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This simple mod edits helmets and face shields to cover all head hitboxes:
Face, Top of Head, Nape, Ears, Eyes, Jaws, Throat, and Back neck.
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Overview
Enjoy the thrill of being able to peek your head out of cover without worrying about being one-shot in the face by a small caliber. Helmets now work with the rest of your gear as a vital piece of armor. The armor class difference between a SSh-68 (level 3) and a ULACH (level 4) will impact your raids.
This affects ALL helmets, including helmets worn by bots.
READ BEFORE INSTALLING (so that you don't end up in the Discord server asking why your bot helmets are at 1 HP):
All bots have their equipped helmets reduced down to 1 durability by default. This allows players to use small-caliber guns like SMGs and pistols while aiming for the head, as all headshots will almost immediately zero out any bot's helmet.
You can change the above using the configuration file if you want enemy bots to have normal helmet durability. Just keep in mind that this will cause enemy bots to potentially become major threats - like, REALLY major threats. I played with this mod for dozens of hours and can safely say that unless you enjoy getting kicked in the balls multiple times every hour, you don't want to revert bot helmet durability to normal. Don't expect pistols or SMGs to be viable for headshotting a PMC if you toggle this option to false. If your bots have face shields on top of a high-armor helmet, you're honestly better off aiming for legs or arms unless you're shooting with M993 or something silly. You've been warned.
Install
Extract directly into the SPT folder. Mod folder can be located in user/mods/.
Other Mods
I recommend using my other mods, Get Concussed and Clean Face Shields, to receive concussions/tinnitus when your helmet takes headshots and also clean up that visor.
Configuration
Edit config.json in the mod's config folder:
For ModifyHelmets and ModifyFaceShields, set a desired value to false if you do not want helmets/face shields to be affected by this mod.
Set ReduceBotHelmetDurability to false to set bot helmet durabilities back to normal, if you want enemy bots to also benefit from the full head coverage granted by helmets.
Specifics
The armorColliders, Durability, MaxDurability, and armorClass are updated for all helmets. For example, the modified SSh-68 steel helmet (which has default 54 durability) is shown below:
- Plate - Head top - 1/1
- Plate - Nape - 1/1
- Plate - Ears - 1/1
- NEW PROTECTION: Face, Head top, Nape, Ears, Eyes, Jaws, Throat, Back neck - 51/51
In practice, the 51 durability is used for all head hitboxes and receives durability damage when shot at. You can safely ignore if any of the 1/1 plates are lowered to 0/1 since the 51/51 helmet durability acts as the 'top layer' and will be used to block bullets.
Face shields have also been buffed with +2 armor class, to keep them relevant with helmets.