Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
**For Any Version Before 3.3.0,
It is highly recommended to sell all or delete all items from your stash before updating!!!**
new trader with a few new weapons...
includes:
- vintorez - armalite style 9x39 caliber rifle,
- 6.5 Creedmoor marksmen rifle,
- 458 socom armalite rifle,
- SBR-57, small amralite rifle chambered in 5.7x28.
- mags for each new rifle,
- 6.5 ammo.. armor piercing and heavy round,
- 458 socom rounds, armor piercing and a range round,
- retextured armor and backpacks (black),
- a couple of retextured heavy trooper mask with higher armor level to be actually useful,
- a few of custom handguards (foregrip position has been moved further out)
- A chance for the daily and/or weekly elimination quest
all credits for ideas and/or older outdated mods are included,
including:
- vintorez - kovacs
- 6.5 Creedmoor - okaoka2 & SUKENIKOV
- black gear - justsnu
- heavy trooper - wolfik
- valmod3 - samswat - for the template of how i made my mod
- biggerbang - Thunderbags - for template of how i implemented my trader
- K4_a for helping debug flea market prices.
- Huge thank you to @katto for the updated 458 socom bundles!!
If i missed anyone or if you do not wish for me to include your item just let me know and i'll remove.
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Version 1.1.7
- llife
- 6.2k Downloads
Added the chance ability to have the daily or weekly elimination quest to appear on the death trader!
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Version 1.1.6
- llife
- 512 Downloads
**For Any Version Before 1.1.6
It is highly recommended, if not necessary, to sell all items in your stash from previous versions before updating**
Updated for 3.3.0,
also with huge help from @Katto, updated the bundles for the 458 socom rounds. they look a ton better...
again thank you @Katto
-
Version 1.1.5
- llife
- 2.2k Downloads
updated to better balance the Vintorez operatingResource to not burn half durability in a single raid.
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Version 1.1.4
- llife
- 67 Downloads
fixed a bundle issue with Geissele handguard, brought to my attention by @AzraFox
thank you Azra
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Version 1.1.3
- llife
- 1.3k Downloads
Added M1A Creedmoor, a few more adjusted handguards (foregrip position adjusted), a couple of re-textured armored rigs, and a couple of re-textured backpacks.
Also adjusted background colors of guns and mags/barrels (if any included) to match to make it easier to tell which mags go with which gun...
let me know if you have any issues!! -
Version 1.1.2
- llife
- 1.5k Downloads
update to fix the error... one day i will learn to proof read my script to make sure everything is correct...
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Version 1.1.1
- llife
- 459 Downloads
llife Author
the 5.7x28 round sticks out the mag.. i know...
TrinoK
Would be great if someone update this to 3.9
PipMaster
Does this still work anymore? because If not it should 100% be updated.
creedod
почему-то не появился продавец, скачал мод, переместил папку мода из архива в папку mods, которая находится рядом с папкой пользователя, но продавца в игре нет, может я что-то делаю неправильно ?
25kadr2009
Please adaptive to 3.4.*
LuciferSilver253
Please we need an update this is such a good mod!
Wireman
Is there any way for me to change the sound for the vint? Like to the VAL or the original VSS
Gintaras
Hello, can you update this mod for version 3.4.0
crosswayne
update a new 3.4.0 and reinstall all the mods, and i got this error :
TypeError: Cannot set properties of undefined (setting 'Death')
TypeError: Cannot set properties of undefined (setting 'Death')
at DeathTrader.postDBLoad (C:\SPTARKOV\user\mods\life-death\src\DeathTrader.js:36:43)
at Mod.postDBLoad (C:\SPTARKOV\user\mods\life-death\mod.js:7:27)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
TypeError: Cannot set properties of undefined (setting 'Death')
TypeError: Cannot set properties of undefined (setting 'Death')
at DeathTrader.postDBLoad (C:\SPTARKOV\user\mods\life-death\src\DeathTrader.js:36:43)
at Mod.postDBLoad (C:\SPTARKOV\user\mods\life-death\mod.js:7:27)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
is it because the new sp-tarkov patch, or something happened ?
MrBlu1911
Read the patch notes for SPT 3.4.0 .... it says older mods won't work.
