Extended Bot Spawnpoints 1.7

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Adds additional spawnpoints for bots

Looking for someone to help me with the spawn problem on certain maps

(shoreline resort roof, reserve queens tower, customs scav fortress)

It seems to be a deeper issue within the game which may be fixed with a BepInEx mod, but I have no experience with that.


New unique spawn points:

Customs: 58Factory: 21Reserve: 94Shoreline: 202Woods: 102Lighthouse: 183Interchange: 274Labs: 153

More to come

Intro:

Each spawn has to be added to a "BotZone".

Depending on the assigned BotZone the bots behave differently.

But they will always try to move to their zone, this is how the game works.

And because bots spawn in waves there will be more possibilities to cross your path while they move.

The images show the default spawnpoints in black, and the new in red.

The connected default spawn points approximately show the BotZones in different colors.


I have to put 2 maps in one image because only 5 attachments are allowed


Customs:

To have some variability I added each spawn point to 1-3 zones resulting in 168 added spawn possibilities for bots (SCAVs and PMC Bots)

The reserve overlay is pretty bad, could not find a proper map that is scaled correctly

Reserve:

Some spawnpoints were added to multiple zones resulting in 110 added spawn possibilites.

See map for approximate locations.

Most of them are underground (bunker, d2, queen)

Some on the roofs of the buildings

Default reserve spawns: 76


Factory (day and night):

No zones, 21 added spawn possibilities

Spawnpoints at (no map for this one):

Extracts (maybe some extract campers ^^)

On high walkways

Inside the office rooms

Default factory spawns: 19


Shoreline:

Many spawnpoints were added to multiple zones resulting in 343 added spawn possibilites.

Default Shoreline spawns: 104


Woods:

Some spawnpoints were added to multiple zones resulting in 137 addded spawn possibilites.

Default Woods spawns: 99


Lighthouse:

Only a few spawnpoints were added to multiple zones resulting in 215 added spawn possibilites.

Default Lighthouse spawns: 131


Interchange:

Some spawnpoints were added to multiple zones resulting in 337 added spawn possibilites.

Default Interchange spawns: 57


Labs:

Each spawnpoint has 1 zone resulting in 153 added spawn possibilites.

Default Interchange spawns: 41

No map because not much to see on the map with 3 floors ontop of each other.

Added spawns at all important points and in rooms on the whole map.


Bugs?

Currently there are some strange things happening but I am not sure why.

Some bots will run like crazy to their BotZone and ignore you until they reach their target.

Some bots will run up to a wall and look at it and only spot you if you come very close.

But most of the bots behave normally.


Customs specifics:

If you add bot spawns to the ZoneScavBase (SCAV Fortress) they will not spawn.

I added also them to nearby zones but because of that they will not stay inside :(


Reserve specifics:

Not sure yet if all spawns work, but I encountered some on the way to d2

Spawns up on the Queens tower work but the bots get teleported down to the helicopter after 3 seconds.


Shoreline specifics:

Bots that spawn in the resort building higher than floor 2 will be teleported down after 3 seconds.

Looking for someone to help (message at the top)


Woods specifics:

Not tested, maybe some spawns on high rocks will cause teleports


Lighhouse specifics:

Not tested, maybe some spawns on high rocks will cause teleports


Interchange specifics:

Not tested, maybe some spawns will cause teleports


Labs specifics:

Not tested

Next:

More testing is required. Please post your feeback in the comments.

Further updates will bring spawnpoints for labs

Maybe: Custom and Factory rework

Hopefully: A fix for the teleporting problem

How to install:

Download and install Lua's Custom Spawn Points

Extract the folder "ExtendedBotSpawnpoints" to "usermodsLua-CustomSpawnPointsconfigspawnpoints"

Have fun!