Features:
- Adds 30 items in total.
- New items should be semi-balanced for mods that change armor stats (Realism mod for example)
- Config option to disable/enable each item (MAKE SURE YOU DO NOT HAVE IT IN YOUR INVENTORY BEFORE DISABLING ONE OF THEM).
- Add to traders (optional, true by default).
- Add to bots (optional, true by default).
- Adjusted following quests (optional, true by default):
1) The survivalist path. Unprotected, but dangerous.
2) Swift one
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Version 1.0.6 (AKI 3.6.X)
- JustNU
- 386 Downloads
- Added 4 items
Mesh edits:
Strandhogg Armor
Death Knight Mask (Wireless) - allows headwear
Retextures
Redut Full Olive
Redut M Woodland
- Slight locale changes
- Rebalanced weight of several items
GEN4 Light: 12kg --> 11kg
6B43 Light: 16kg --> 15kg
6B43 Assault: 18kg --> 17kg6B43 Mobility: 17kg --> 16kg
Defender 2 Light: 10.5kg --> 10kg
Bagariy Armor: 12kg -->11kg
Redut Light (Both camos): 12kg --> 10kg
Redut Assault (Both camos): 14.5kg --> 13.5kg
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Version 1.0.5 (AKI 3.6.X)
- JustNU
- 751 Downloads
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Version 1.0.4 (AKI 3.6.X)
- JustNU
- 540 Downloads
- Updated AKI version to 3.6.X
- Fixed some of the locale not working
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Version 1.0.3 (AKI 3.5.X)
- JustNU
- 2.4k Downloads
- Updated akiVersion to 3.5.X
- Refactored locale code
- Updated API mod version requirements to 1.1.0
- Should be able to change mod name without any issue now
Lunnayaluna
Newest Version doesnt show textures anymore, prior version worked flawlessly, no idea what is causing the issue
JustNU Author
doesnt show textures on what items?
issue was resolved on user end by reinstalling the modTombstone
not showing textures it just has the doge
Tombstone
Tombstone
jackbudman67
that's mega strange I have this issue with all custom guns, attachments, armor whatever item is a doge its really weird
JustNU Author
then i doubt its my mod's issue, i can recommend going to support forums
Sanote
Is there any way to put the exact numbers instead of percentages in the armor durability section?
Like a different script.
JustNU Author
uhh, sure? i just did it this way to make sure it semi works with mods that drastically changed armor balance (like realism mod for example)
just do blahblah.Durability = number; and blahblah.MaxDurability = number;
Sanote
The problem I was having is that I didn't know if the percentages are based on an absolute percentage (representing the total amount) or additive (which subtracts amount of armor).
Sorry for my confusion and thanks for your time and for the mod.
JustNU Author
ohhhh
yeah, its the latter
Aspore
*3.5.0 releases*
Me: ''Pfft, no way I'm playing SPT with them garbage fashion choices''
*JustNU updates mod packs*
Me: ''Allrite streets... here I come!''
JoshKiller
Can you make a black version pleaseeeeeee
snack
Do you think you could add an urban tan fast mt, its like the default one and imo looks the nicest https://cdn11.bigcommerce.com/…_83418.1671646798.jpg?c=2
And something to consider: ULACH with rails and NVG mount https://www.highcomarmor.com/w…-Black-TQ-scaled.jpg.webp
kiester kid
Do you think it would be possible to see a version of the mod configured to use the armor classes and balance from SPT Realism?
Love all the equipment, fills some missing niches in the existing armor 'ecosystem'. Great mod!
JustNU Author
it should be doing that automatically, is it not doing that for you?
kiester kid
The items are appearing and are functional, but aren't inheriting the changed armor classes from SPT Realism. For instance, the original Bagariy rig with the BEAR tag is re-classed to Class 10 armor, while the three versions added in your mod (rig without tag, vest with and without tag) are Class 5.
Are they supposed to switch? Another example would be the Trooper vest; the original item with the USEC tag does seem to have received both the SPT Realism stat changes (Class 7) and the title change from your mod, while the new item with the tag has distinct stats (Class 4).
JustNU Author
They are supposed to switch, hmm
JustNU Author
Just checked latest version of realism with my mod and it works just fine, are you sure you don't have some other mod that changes stats?
can you show your mod folder? just upload it on imgur or something and link it
can you also provide the pic of bagariy having wrong armor class?
kiester kid
The nature of the problem occurred to me laying in bed late last night, but I wasn't able to get around to fixing it until just now. I had SPT Realism loading *after* your mod - I'd added a couple Zs to the folder name to get it to load after SVM. Changing things around so that your mod loads after SPT Realism (which I'm sure is why you added the Z to your mod's folder in the first place) has completely solved the problem.
Sorry to bother you about it - completely an end-user error. Again, great mod! Love the equipment.
TrapperCZE
TypeError: Cannot read properties of undefined (reading 'conditions')
TypeError: Cannot read properties of undefined (reading 'conditions')
at Mod.postDBLoad (C:\GAMES\Escape From Tarkov\GAME\Client.0.12.12.32.20765\user\mods\zAdditionalGear-VanillaExtended\src\mod.js:115:143)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
at processTicksAndRejections (node:internal/process/task_queues:96:5)
at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)
at Function.runMain (pkg/prelude/bootstrap.js:1984:13)
at node:internal/main/run_main_module:17:47
TypeError: Cannot read properties of undefined (reading 'conditions')
TypeError: Cannot read properties of undefined (reading 'conditions')
JustNU Author
disable quest changes in the config files, as some other mod overwrote them