Bigger stacks 1.0.9

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Allows changing the maximum size of money stacks and allows the stacking of bitcoins and GP coins.

WARNING!! This mod can conflict with Ereshkigal's AIO mod's increase stack sizes options! If you use this mod make sure it is disabled in AIO.

This mod allows you to choose the maximum sizes you want your money stacks to be. Just use the config file to choose the max stack size, easy! In the config file you'll also find options to allow the stacking of bitcoins and GP coins. All options can be set on or off by using true or false in the config file.


This update adds the ability to stack and adjust the weight of ammo, so you can carry as much as you like!


The maximum stack size can be configured using any full number, up to 2,147,483,647. Don't go any higher than that, it will throw an error. I suggest leaving it at 999,999,999.

  • Version 1.0.9

    Update to 3.5.5 and add ability to stack / adjust the weight of ammo

  • Version 1.0.8

    Update to 3.5.2

  • Version 1.0.7

    Update to 3.3.0

  • Version 1.0.6

    Update to 3.2.1

  • Version 1.0.5

    Update to 3.1.1

  • Version 1.0.4

    Update to V3.0.0

  • Version 1.0.3

    Update to latest version.

  • Version 1.0.2

    Quick update to make this mod compatible with AKI version 2.1.0

  • Version 1.0.1

    Allows changing the maximum size of money stacks and allows the stacking of bitcoins and GP coins. Works with AKI 1.0.0 and 1.0.1

    WARNING!! This mod can conflict with Ereshkigal's AIO mod's increase stack sizes options! If you use this mod make sure it is disabled in AIO.

    This mod allows you to choose the maximum sizes you want your money stacks to be. Just use the config file to choose the max stack size, easy! In the config file you'll also find options to allow the stacking of bitcoins and GP coins. All options can be set on or off by using true or false in the config file.

    The maximum stack size can be configured using any full number, up to 2,147,483,647. Don't go any higher than that, it will throw an error. I suggest leaving it at 999,999,999.

  • Version 1.0.0

  • this is currently working in 3.7.0 in my testing so far.

    Thumbs Up 2
  • any way i may be able to also change the stack size for ammo?

    • It could be done. I actually have another mod for ammo that also makes it weightless, so you can carry infitite amounts. I must get around to releasing it at some point.

    • @Nootropix, are you hosting this on git? I have made ammo stack size changes for myself. I'd gladly share my edits with the community if this is something you'd like to add to the project.

    • I don't have it on Git at the mo, just local.

      Thank you for the offer, however I shall probably just add it into this mod when I update it for the new version.

      Thumbs Up 1
    • spazzywit can you share your mod for larger ammo stacks?

    • I've just uploaded an update to this mod with that feature now added.

  • Any news on a version for 3.0?

    • In progress, I'm just trying to get my head around the new modding system and typescript, should hopefully be uploading some updates tomorrow.

      Thanks 1
  • Does this still work with SPT-AKI 2.3.0? Will it be getting an update? Or can we just update the package.json ("akiVersion": "2.2.0",)? Thanks

    • It works fine as far as I know mate, should just be able to update the package.json as you say. :thumbup:

  • where in the files do i install this ? i cannot seem to get it to work.

    • It goes inside the mods folder, which is inside the user folder. Make sure you've unzipped it and is only one folder deep. Ie, it is a folder with files in it, in your mods folder. Not a folder with a folder in it wilth files in it, in your mods folder, if that makes sense?

  • I've got to admit; this seems like an incomplete mod.

    It's title is "bigger stacks" (which btw 3 mods already working on 2.1.0 do) but all you've scripted is money stacks and gp coin made "stackable".


    Why not call this "bigger money stacks"l instead?

    I downloaded because I assumed I'd be able to adjust (at the least) the stack of ammo, the stack of nades, the stack of keys, the stack sizes of containers made to all have 16x16 slots for containers.


    Fortunately Server Value Modifier gives me these options (which used a vgui to change stack limits and sizes of almost everything BUT I had downloaded this because SVM-mod conflicts with ereshkigal's mods. I figured this would be easier and you'd have listed at the least the amount of ammo. I'd make this a review of only one star as I've said previously there already mods which do what your mods and much more. But I don't want to be negatively reinforcing you to allow for the very many changes noted above and I don't want to deter you from moving (which ereshkigal's done to me already twice so now I know there's zero point asking her for any or of help no matter how trivial or complicated it might be) so if you'd even wanna work on a mod like this together and I could create a gui like SVM-mod does but have all guns, magazines, tools, misc items all stackable. I'd be willing to help if you need it. I'm still working my Massive EFT Gameplay Overhaul Mod which will be my first actual release but there is so much code and so many bugs and workarounds and workaround created bugs that I have to find, identify which line of code is broken and fix it without breaking anything else.


    I am looking for support with this project but only in a beta testing phase however if someone with more code experience than me wanted to help that would be great but so far everyone has said it's impossible. But I have proven to myself with the creation of my own launcher.exe (which acts as a vgui in which you pick from campaign mode or scenario mode or scenario creator mode (so far no work has been put into the creator mode yet as that's very complicated but for scenarios each level has 3 difficulties. The first scenario I made at level one difficulty was a daytime interchange based scenario where in the mission/scenario details it says:

    'You're a high level security operator that's been sub contracted by RGF and BEAR. You are equipped with light Kevlar armour, a glock 21 in .45 app with a total of 3 magazines; they've also equipped you with an ADAR and a short pistol grip shotgun using magnum buckshot with a box of lead slugs in your bag. Your adar is equipped with M856A1 tracer ammo with a total of 4 mags, 3 of which are spare stanag mags in your load bearing vest. Your only other equipment is a baseball hat and 2 boxes of m855 ball ammunition and 2 boxes of .45 acp.

    Your threats are lightly suited up using only handguns. Bolt action rifles, pump shotguns, and maybe a couple semi automatic cabinets.'


    So you'll pretty much be facing un armoured civi scavengers utilizing pistols for the majority and shotguns and cabinets being used by very few of the scavs.

    Once you have killed all scavs (all AI) then the friendly scav extract opens up and you may go there to investigate as it was their entry point.


    (Then the games exe is closed (hopefully I can just get it to minimize) and the scenario selector will give you a star rating of five based on the points you've attained by the end of the round, then unlocking both the next difficulty level as well as the next map/scenario.


    Sorry I hope this ain't a hijack I just thought maybe you'd like to be a beta tester. Or even a coder if you have the knowledge that's either the same degree as my own or higher. Anyone who has less I just need as beta testers.


    Please work on a new version with ammo at least. Please.

    • Hi Fawll. This was one of the first mods I wrote and has only ever really been updated to make it compatible with current AKI versions. It's options are clearly listed in the overview, however I can certainly see about adding more options for you.

      As for your project, it sounds awesome! I think it is far ahead of my programming abilities though, but thank you for the offer.

    • ohh im sorry i hope i didn't come off as negative... it's hard teachinng yourself this stuff if your new so good job

    • Yeah, I'm a complete novice when it comes to programming. Lol. It#s all good though. :thumbup:

    • please send me a private message.
      I need to take a break from my OH mod.

      Wanna create something cool? I got lots of idea's and they're not even above what you're capable of

  • Yo Nootropix does this mod work with 2.1.0?


    Peace

    • Not yet, but it will once I get round to updating it. I need to do all my mods, hopefully some time this week.

    • Take your time brother thanks for the quick reply!

  • update pls

    • Still works fine with latest release.

    • Really? Okay, sorry

    • No problem. I keep meaning to update the version compatability number, just not got round to it yet.