Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod adds a story questline to EFT with 34 custom quests.
Update: Rewrote the mod to work with Virtual's Custom Quest Loader
Let me know if something is buggy
You need Trap's Custom Quests to use this mod
The trade union with Prapor, Therapist, Peacekeeper, Mechanic, Ragman and Jaeger fights
against the SCAVs who work with Fence and Skier.
You play as a double agent and complete quests for both sides until....
The questline consists of 20 parts with a final showdown.
Quest rewards support you a little bit in the early game with quest keys and other stuff.
You know how stupid it is if you can not find the dorms key for the second therapist quest...
Also there are a few major quest rewards at certain points in the questline which include:
- Alpha armband
- Secure container Beta
- Superfors DB 2020 Dead Blow Hammer
- S I C C organizational pouch
- T H I C C item case
- T H I C C Weapon case
- Secure container Gamma
Feel free leave a comment with your feedback.
The questline is not fully tested yet.
There are still some quests which may need modification or better rewards.
Install: Extract the zip file to your EFT folder, files will be placed in the correct folders for Virtual's Custom Quest Loader.
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Version 1.1.5
- Lavax
- 3.7k Downloads
last versions had the wrong share link
sorry
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Version 1.1.4
- Lavax
- 146 Downloads
Part 19
changed Melee weapon to SOG Voodoo Hawk tactical tomahawk
changed vodka id
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Version 1.1.3
- Lavax
- 278 Downloads
Fixed the jammer / Wifi camera mix up
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Version 1.1.2
- Lavax
- 24 Downloads
fixed 17.1 not counting kills on shoreline or interchange
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Version 1.1.1
- Lavax
- 690 Downloads
Fixed some wrong locations and kill targets:
The kill 2 SCAVs with an Axe quest had wrong locations.
Some kill PMC quests from Part 19 had SCAVs as targets.
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Version 1.1.0
- Lavax
- 1.6k Downloads
Rewrote all quests to work with Virtual's Custom Quest Loader
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Version 0.2
- Lavax
- 1.9k Downloads
Added rewards to the more difficult quests at the end
fixed some typos
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Version 0.1.7
- Lavax
- 1.5k Downloads
small adjustments to loyalty rewards
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Version 0.1.6
- Lavax
- 1.7k Downloads
Part 4 - changed 1x "Obdolbos" cocktail injector to 2x Zagustin hemostatic drug injector
for a smoother progress
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Version 0.1.5
- Lavax
- 99 Downloads
Part 7 - removed the survive requirement
Ragman_Official
Quest handover error: condition not found or incorrect value. qid: , condtion :
When trying to hand over items for a quest
Oddjob
any chance these might get update for 3.8.0?
FishGaming
Has anyone else played with this mod on 3.7.6 and seen problems?
VAFELZ
Used it on 3.7.6 and no issues
NxstyKxng
cool quest line idea but installing this bugs every other trader making prapor repeat his quest messages everytime you start any quest. when failing dailys or weeklys every trader that you failed a quest with will send you a blank message. Im on 3.7.6
Wienerslinky
Love the mod. adds variety to the questline. 1 error however, on double agent part 19 you need kills on certain maps with certain weapons.
The weapons requirement however doesnt work. Say you need to kill 8 scavs on customs with a ppsh, even if you blast them with a PKM it will count towards the quest.
boolean
hey! great mod, but i have some commentary
In one of the quests, you need to find ammo 5.45*39 FMJ. but why these particular ammos? I have never found these ammos even in the online version in a raid, and I have never found them in SPT. this leads to the question: how do I complete this quest?)))
AlexLAN
Constantly check the loaded AK5*45 cartridges in the Scavs ammunition, FMJ are quite common.
moleman666
so for The double Agent part 2, it asks to hand over a vpo - 215, so i get one and i cant hand it over, does it have to be found in raid, or any attachments?
UwUdelusional
found in raid
Mechavelli
So do I need the custom loader for this or not?
