Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
THIS (AND MY OTHER MODS) WILL NOT GET UPDATED ANYMORE ON ACCOUNT ME (JustNU) LEAVING THE SPT-AKI COMMUNITY
ALL OF MY MODS ARE UNLICENCE AKA PUBLIC DOMAIN, SO ANYONE WHO WISHES TO UPDATE/IMPROVE/TAKE OVER THE DEVELOPMENT IS FREE TO DO SO
I HAVE ALSO UPDATED SOURCE ENTRY FOR EVERY MOD OF MINE, IN CASE YOU WANT THE GITHUB REPOS
Features:
- Adds 38 items in total.
- New items should be semi-balanced for mods that change armor stats (Realism mod for example)
- Config option to disable/enable each item (MAKE SURE YOU DO NOT HAVE THE ITEM YOU WANT TO DSIABLE IN YOUR INVENTORY).
- Add to traders (optional, true by default).
- Add to bots (optional, true by default).
- Adjusted following quests (optional, true by default):
1) The survivalist path. Unprotected, but dangerous.
2) Swift one
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Version 1.0.0
- JustNU
- 3.3k Downloads
-
Version 1.0.7 (AKI 3.6.X)
- JustNU
- 655 Downloads
- Added 7 new mesh edits
ANA M1 armorOsprey MK4A armor Protection-Light (class 5)
Osprey MK4A armor Assault (class 4 + arms)
Belt-B belt (acts like a rig, sorry!)
Osprey MK4A rig Protection-Light (class 5)
- Locale pass
including renaming osprey body armor to rhino body armor (thanks Tyrian for pointing that out)
- Reorganized item config -
Version 1.0.6 (AKI 3.6.X)
- JustNU
- 493 Downloads
- Added 4 items
Mesh edits:
Strandhogg Armor
Death Knight Mask (Wireless) - allows headwear
Retextures
Redut Full Olive
Redut M Woodland
- Slight locale changes
- Rebalanced weight of several items
GEN4 Light: 12kg --> 11kg
6B43 Light: 16kg --> 15kg
6B43 Assault: 18kg --> 17kg6B43 Mobility: 17kg --> 16kg
Defender 2 Light: 10.5kg --> 10kg
Bagariy Armor: 12kg -->11kg
Redut Light (Both camos): 12kg --> 10kg
Redut Assault (Both camos): 14.5kg --> 13.5kg
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Version 1.0.5 (AKI 3.6.X)
- JustNU
- 778 Downloads
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Version 1.0.4 (AKI 3.6.X)
- JustNU
- 570 Downloads
- Updated AKI version to 3.6.X
- Fixed some of the locale not working
Loky18
Please update.
acidsequencer
I really hope that someone will take responsibility so as not to let his work sink into oblivion
pkpenjoyer
which trader sells the mobility version of nfm thor? ragman ll4 doesn't sell it after the blood of war 3
krzaku
some of gear isn't visible on flea market (in my case ex. 6B43 light). anyone know how to fix this?
JustNU Author
because it not sellable on flea, get yourself a mod that disables flea blacklist
DogsInTrousers
Yo, this showed up today? Was working fine last night, haven't made any changes or modified anything since finishing up yesterday. Removal of this mod clears it? I see below someone had a similar load failure citing "conditions", where it was conflicting with a quest.
What's going on here?
TypeError: Cannot read properties of undefined (reading 'equipment')
TypeError: Cannot read properties of undefined (reading 'equipment')
at JustNUCore.copyBotItemWeighting (D:\SPT\user\mods\JustNUCore\src\JustNUCore.js:219:67)
at JustNUCore.addItemRetexture (D:\SPT\user\mods\JustNUCore\src\JustNUCore.js:152:18)
at Mod.postDBLoad (D:\SPT\user\mods\zAdditionalGear-VanillaExtended\src\mod.js:96:11)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading 'equipment')
TypeError: Cannot read properties of undefined (reading 'equipment')
at JustNUCore.copyBotItemWeighting (D:\SPT\user\mods\JustNUCore\src\JustNUCore.js:219:67)
at JustNUCore.addItemRetexture (D:\SPT\user\mods\JustNUCore\src\JustNUCore.js:152:18)
at Mod.postDBLoad (D:\SPT\user\mods\zAdditionalGear-VanillaExtended\src\mod.js:96:11)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
JustNU Author
disable the bot part of the mod in the config
Jeremymayer
https://preview.redd.it/pqa6lb…6333d58747acc15a1910c78ab
Jeremymayer
WOULD LOVE A REALISM PATCH FOR YOUR MODS SO THEY ACTUALLY WORK AS ARMOR
Jeremymayer
They are so fucking good espiscally the mesh edits, just so sad i cant really use them as im a avid realism player.
for example 6b43
one of most deployed by nr body armors in the modern world right now
yet 99 procent of them dont use the extra things that are on the 6b43 like the shoulder pads, groin protector and neck pad, these are mainly to stop spalling from the plates on the chest but are usually removed by more experienced russian groups since spall never goes where you want it to go anyways, and the extras are heavy enough to affect your weight, movement and energy but not heavy enough to stop a 82mm mortar, 120mm or 155m howitzer from turning you into red mist, nor is it good enough in real life to stop any rifle caliber weapons except if shot at from very far away.
my point is thank you so much for these mesh edits
idk why bsg never made these things, extra add-on items, like uh the armored plate you can put on the top of some helmets for example.
