to spt -ak 3.1.1 to work on that mod

    i love that mod and is better mod as the ander mod i give you point 1000/10


    plz work on that i am pretty fan of that and tnx


    p.s may god bless you my friends :):):):*:*:*<3<3<3<3<3<3:saint::saint::love::love:8)8)8)

  • Now that spt is pretty well up to date for the newest patch, will you be switching over to 3.3.1 and updating the mod? This mod is a must have for me and I won't be switching until the update. Thanks for making such an amazing mod!

  • Thank you for your work, i will wait for3.0.0

  • can you let us kwn how long is will be rdy iam just asking i kwn you are very busy

  • Support Dawid0182. :thumbup: And is it possible to make visibility in the T-7, like FLIR?

  • hi can you make that vissoin to 3.0.0 i love that mod is good mod for me and tnx you plz work on that to v 3.0.0

    Like 1
    • It will take a while, since I haven't updated to 3.0.0 as well as I haven't been modding due to IRL stuff.

      I urge everyone to be patient or request from Kobrakon for a port.

      Thanks 3
    • tnx you

  • how the hell do i get the N-15s on the TATM?

    • nevermind. Its the PNV-10 adapter. It rides too high on the mount, sort of above where the eyes should be, but besides looks, it works.

    • I cannot edit the models, so there are limitations.

    • yeah its just looks. the mod is fantastic and the nvgs are a lot better

  • Any idea if you're able to fix the canted T12W view (when mounted on a MPR45)?


    It seems to only do this when using your mod. When using Limbo-ClearVision it doesn't (but this mod is not as configurable as yours).


    Hope you are able to!

    • Unfortunately idk what causes the issue, but you can use Limbo's ClearVision Thermals Sights instead of mine until I can figure out a fix.

  • Does the remove the frame rate cap or atleast increase it to 60 for nvgs and goggles?

    • It removes frame cap for Thermals and extends range.
      Makes NVGs clear and wider FOV.|

      Confirm still works for 2.3.1

    • Your a God among SPT Modders! This is hands down the single most useful Visual mod out there. Thank you.

  • Is it useable on 2.3.1?

  • hey, can u update for 2.3.1, it would be cool!

  • can't seem to be able to modify either trijicon reap or FLIR. can only modify goggles. any idea why?

    • REAP and FLIR are modified Bundles.
      Not value based ones.

    • oh so i can't change that scan line just like azazellos said... sad...

  • I have super sampling x2 on, any lower than that makes Tarkov look like pixelated trash. It causes the T-7's to have that monochrome effect, and I'm unable to use any of the other colour pallets.


    Example: https://imgur.com/a/SlGLoxS


    Is there a work around for this, or do I need to change some other graphics settings so it's not so pixelated without super sampling?

    • I believe this only happens if you have POSTFX color and saturation on.

      I am unable to replicate the result you have.

    • I leave PostFX off (better frames) and adjust gamma settings in Nvidia to brighten up the picture. I might just try a fresh install if you can't replicate the issue. Thanks for the reply.

    • No problem, but I am very sorry that I am unable to help you out here.
      I wish you the best if you managed to fix your problem!

    • Unfortunately not, but it's fine. Great work on the mod!

  • If it's not too inconvenient, could you fix the T12W on angled mount issue described by Eggus? It's super frustrating to finally have a useable T12W yet can't use it on an angeled mount.

    • Sorry, but I'm pretty sure it wasn't meant to be like that and IDK how to fix it.

      As BSG prolly intended it to be not mounted on a canted mount.

    • Oh, ok.