Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
If you tried increase your health,you may not get debuff, like bleeding or factures ,this mod increase the probability of debuff like you have normal helath
thx to this post cwx save me some time in dnspy
you can use other mods to change your health ,but i recommand you disable their health config if you are using this,
you need to restart the game after you create a fresh profile to make health works.
you can also use this to chagne debuff probability only.
comes with a simple medical items enhancement
hub.sp-tarkov.com/attachment/2812/
Config:
{
"changeHealth": true, //if you want use other mod to change your health ,you can set this to false
"healthMul": 5, //n times of the default health, probability of debuff is also base on this ,so if you are using other mod change your health ,make sure it mathces
"debuffMul": 1, //this multiplier applys after the probability of debuff was changed based on healthMul, change this if you are not satisfied with vanilla game probability
"medMul": 2,// increase the medkit(lkie ifak salewa) use times and hp point.
"treatmentMul": 1 //increase treatment (like splint ,cms,bandage) use times
}
Notice:
BACKUP your profile before use this mod. you can use a new profile test it.may confilct with other mod that changes your health,choose one
Uninstall:
set healthMul to 1 ,run the game reset the health ,then remove the files
about source code:
i am not good at ts or js,so feel free to grab this shitty code and make it better
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Version 1.0.0
- 101p
- 990 Downloads
DirtyDeedsDoneDC
Please update the mod, it's the best experience I've had with super hard bots
BigBoy_Liam
YES
Rainfort2012
Mod not work on 3.2.0+ . Anyone can update ?
BigBoy_Liam
Does this mod work on 3.2.0?
AlexLAN
The parameters "B":\"K": and "Threshold": in the global.json file are responsible for light\heavy bleeding, fracture? Please tell me what values to set to increase the chance of bleeding \ fracture.
LeFabi
Hey Alex, i looked into the mod and at the math behind it. So here are the values for the standard 5x health increase:
Fractures:
"BulletHitProbability": {
"FunctionType": "SquareRoot",
"K": 0.67,
"B": 0.05,
"Threshold": 0.06
Heavy Bleeding:
"Probability": {
"FunctionType": "Linear",
"K": 2.25,
"B": -0.17,
"Threshold": 0.1
Light Bleeding:
"FunctionType": "Linear",
"K": 2.5,
"B": -0.125,
"Threshold": 0.07
Wound
Thresholdmin 125
ThresholdMax 300
Lowedgehealth
StartCommonHealth 650
Lastly, don't forget to change Health values in the ProfileHealthSettings starting with Head
at 175 and so on
Cheers,
LeFabi
AlexLAN
Thank you very much, LeFabi!
You are just a genius - what was needed - respect!!
CTM_bigPony
update mod plz
AlexLAN
A wonderful mod. But when using it, backend errors constantly occur when working with merchants \ flea markets, their long loading. I don't use any health/medicine mods (I manually adjusted the duration of action of several stimulants and hp first aid kits in the server files). Is it possible to make a setting to disable changing medications? For example, make it so that only the debuff works, and the rest can be disabled. Thank you in advance.