Softcore (Proper Singleplayer Experience for SPT)

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    0.2 - Beta released!


    New features:

    • Scav case rework
    • Extensive configuration
    • Bitcoin farming redone
    • New recipes and rebalances of vanilla ones
    • A ton of small fixes and tweaks
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    Hotfix release, it seems I slightly overtuned Vitality leveling, fixed

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    Features:

    • Fence no longer sells depleted med items, instead he sells stims.
    • Military flash drive buff level 3 > 2


    Bugfixes:

    • Even more Scav case fixes for broken items, mostly "ammo" like grenade shrapnel pieces (yes, it's coded as in item by BSG...)
    • Fix item prices for ammo cases, based on contained ammo value
    • Safeguards and logging on many data reads, should fix most of mod compatibility crashes
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    Pre-alpha for 3.5.0

    • Initial 3.5 "it doesn't crash" release, completely untested, for those brave ones who want to start streets on Softcore right now.
    • CraftingRebalance disabled, doesn't work on 3.5, everything else seemed fine at first glance.


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    I love this mod. I've been running it since it came out. I'll do testing on 3.5 for it and get back to you with any information or bugs.

    I have already confirmed that the Flea is not working as intended. Can still sell anything for any price. And the "Barters Only" function isnt working either. (Meaning items are selling for Rubles instead of other item trades)

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    Stable 1.0.0 release for 0.13!


    Major update with a lot of new features:

    • NEW MAJOR FEATURE: Progressive secure containers crafting, bigger containers and alternative Collector quest.
    • NEW FEATURE: Bigger stash, with options for progression construction for all account types.
    • NEW FEATURE: Rebalances costs of hideout cases to fair and reasonable prices and barters. Also changes LEDX dogtag barter
    • NEW FEATURE: Fair hideout case trader barters.
    • NEW FEATURE: Added marked keys on flea option
    • NEW FEATURE: Option to reenable selling on flea (not recommended though)
    • Crafting rebalance reenabled.
    • MANY fixes for 0.13.
    • Whitelists are now available for configuration in ./config folder.
    • Cash offers default percentage nerfed slightly from 10% to 8%
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    • MAJOR BUGFIX, update ASAP: Waist pouch didn't protect against item in-raid restrictions, fixed by removing them altogether for now.
    • Workbench crafts first iteration rebalance done! Ammo crafting galore. More then 38 recipes adjusted! Looking for community feedback on balance.
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    • Fix for quest items appearing in barter requests (this is a new bug in 3.5.0).
    • SecureContainersRedone all options are turned ON by default for safer updates.
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    IDK if you're aware, but there is no Trap-progressive mod config file in this upload

  • Been having an issue with the mod, I used the config to deactivate the stash and container changes but it does not seem to work.

    I was using backups to see if the change would apply or not but even if I turn it off it still applies. Im I doing something wrong??

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