[Modded] Bots fail to spawn intermittently

  • Server version
    3.10.5
    Game client version
    0.15.5.33420
    Client log file
    codepaste.sp-tarkov.com/?6ce80…EYQ7eidruqbPNyVifUSmtdaxu
    BepInEx log file
    codepaste.sp-tarkov.com/?76406…QBbTdKyDyF51DuotobPEGAeWA
    Server log file
    codepaste.sp-tarkov.com/?f06a0…CJCauLGCYewT6ftzBkzX6DwQE
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    Battlestate games website
    List of used mods
    MOAR
    Looting Bots
    SAIN
    SPT Realism
    UiFixes
    Borkel's Bloody Particles And Bullet Wounds
    Betterkeys-ng
    More Checkmarks
    Optic Rework
    Fovfix
    Dvize GTFO
    Amands Graphics
    Hollywood FX
    DynamicMaps
    Drakia XYZ Waypoints
    Drakia XYZ Bigbrain

    Once every two or three raids, bots fail to spawn in, i notice the server window usually writes something about a weapon missing (a mosin of some sort) and that it is unable to generate a marksman or a followerglukhar bot, then it tries to generate bots on repeat to no avail until i close the game or extract. I have tried to remove every mod except SAIN and SPT realism, (and the Bigbrain and Waypoints dependency mods) but no matter what other mods i add and remove, the issue persists, even after reinstalling SPT and downloading the mods again.

    I strongly suspect the issue is caused by SPT realism as the server message is tagged as an SPT realism message. It writes something along the lines of:

    "Realism Mod: failed to find custom preset for bot marksman. Using default.

    Weapon 5ae08f0a5acfc408fb1398a1 was generated incorrectly, and has returned to previously adjusted weapon see error above"


    I do sometimes see the error in raids where the bots successfully spawn, so this may be a red herring, but it is always one of the first things to pop up in the server window when bots fail to generate.

    Edited once, last by RuncFunc ().

  • First of all - ensure that Spawn Tweaks, Boss Spawn Tweaks, OpenZones Fix and Increased Bot Cap are disabled in Realism.

    If it does not help - turn on everything except Spawn Tweaks, remove MOAR completely and see if bots are spawning at all. If it isn't helping I guess there could be some issues with either Realism's or vanilla SPT spawning system.

    Edited once, last by kakish: more concise ().

  • Sorry I've only just seen this thread.


    Have you managed to fix this issue with bots spawning/generation or is it still happening?


    Just by looking at the log files you attached with this thread and your description of the issue, I'm thinking there is a conflict between Realism mod and MOAR. I say this because in 3.10.5 I had issues with these mods in particular, and when I removed MOAR entirely I had bots spawning as usual.


    If the problem has been fixed please advise as soon as you can so I can mark as resolved and close the thread.

    Roach

  • RuncFunc

    Selected a post as the best answer.
  • Hey Kippa, turning off Spawn Tweaks, Boss Spawn Tweaks, OpenZones Fix and Increased Bot Cap in realism config like Kakish instructed fixed my issue it seems, the reason i originally downloaded MOAR was to see if adding a mod that altered how and where bots spawned would solve my issue, i also had the issue of bots not spawning occasionally even without MOAR. I'm running all the same mods that i've listed, with bots spawning in without issue, so feel free to close it.


    Thanks for the input about MOAR, did you also not turn off the aforementioned settings in the realism config program? the reason i ask is that this was not obvious as a solution to me. If i decide to get rid of MOAR at some point and start getting the issue again i'll open a new support ticket, thanks again!

  • Glad to hear you've got things working again, bud.


    Yeah for MOAR, I did disable some things in the Tweaks settings in Realism mod. I do believe on MOAR (or SWAG+Donuts or for SAIN?) it advises users to disable certain settings for Realism as it will cause problems with bots generation/spawns. Sadly at the minute I don't remember which mod has this information but you will be able to find it if you want to dig a little further into it yourself.


    Thank you clarifying you've got things working properly. If you need any more assistance please make another thread. :thumbup:


    Marking as resolved and closing thread.

    Roach

  • Kippa

    Closed the thread.
  • Kippa

    Set the Label from In progress to Solved

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