MOAR + Bagels - Ultra lite spawn mod

  • MOAR keeps resetting my EscapeTimeLimit timers, i have mine set so i have a real life 24 hours, 1440 minutes, on each map and it keeps setting them to much MUCH lower, like 1 or two hours.



    I use 24 hours to test a few things like AI behavior after X time and what not. how can i fix this?

  • I would like to know if it's possible to, like SWAG, keep the removal system active when "Only Spawn PMCs at Raid Start" is enabled, rather than turning it off. Simply reducing the number of Scavs when PMCs are still alive would suffice, because disabling the removal system leads to a large number of Scavs and PMCs coexisting simultaneously. This places excessive strain on the CPU, even with my x3D CPU.

  • For some reason, whenever I use this mod, only PMCs spawn in raid but no scavs. I tried using it without mods that even remotely touch bots such as questing bots, SAIN and whatever, but the problem persists. On the other hand, ABPS spawns in scavs just fine. I tried version 1.15 and 1.14, both behave the same.
    Full mod list to make sure:

    USER:

    • SVM
    • Bosses have lega medals
    • SPT Ref friendly quests
    • Algorithmic Level Progression
    • Painter
    • Lots of loot redux
    • BRNVG
    • Cat Burglar
    • Unlock Hideout Customisation
    • MOAR
    • Friendly PMC
    • Gilded Key Storage
    • Shiny Airdrop Guns
    • More Checkmarks
    • Magtape
    • Tactical Gear Component
    • Discord Bot Names
    • Looting bots
    • Dynamic Maps
    • Trader Namer
    • Uifixes
    • Weapon Customizer
    • Custom Quest Loader
    • SAIN
    • Live flea prices

    BepInEx:

    • BRNVG
    • Quest Tracker
    • Waypoints
    • Dynamic Maps
    • Friendly PMC
    • GamePanelHUD
    • KmyTarkovAPI
    • More Checkmarks
    • SAIN
    • Amand's graphics
    • BigBrain
    • Gilded key storage
    • Task list fixes
    • Hands are not busy
    • Custom Interactions
    • MOAR
    • Hidden Caches
    • Hide beta rework
    • Shadow flicker fix
    • Looting bots
    • Skipper
    • Transmog
    • UIfixes
    • Weapon Customiser
    • VCQLQuestzones

    EDIT: after a couple of hours of re-adding mods one by one I've finally figured it out the culprit. It was SVM all along. I then tried turning off the parts that modified scavs + bosses and raid settings, but no avail. Only turning everything off worked. If you have modified certain fields, the only solution is to remove SVM from the mods folder after applying the settings. Otherwise MOAR will not work properly. I tested this on both Windows and Linux.

    Edited once, last by HAJIMEdj ().

  • DewardianDev added a new version:

  • whatever I change, I get only PMC's, I have ONLY SVM mod + MOAR + DrakiaXYZ-Waypoints

    there's no way I'll remove the SVM Mod (one user mentioned SVM is causing this?)
    any fixes please?

  • whatever I change, I get only PMC's, I have ONLY SVM mod + MOAR + DrakiaXYZ-Waypoints

    there's no way I'll remove the SVM Mod (one user mentioned SVM is causing this?)
    any fixes please?

    I had the same issue and I managed to solve it. I first turned everything off in SVM and applied the changes so that everything would be set to default. Then I deleted SVM, downloaded the latest version and did the changes from scratch. But I steered very clear from anything that would affect bot spawns. I only changed craft times and removed repair penalties. But now bots spawn in normally.

  • Sadly having the same issue as the posters before me. MOAR and SVM seem to be conflicting, no matter what settings I select I cant get scavs to spawn, only PMCs.

    Don't know if its related to the issue but the server shows a message "'Map' ran out of appropriate zones for scavs, duplicating zones" for each 'map'.

  • TL;DR: Bots stay standing, completely unresponsive and unlootable, after dying.


    Running SPT 3.11.3. Have had no issues so far but as soon as I changed preset from "Random", I went into Interchange and encountered a bizarre bug where bots would freeze in place when killed (only killed 1 PMC and 1 scav then disconnected from the raid). They'd be swaying gently like they were just completely idle, and were not lootable and for all intents and purposes were "dead" (but the character model was still "alive").


    As far as AI-related mods go, I'm running SAIN, Looting Bots, Raid Overhaul and NoBush.

  • TL;DR: Bots stay standing, completely unresponsive and unlootable, after dying.


    Running SPT 3.11.3. Have had no issues so far but as soon as I changed preset from "Random", I went into Interchange and encountered a bizarre bug where bots would freeze in place when killed (only killed 1 PMC and 1 scav then disconnected from the raid). They'd be swaying gently like they were just completely idle, and were not lootable and for all intents and purposes were "dead" (but the character model was still "alive").


    As far as AI-related mods go, I'm running SAIN, Looting Bots, Raid Overhaul and NoBush.

    No Bush ESP is listed as incompatible with SAIN since it already has it's own thing for that. Idk if that would cause your issue or not.

  • Just a head's up. I don't think some of the presets are working correctly.

    For example "More Scavs" is still spawning about 80% more PMCs than Scavs in all areas I tested (about 20 raids).

    No matter which preset I've tried has the same result. just way too many PMCs and Scavs are few and far between.

    Also a few times an enemy spawned 2 feet behind me while looting. These have been the most frustrating deaths.. lol

  • Just a head's up. I don't think some of the presets are working correctly.

    For example "More Scavs" is still spawning about 80% more PMCs than Scavs in all areas I tested (about 20 raids).

    No matter which preset I've tried has the same result. just way too many PMCs and Scavs are few and far between.

    I just had a raid earlier that said "Quiet Raids" and then I proceeded to run into PMC after PMC on Customs. About 4 of them in the first 5 minutes.
    Had another preset on Factory with "Main Boss Guaranteed" and there was no boss to be seen.
    Maybe it's just not actually applying the presets when it randomly selects one.

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