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Mod produced by Le Kaiju, all credit and rights go to them.
General:
- Sights to backup mount: Adds regular sights to the 45 degree backup mount.
New Items:
- AR-15 Handguard: Very short and stubby, lots of mod slots. [WIP]
- Dbal A2 Tactical Device: Adds BLK and DDC variant of the Dbal A2.
- FDE Chassis: EBR Chassis in FDE.
- FDE Buttstock: EBR Buttstock in FDE.
- FDE Pistol Grip: EBR Pistol Grip in FDE.
- M14 Wood Stock: Adds a wooden stock for the m1a/m14.
- Extension: Adds extended mount for piccatiny. [WIP]
- Extension M-lok: Adds extended mount for M-lok rails. [WIP]
- Geissele Buffer Tube: Adds new buffer tube with decent stats.
- Geissele 30mm scope mount: Geissele style scope mount of the 30mm size.
- Green Holo: xps3-0 with green reticle.
- MPR30: Adds new backup mount at 30 degrees instead of the normal 45.
- Offset Grip Mount: Adds 45 degree grip mount. [WIP]
- Pmag ATF Edition: Pmag with ATF sticker.
- Pmag Se-Tr black: Adds semi transparent black magazine.
- Pmag Se-Tr purple: Adds semi transparent purple magazine.
- RMR Variations: Adds both a green and blue reticle variant to the RMR.
- Strike Tactical ForeGrip: M-lok foregrip with decent stats.
- Obsidian 45 suppressors: Adds long/short suppressors in tan/blk that fits a variaty of barrels.
Weapon Additions:
- AK9: Ak-105 in 9x39, reduced recoil.
- Hk Additions: Adds ar-15 uppers, buffers etc.
- MK47: CMMG Mutant, ar-15/ak hybrid.
- MK57: CMMG Banshee, ar-15/p90 hybrid.
- UMP45 6" Barrel: Compatible with suppressors.
- UMP45 Custom Mag: Mag size configurable in config.
The original mod can be viewed below:
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Version 0.9.5
- YankeeNoodle742
- 665 Downloads
3.5.5 Port update
- added HK416 upper and tube to colt M4A1 (configurable)- edited Geissele buffer tube model
- minor stat fixes
- fixed disabled items breaking bots
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Version 0.9.1
- Nomad_420
- 313 Downloads
Ported to SPT-AKI 3.5.5 by YankeeNoodle742 Massive thanks for the effort
Ported Features
Items
- AN/PEQ-15A DBAL-A2, BLK and DDC variants (Peacekeeper 3)
- EBR Chassis, Stock, and Pistol Grip in FDE (Mechanic 3)
- Geissele Buffer Tube DDC (Mechanic 3)
- EOTech XPS3-0 with green reticle (Mechanic 3)
- NcStar MPR30 (Mechanic 2)
- PMAG ATF Edition (Peacekeeper 3)
- Translucent PMAG, Black and Purple variants (
Peacekeeper 3disabled see below) - Trijicon RMR with green or blue dot (Peacekeeper 2)
- Rugged Suppressors Obsidian9 Short, in BLK and FDE (Peacekeeper 3)
- Rugged Suppressors Obsidian9 Long, in BLK and FDE (Peacekeeper 4)
- Strike Industries LINK Curved Foregrip DDC (Peacekeeper 3)
Weapon Presets
- M1A EBR FDE (Mechanic 4)
WIP/Unimplemented
- Sights to 45 degree backup mount
- Offset Grip Mount
AR-15 HandguardSMR Mk16 9.5 in vanilla game; for a black variant, check out ATLAS-GearM14 Wooden stockcheck out Massivesoft's M14 modGeissele 30mm Scope Mountin vanilla game with tan/black variants- M-LOK Extension
CMMG Mk47 Mutantin vanilla game- CMMG Mk57
- HK additions
- AK9
- UMP additions
Known Issues
- models/textures for translucent PMAGS are broken
- AN/PEQ-15A DBAL-A2s in smaller laser device slots rather than combo (they follow dbal-pl instead of something like peq15)
- AN/PEQ-15A DBAL-A2s are upside down in item preview
- AN/PEQ-15A DBAL-A2s' flashlight light is outside the housing and has no ir illuminator
- Geissele buffer tube model has no castle nut
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Version 3.0.4
- Nomad_420
- 279 Downloads
Fixed bug causing missing attachments.
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Version 3.0.3
- Nomad_420
- 2.5k Downloads
Fixed loading error related to API (Big thanks to Wackeyflang)
Older links have been updated to version 3.0.3 as well.
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Version 3.0.2
- Nomad_420
- 923 Downloads
Updated to SPT-AKI 2.3.0, old links as well
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Version 3.0.1
- Nomad_420
- 645 Downloads
Tweaked MK47 Mutant (now called MK47 Hybrid) to have better recoil stats (Big thanks to Bandoot)
Implemented config fix to enable compatibility with TrapModLoader (Big thanks to Trap)
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Version 3.0.0
- Nomad_420
- 458 Downloads
This link has been updated to download version 3.0.1
Affenrodeo
are the new weapon variants in that Mod visible?
i dont find that guns at handbook
thanks for that nice Mod
Affenrodeo
i see the guns are not implemented
by the way still a nice mod
ManderlY-K
Mod works normal, but how does mk57 looks like? I cant find this gun in game(chek all traders)? Where i supose to search and how to buy it?