GamingWithmassyt
I have a quick question. I have deleted all items, ammo, and weapons from the mod. But, I am having serious errors trying to play now with the mod uninstalled. Any ideas on how to fix this issue? I have reinstalled spt several times with no luck. I'm assuming there's an issue regarding my profile. Anything helps thanks.
GamingWithmassyt
I can't start raids, craft hideout items, or really do anything in the game now. I looked around to see if there were any instructions on how to uninstall the mod and I wasn't able to find anything.
Wireman
You probably have an item from the mod still in the inventory, maybe in a mag or a case or somewhere you missed, maybe use profile editor to remove things in stash and boot the game and see if it works
GamingWithmassyt
I checked all items and weapons in the stash. I haven't been able to find the item. I just went into the profile and edited it and searched for times found them and removed them. Booted the game back up and got the same error. After I went into the core spt loot files I found that the ammo from the mod was in the loot pool and after I removed it, It fixed the issue.
David RN
Awesome mod however, the game is very limited in number of bipods (do bipods actually work/function?) and the 6.5 Creedmoor marksmen rifle really could do with one. Its very long and I did try a foregrip but my characters arm was fully extended.
llife Author
bipods dont work in tarkov... and foregrips still work as normal no matter how far they are out there
having the arm fully stretched actually gives you better recoil control than having it close to your body..
MrBlu1911
Great mod!!!
Would it be possible to add Carl's Honey Badger?
I love that gun. It's been severely outdated forever and I don't think he (or the last person to work on it) coming back to update it.
David RN
These would be awesome additions also ...
Steyr AUG
CZ 805 BREN
Beretta ARX160/200
MrBlu1911
Yeah. No more stacking 17 different mods so we can get all the pew pew shooty shoots.
llife Author
would need permission, although it would be easy to do.. honey-badger anyways..
same with the other 3 mentioned... would need permission, from original mod authors
MrBlu1911
Hopefully you can get permissions, as I hate the in-game 300blk rifle. Can't really mod it much. Also, looks like crap.
David RN
Don't know anything about modding (I'm a nurse by profession), I am interested in weapons systems etc, big shout out to the modder's and the work you do, much appreciated. An interesting addition would be the Chinese QCW-05 bullpup which uses the 5.28 x 21mm sub-sonic round.
Wireman
Love the mod, in future if you plan on adding new calibers, 50 beowulf would be a great addition.
J1hjhj
Can I change the prices myself if I want?
llife Author
yes the files are included, prices.json and handbook.json for flea, or assort.json for trader
J1hjhj
Oh, thank you!
UPSILON
Why do alot of weapon mods appear as a Square doge and some models are invisible..>>?
llife Author
?? installed wrong?
UPSILON
don't you just drag it into the users/mods folder....? Ive done it twice now but I still get the doge error.
llife Author
no idea as i cant see your install... if you followed the instructions for spt-AKI install and installed mod correctly, there shouldnt be any issues with doge icons... coomingsasquatch and you are the only 2 reports of doge placeholders, which leads me to think its installer error..
im sorry i cant be more help, but i need more info if im to help...
the only way i would be able to replicate doge icons, is to remove the bundles from the mod folder... which would be incorrect install..
PicoMarzio
It's possible to have some shorter barrell for the 6.5 rifles, and an automatic firemode too for them?
llife Author
the files are in the mod, can add "fullauto" to the weapFireRate section of the creedmoor..
as for shorter barrels, i will look into it
PicoMarzio
Oh, thank you!
Capitan_Tang
It gives me an error that says: Mod life-death package . json main property points to non-existing file
llife Author
click me
Bleecky
Please help me! I installed the mod, but it says in the launcher that the mod does not fit the SPT version, and I have version 3.2.5 on which the mod should work.
llife Author
make sure its not inside another folder...
CoomingSasquatch
I have a problem where all I see is a doggo placeholder for receivers and backpacks. Huge square doge images.
llife Author
?? going to need more info
asdf
Hey, the Vintorez has an insane durability burn rate. 30 rounds of SPP, no silencer and you loose 7 durability. I don´t think that this is reasonable. Do you know how i can change that?