Lavax Author
yep
Mechavelli
Thanks!
vampucio
99% it works on 3.7.1
vampucio
i'm not sure 100% but it works on 3.7.0 without problems
Falb
Still used WI-FI cameras to mark the fuel depots on reserve instead of jammers
Lavax Author
somehow an older version of the mod was shared via the link.
should be fixed now
SPTEnjoyer
19 Fence Kills with chiuppa rhyno/grenades- Kills with MP7 counted for some reason. Possibly anything counts
Lavax Author
Also checked it. These are the allowed ids in the code:
"61a4c8884f95bc3b2c5dc96f", "5710c24ad2720bc3458b45a3", "58d3db5386f77426186285a0", "5996f6fc86f7745e585b4de3", "5448be9a4bdc2dfd2f8b456a", "5996f6cb86f774678763a6ca", "617fd91e5539a84ec44ce155", "618a431df1eb8e24b8741deb", "5e32f56fcb6d5863cc5e5ee4", "5e340dcdcb6d5863cc5e5efb"
first one is the revolver, rest are grenades
SPTEnjoyer
Update*
19 Skier won't accept found in raid or crafted Vodka
19 Therapist Axe kills on scav doesn't register on factory
Lavax Author
I double checked the therapist quest an cant find a bug. Maybe the axe is not registering as the weapon. I switched it to SOG Voodoo Hawk tactical tomahawk
There are two vodka ids in the database. I also noticed that in game as some vodkas have a different background color.
I switched the id, so now the crafted ones should work
AshenOne
It works really well with a few bugs here and there but it's still good none the less
SPTEnjoyer
Seems like my 17.1 is hard bugged. The patch didn't change the status of the task, and shoreline/interchange kills still didn't register. It seems to be frozen. I went one further and removed the mod + VCQL, rebooted the server and game. Then rebooted the server again and re-installed the mod + VCQL + complete task mod with the intention to advance it back to 17.1 and continue, but my profile unfortunately remembered my progress, being stuck at 17.1
I'm stumped at this point i think, but i can offer you a bit of insight on what may have triggered this bug.
I handed in the dog tags and completed 17.2 before I completed 17.1, as i already had a lot in my stash.
Lavax Author
you can search your profile file at /user/profiles/*id*.json for "double_agent_17_1"
and edit the current completion state or remove everything and accept the quest again.
if you add "Kill the PMCs on Interchange or Shoreline" to "completedConditions" it should be marked as done
SPTEnjoyer
Thanks for this ! I edited the value in the Json for the 3rd objective to 6 and it completed for me
I'll continue to report as I progress.
18.1/18.2 were ready to hand in with no issues.
19 scav kills worked fine on lighthouse
SPTEnjoyer
Thanks for the patches on the bugs I reported. Sorry again I came across as frustrated, but that was my feeling at the time after hitting wall after wall with progression. I'll install the new patches and continue to report my findings for you.
DizzilyHQ
Hey i really really really like new Quests in general and i always look out for new ones.
Always curious what other ppl bring into the Pool
Only have one request or question about it:
Is there a possibility to change the Quest reward for Beta/Gamma Container?
It would destroy my Progression i prefer.
Lavax Author
In the doubleagentVCQL.json search for:
"5857a8b324597729ab0a0e7d" - this is the beta container
"5857a8bc2459772bad15db29" - this is the gamma container
and replace the Ids with whatever you want to get instead
DizzilyHQ
Thank you for this quick guide.
Changed it to T H I C C Item Case and Red Keycard!
SPTEnjoyer
Part 17.1 (kill PMC on shoreline or lighthouse) does not register. I tried to kill scavs too. I tried night time killing PMC and Scavs. No luck. I tried PMC and scav kills on every map. No luck. I tried the complete all tasks mod to advance it to the next task. No luck. That task is the only on that didn't progress. I'm officially done with this mod and cannot recommend it to anyone. Half the quests are carbon copies of vanilla tasks (why would we want to do them again, and re-obtain shitty early game keys that we sold/discarded??). This was very tedious. Most tasks are not even proof read. Ones say kill PMC when you need to kill scavs. Ones say use a marker when it means use a camera. Hand in "X items" except it really means a different item. Finally it broke all together on the kill PMC on optional map quests.
