Laser's Scav Boss AI 1.0.4

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Replaced terrible Scav AI with Killa's AI, the most fun experience ever! Dying has never been easier! Take on a very challenging AI type given to a badly equipped scav.

WARNING: This mod will not help your realism, the AI is relentless and will ruin your beautiful day!

NOTE: DOES NOT WORK ON OLDER VERSIONS :)
And a big thank you to all those in the #mods-Development for answering my poorly explained questions!


Description

Ever felt like those filthy scavs just sat around doing nothing all day except for their daily sprint away when you shoot them?

Look no further! This shitty mod will make sure Scavs are challenging, very challenging!

This mod is rather simple, it does what it does and it should be relatively straightforward, I wouldn't use this mod if you really value the normal balance. You could see it as a joke-mod.. Or a challenge! (If the mod craps out please report it, I will do my best to fix each and every issue!)


What does this do?
This mod very basically checks any bots that get spawned on the map, and any scavs that are attempted to spawn into your game will have their role set to bossKilla. This will make the Scav AI get replaced from its simpleton status to a true god on the battlefield. It will chase you, it will engage you, and it will kill you.

Get ready for the hardest fight of your SPT Career!
In the background upon completing/ending the raid it will convert the improperly saved scavs to their original values as a way to prevent any issues to arise.


How to Install/Uninstall/Configure

To install, add the FOLDER in SPT-AKI/user/mods

To uninstall.. Revert the above!

To configure, open config.json within the 'config' folder (with a text editor) Currently only supported options are enable/disable and the % of scavs that will get this AI.

What are the known issues?

- Scavs will show up as 'BOSS' faction on kill list, unfortunately this is one drawback. But it seems to be only text-related and does not affect the game, and I added a function to fix this within the player's profile itself.



What are the changes/changelog?
1.0.0 = First release, basic side change for spawned bots.

1.0.1 = Patched profile saving to make sure the bots don't show up as a boss kill internally/in profile.

1.0.2 = Added config file to enable/disable the mod, and to allow you to set a % chance for a scav to ge set to Killa's AI. Balancing complete :P


Feel free to come up with suggestions, and please let me know how you experienced the mod! Personally I didn't last long on any map :(
My future plans are to make a new AI Type to help the scavs become less shit, this mod isn't what I envisioned as a 'final product' but more of a fun gimmick.

  • Version 1.0.4

    - Fixes stupidity in the % calculation, 4AM coding is not my jam. (Means that the % scav to boss AI config option should now really work :) )

  • Version 1.0.3

    I can't see lines any more


    - Fixed console spam, no one likes console spam. Sorry for this.

  • Version 1.0.2

    - Added config file, you can now choose a percentage chance for a scav to get Killa's AI. Enjoy! You can also turn the mod on/off through this config file.

  • Version 1.0.1

  • Hi i was wondering if you could make a updated version for 3.5.2?

  • Hi laser,


    Strange thing, yesterday i installed your mod with the last aki version, no trouble and today when i launch the server it say, it's not compatible with the aki version.


    Strange

    • Strange indeed! But it should work regardless of that message!

    • it says that because in the package.json file the AKI version is like this


      "akiVersion": "3.2.4",


      change it to 3.2.5 and you wont get the message, most likely wont affect the mod doing its job though.

    • I am aware of the (not entirely forgotten) version change, work has caught up to me and the quickest way to show it worked was by just nudging the version.


      I do plan to properly update this at some point with potentially some more functionality. But it will have to wait a while.

  • hey, there is an option to chande scavs ai not to the killas ai but to the tagillas one for example?

    • Thought of adding that, I'm doing a little research on boss types/AI to see what'll work best and will likely be adding them in soon :)

      Thumbs Up 2
    • would be great if you add that, cant wait

  • lmao this sounds awesome

  • why killa mask is up

  • For some reason, all scavs on map still behave Killa-like regardless of having "PERCENT_TO_MAKE_KILLA_AI" set to 10

    • Does the final kill list (when you exit) still show any scavs that are marked as SCAV and not as BOSS? If you haven't seen any SCAV kills in that list I'll look into it and hotfix it this weekend :) Think I know where that issue hides

    • It in fact displays killed scavs as "boss" facton

    • 1.0.4 should be good to go without that issue, thanks for reporting! :)

      Happy 1
  • Would it be possible to make it so that only some of the scavs get Killa's AI? Maybe the ones that spawn with "hard" or "impossible" AI?

    • Let me quickly figure out configurations and I'll be back :)

      Heart 1
    • Added config options, should be set now

      Heart 1
    • Another what if..... What if you made it so you could configure PMCs to have a percentage chance to have Killa's AI as well.



      It can also be expanded to allow these factions to receive AI from another boss too. Not sure what other bosses would be interesting. Maybe Tagilla with his melee charges.

    • Getting a server error upon exiting raids. And the screen is stuck on black but I can still hear the raid.


      Here's the error:


      TypeError: raidController.savePmcProgress is not a function

      TypeError: raidController.savePmcProgress is not a function

      at Mod.replacementFunction2 (C:\Users\E\Desktop\SPT AKI\user\mods\Laser50-scavbossai-1.0.3\src\mod.js:62:46)

      at InraidController.result.saveProgress (C:\Users\E\Desktop\SPT AKI\user\mods\Laser50-scavbossai-1.0.3\src\mod.js:43:29)

      at InraidCallbacks.saveProgress (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:1529:31)

      at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:15603:45)

      at InraidStaticRouter.handleStatic (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:14229:61)

      at Proxy.handleRoute (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:14545:41)

      at Proxy.getResponse (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:14535:30)

      at HttpServer.sendResponse (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:16220:38)

      at Inflate.cb (C:\Users\E\Desktop\SPT AKI\obj\bundle.js:16263:26)

      at Inflate.zlibBufferOnEnd (zlib.js:153:10)




      Edit: I'm running on version 3.2.1 , so it could be that I'm playing on outdated server.

      Edit: The issue appears to be that the savePmcProgress code wasn't added in until 3.2.2. Looks like I may have to finally upgrade!