Wireman
Yeah same I noticed its less than half durability from one raid from starting fully repaired
llife Author
thats mostly due to ammo i believe.. which i dont touch in my mod.. i will look into it to make sure tho
llife Author
updated to fix the issue.. hopefully. went a full raid full auto 6 pmc kills and a few scavs only burned 5% durability...
asdf
Thank you so much. Do you have any idea what the problem was?
llife Author
the operating resource in the json was too low..
Buffalo_exe
hi, i want to play with those guns but the bullets are a little overpriced (for me), so is there any way to change the price in the files ? (like just for me), awesome job btw !
llife Author
yeah, the handbook.json and prices.json are included in the files...
chizy
It's not letting me download, its saying 0% complete and the download size doesn't change
llife Author
i have no issues downloading.. downloaded in seconds for me..
chizy
never mind my computer is just stupid lol
sjnendsa
The file download seems to be messed up a little, is it normally different?
sjnendsa
There's no percentage it just keeps going?
Maddog Matt
Not uncommon for some downloads to do this. Just let it finish. File size is about 84 Mb.
llife Author
i just downloaded again to double check.. works fine
Valentin
I can't mount the quads on the heavy trooper mask for some reason?
llife Author
hmm shouldnt be any different than a normal trooper, i'll look into it
llife Author
llife Author
assuming this is what you meant by quads... works fine for me with no other mods installed..
both mask have the same filters for slots, which match the default trooper mask.
fartradar
I still get stuck on deploying with 0000s across the timer. Any idea how to fix?
fartradar
fixed it
Battlegoat
What did you do to fix it?
fartradar
I have the Server Value mod and just started turning stuff off and it worked
llife Author
any errors in server consol when stuck at 0000?
Slimbob88
hey wanted to say so far i really like the mod i have used the socom thus far have not yet tried the 6.5 creed. I was curious about the bullet specs of the ammo socom and creedmore like pin and damage just for the spec nerd in me to geek out.....never mind it worked 2 times then stopped
llife Author
in the mod folder, in database, is a items.json that has all the stats for everything included.
ap creedmoor:
heavy creedmoor:
458 socom AP:
458 socom range round:
llife Author
open to suggestions though..
so if you feel like its to low or to high, let me know..
Slimbob88
hey 458 i feel is spot on its a great round and seems added in well i dont run the creedmore as much because i like different rifles in that type of role but the recoil is nice and i should just try and use it more. only thing for me that would be cool is a m1a chambered in that round. Great mod now works flawless and enjoy the blacked out gear too.
llife Author
m1a in 458 or creedmoor?
Slimbob88
sorry the m1a was also offered in the creedmore round from Springfield
Battlegoat
Hi, having issues with the mod, the local game wont start when i have the mod isntalled and i get the following error message on the server,
'
[Client Request] /client/location/getLocalloot
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
at ItemHelper.drawAmmoTpl (C:\snapshot\project\obj\helpers\ItemHelper.js)
at ItemHelper.createRandomMagCartridges (C:\snapshot\project\obj\helpers\ItemHelper.js)
at LocationGenerator.createItem (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationGenerator.generateContainerLoot (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationController.generate (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationController.get (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationCallbacks.getLocation (C:\snapshot\project\obj\callbacks\LocationCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\dynamic\LocationDynamicRouter.js)
at LocationDynamicRouter.handleDynamic (C:\snapshot\project\obj\di\Router.js)
at Proxy.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
at ItemHelper.drawAmmoTpl (C:\snapshot\project\obj\helpers\ItemHelper.js)
at ItemHelper.createRandomMagCartridges (C:\snapshot\project\obj\helpers\ItemHelper.js)
at LocationGenerator.createItem (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationGenerator.generateContainerLoot (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationController.generate (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationController.get (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationCallbacks.getLocation (C:\snapshot\project\obj\callbacks\LocationCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\dynamic\LocationDynamicRouter.js)
at LocationDynamicRouter.handleDynamic (C:\snapshot\project\obj\di\Router.js)
at Proxy.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
[Client Request] /launcher/profile/info'
I've tried a new account to make sure its not that but the error still happened. Hope can be sorted as looking forward to trying the creedmore again
Cylinder
same thing
Jeffreyy2
same here
Jub Jub
me too
DocKiwi
Same here. Removing this trader from my Mods folder allows me to enter a local game like normal.
RealLifeEeyore
Same here with me as well