Dude there is no easy way to say this, but I wasted weeks with this mod.
Not playtesting it at least once to make sure it works yourself is a huge mistake. Not proofreading it was an even bigger mistake. I was excited to play this, but it just feels lazy and tedious at every turn.
Lavax Author
Dude, if you do not like it, do not play it.
Try to make a mod yourself and see how much work it is before demanding gold level release standards
But thanks for the 17.1 report, found the bug
SPTEnjoyer
Apologies if I came across as harsh, you're probably right, I bet it is difficult.
Still, having said that, If you do not play test it yourself before you release it, how do you know if it even works ? Or if it's going to break saves or currupt files? This is not a practice used by anyone else in the modding community of any game. If it's not ready don't rush it. If you need testers, ask for them.
Jehree
It's you as the user's job to test. Play testing stuff like this can take lots of time, and uploading it online for people to use brings many people, like yourself, with bug reports.
Making mods takes lots of work and you're getting it for free. The least you can do is forgive a few mistakes, and be respectful in your report of the bugs you've found so the mod author can fix them.
psycomaffo
Hi man, i'v got a problem with the part 9, i have to find a Flat Screwdriver in raid and Hand over it, but it's signed like not found. i have both find in raid, the flat and the normal one, but the quest don't recognize it
Lavax Author
It should be: Flat screwdriver (Long)
Lunnayaluna
Very nice quests, but theres issues with the ones that require you to kill PMC's, Scavs on certain maps with certain weapons, because most of them dont work, are they bugged or is there more to it like mod conflicts?
Lavax Author
I did not test every quest. Which one is not counting?
Lunnayaluna
All quests which needed multiple weapons on multiple maps, the one from therapist at the end where you need to kill 2 scavs with the axe on factory or shoreline, didnt work on both maps.
Also one that required pmc kills on factory didnt work.
Lavax Author
Thank you!
I found the bug for the axe quest and some PMC kill quests had SCAVs as targets.
It should be fixed now.
Let me know if there is more.
Lunnayaluna
nice thanks
junouchiha21
does it delete the normal quest or JUST add quests
Lavax Author
just add
junouchiha21
yeah allready guessed that was pretty sleep deprived when i wrote that question XDD
plusminus20
How do i start the quest? is this mod not compatible with preexisting profile? (i installed it with a pmc thats lv 21 already)
Lavax Author
the first quest should always be at therapist.
No errors in the console?
plusminus20
restarted my game and it showed up, weird.. seems to be working, completed therapist part 1 now i see jaeger for part 2
plusminus20
is there anyway to dig around the files to know where the quest actually wants me to go/find/which area? or are the description quite detailed enough? i was reading a few comments here and seemed like the way the author gave hints/details was too vague so they had to ask here for the answer lol
PFCGhost
Hi so i did what was said in the description and got the "missing package.json" prompt so i did what was said to do in the comments and still got the "missing pachage.json" prompt
Lavax Author
You have to install
Virtual's Custom Quest Loader
Remi
Are the quests only in English?
Lavax Author
yes
arsonistsarehot
LEGEND! Any chance we can get Anduris QuestManiac or Baba Yaga converted as well? Either way, big ups for the work you keep putting in. You do what I cannot and it is much appreciated. Cheers!
LukysGaming
works on 3.5?
Kacpernap
yup, it works on 3.5 and 3.6!
HunterXHK
Where is the chalet area in lighthouse? The one with a basketball court?
Lavax Author
yes
trap
Hey there! just here to say Custom Quests 3.0.2 is out and it works with spt-aki 3.3.0
Have fun
Edit: And btw @Lavax the link of Custom Quests is broken in the description
Val'demar
Hey!
when can we expect an update?
trap
now: Custom Quests 3.0.2