Speaking of, can we get retextured plates and other helmet equipment? this is one thing that has been overlooked long time by modders. Slaap can for example be put on MSA ACH-TC 2002 and 2001 which are green, or the ops core (black)
but we can only get slaap in coyote tan.
sad.
thanks for the mod even if you dont want to help my requests, i cant force you and i dont feel bad if you dont have time energy or want to do any of these two things. I appreciate you already alot for the mesh edits you have done.
JustNU Author
i wont be adding any sorts of new retextures to this mod
but ill think on the realism patch, maybe after im done with all the mesh edits i want (which may be a few versions away)
MedDeatH
they already work ,although armor zones are wack
JustNU Author
only partly, even on your screenshot you can notice that some stats are not correct
Jeremymayer
most of them say "unclassified"
Lunnayaluna
Newest Version doesnt show textures anymore, prior version worked flawlessly, no idea what is causing the issue
JustNU Author
doesnt show textures on what items?
issue was resolved on user end by reinstalling the modTombstone
not showing textures it just has the doge
Tombstone
Tombstone
jackbudman67
that's mega strange I have this issue with all custom guns, attachments, armor whatever item is a doge its really weird
JustNU Author
then i doubt its my mod's issue, i can recommend going to support forums
Sanote
Is there any way to put the exact numbers instead of percentages in the armor durability section?
Like a different script.
JustNU Author
uhh, sure? i just did it this way to make sure it semi works with mods that drastically changed armor balance (like realism mod for example)
just do blahblah.Durability = number; and blahblah.MaxDurability = number;
Sanote
The problem I was having is that I didn't know if the percentages are based on an absolute percentage (representing the total amount) or additive (which subtracts amount of armor).
Sorry for my confusion and thanks for your time and for the mod.
JustNU Author
ohhhh
yeah, its the latter
Aspore
*3.5.0 releases*
Me: ''Pfft, no way I'm playing SPT with them garbage fashion choices''
*JustNU updates mod packs*
Me: ''Allrite streets... here I come!''
JoshKiller
Can you make a black version pleaseeeeeee
snack
Do you think you could add an urban tan fast mt, its like the default one and imo looks the nicest https://cdn11.bigcommerce.com/…_83418.1671646798.jpg?c=2
And something to consider: ULACH with rails and NVG mount https://www.highcomarmor.com/w…-Black-TQ-scaled.jpg.webp
kiester kid
Do you think it would be possible to see a version of the mod configured to use the armor classes and balance from SPT Realism?
Love all the equipment, fills some missing niches in the existing armor 'ecosystem'. Great mod!
JustNU Author
it should be doing that automatically, is it not doing that for you?
kiester kid
The items are appearing and are functional, but aren't inheriting the changed armor classes from SPT Realism. For instance, the original Bagariy rig with the BEAR tag is re-classed to Class 10 armor, while the three versions added in your mod (rig without tag, vest with and without tag) are Class 5.
Are they supposed to switch? Another example would be the Trooper vest; the original item with the USEC tag does seem to have received both the SPT Realism stat changes (Class 7) and the title change from your mod, while the new item with the tag has distinct stats (Class 4).
JustNU Author
They are supposed to switch, hmm
JustNU Author
Just checked latest version of realism with my mod and it works just fine, are you sure you don't have some other mod that changes stats?
can you show your mod folder? just upload it on imgur or something and link it
can you also provide the pic of bagariy having wrong armor class?
kiester kid
The nature of the problem occurred to me laying in bed late last night, but I wasn't able to get around to fixing it until just now. I had SPT Realism loading *after* your mod - I'd added a couple Zs to the folder name to get it to load after SVM. Changing things around so that your mod loads after SPT Realism (which I'm sure is why you added the Z to your mod's folder in the first place) has completely solved the problem.
Sorry to bother you about it - completely an end-user error. Again, great mod! Love the equipment.
TrapperCZE
TypeError: Cannot read properties of undefined (reading 'conditions')
TypeError: Cannot read properties of undefined (reading 'conditions')
at Mod.postDBLoad (C:\GAMES\Escape From Tarkov\GAME\Client.0.12.12.32.20765\user\mods\zAdditionalGear-VanillaExtended\src\mod.js:115:143)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
TypeError: Cannot read properties of undefined (reading 'conditions')
TypeError: Cannot read properties of undefined (reading 'conditions')
JustNU Author
disable quest changes in the config files, as some other mod overwrote them