Lockable Doors

  • Jehree added a new file:

  • Jehree added a new version:

    Quote

    For SPT 3.10.X Only


    Fixed bots not being able to walk through doorways if the door is locked and then breached

  • had an issue today, not sure how to get any data for it but thought id report it. i opened kiba and lockded the outer door behind me to make it safe to loot, once i hit lock the pop up for the door went away and i wasnt able to interact with it anymore. i could interact with the inner door just fine (didnt test locking) but not the outer, so i was locked inside kiba until a pmc bot was able to walk up and open the door somehow.

  • Jehree added a new version:

    Quote

    For SPT 3.10.X Only


    • Fixed issue where locking Kiba outer door would cause the door to break (as well as potential other similar cases)
    • Fixed issue where locking a door that requires a key would give 2 different "UNLOCK" options
    • Added F12 config option to choose whether another use of the key is required to re-unlock BSG locked doors
  • Jehree added a new version:

    Quote

    For SPT 3.10.X Only


    Doors that normally start open will now be closed and locked if locked in a previous raid.


    Thank you Drakia for making Door Randomizer! It held the clue I needed to add this feature. :D

  • Jehree added a new version:

    Quote

    For SPT 3.11.X Only


    Fixed issue with keycard doors not being unlockable. They now are excluded from doors that you can lock.


    If you previously locked one of these doors and need to force it unlocked, press ~ to open the console while in raid and run the unlock_all_player_locked_doors command.

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