Pettan
Its listed as WIP so its not in yet...
Junko Space Mommy
are you going to add the offset Grip and the other items hinted at in future updates that aren't crossed out?
YankeeNoodle742 Author
Unlikely, the assets from the original mod are either unfinished or reuse vanilla stuff. Will probably update the mod page once I get the 3.5.5 port at a place I like.
FunkyFlakez
anyone else getting this?
Pettan
Yeah I got that too.
That occurs when something in the file is recursive (a mod that can mount another mod that can mount itself)RBizzle
same
YankeeNoodle742 Author
Seems like whatever I do I can’t escape the bot equipment recursion 😩
Won’t be back at my desktop til Monday but I’ll take a look then
Pettan
I stripped out all the disabled items in LeKaijuAM-Ported-0.9.1\database\lekaiju_items.json and it works.
FunkyFlakez
okay ty so this will be the entire now config file?
anyway thank you for helping us out with that xoxo
Pettan
I don't think the weight should be 105 right
Yep its supposed to be 0.105 after I looked it up on the manufacturer's site.
If anyone wants a quick fix open up LeKaijuAM-Ported-0.9.1\database\lekaiju_items.json and edit that value to 0.105.
DwayneisSus
is anyone willing to take this mod and update it to the latest version?
Medic427
Will this be updated to 3.2.2?
Nomad_420 Author
Unfortunately I have no f*cking idea how to update any of the mods I've uploaded to any SPT version beyond 2.2.3, as my coding knowledge is extremely limited and all my attempts have failed
The community's best bet is to convince someone with some actual talent like the original authors or other mod makers to update them or provide some guidance.
Medic427
I feel that
dudu8la
i understand too, try chating whit sam swat he is slowing down his mods making and helping others he will do that for a bit of time so nows youre chance
Kosogor
Hello, could You please take a look and let me know what is wrong and whether this can be fixed?
Thank You!
[INFO] Loading: LeKaiju-AdvancedModding
[ERROR] Trace:
ReferenceError: API is not defined
at new AdvancedModding (C:\Games\Escape From Tarkov\user\mods\LeKaiju-AdvancedModding\src\script.js:47:4)
at Object.<anonymous> (C:\Games\Escape From Tarkov\user\mods\LeKaiju-AdvancedModding\package.js:3:22)
at Module._compile (internal/modules/cjs/loader.js:1063:30)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:1092:10)
at Module.load (internal/modules/cjs/loader.js:928:32)
at Function.Module._load (internal/modules/cjs/loader.js:769:14)
at Module.require (internal/modules/cjs/loader.js:952:19)
at require (internal/modules/cjs/helpers.js:88:18)
at o (C:\Games\Escape From Tarkov\obj\node_modules\browser-pack\_prelude.js:1:1)
at C:\Games\Escape From Tarkov\obj\node_modules\browser-pack\_prelude.js:1:1
Kosogor
Please disregard. All I had to do was check the config.json
And set the override to "true"
TweakBox
would you consider adding a black version of the Strike Tactical ForeGrip: M-lok?
Wackeyflang
idk if it was just mine but in the script.js
if (!conf.API.Override.enabled)
the ! point was in the text and would keep giving me the 'API not defined' error i was messing around at if you delete the ! to look like this
if (conf.API.Override.enabled)
it would load fine and with no issues also do what "trap" said if you are using coremod or spaceman APIs
Nomad_420 Author
Thanks, haven't played in a while so I appreciate the effort I'll update the links with the fix
Wackeyflang
no problem just trying to help i know everyone has there on life and things take time
adam
Just reporting here, that the mod doesn't really have all the things ported over. Namely attachments for the M1A/AR-15 handguard and the offset foregrip mount. Great job on the port tho!
trap
Hi.
I noticed that a config change is needed to work with TrapModLoader
- API.Override.enabled = true
- API.Override.value = CoreMod
MilkySituation
what barrels does the mk57 use? i cant seem to get any to work
Fershte
It uses the 9mm barrels from the MPX. I think it's a little lazy, they should probably be modded to be a unique barrel, but at least the lengths make sense.
NaCl223
The mod's throwing 2 errors, one where there's no API and the other is a type error.
TweakBox
install one of the APIs needed
here's one by Ereshkigal: Ereshkigal-CoreMod
NaCl223
thanks friendo, didnt know which one was needed
FPSteve0
Doing some awesome work here
Le_Kaiju Author
*Drops in from walk way* "Hello there"
Nomad_420 Author
*Mechanical Voice* "General Kaijubi! Ahahahaha"
Le_Kaiju Author
*Mechanical Voice* "You are a bold one! hehehehe"
Nomad_420 Author
*Raising eyebrows tauntingly* "Your move."