freshcloth added a new file:
QuoteDisplay MoreOriginally made as an update to Please Just Fight, however it faces a core limitation in 0.16: same-faction PMC groups won't fight each other, only engaging opposing factions. Everyone lives in a big happy family.
To fix this, the mod was fully rewritten with patches that:
Split PMC mega groups into individual ones (per bot and per spawn group setting).
Remove faction-based hostility restrictions.
Result: PMCs now engage any hostile target, including former allies, enabling true free-for-all combat, while keeping their spawn group settings.
Do note that I tend to kill everyone so there's no distinguishing for USEC player and rogues. Kill em all.
Details: Hostility is group based. Bots are spawned into same role group, regardless of their spawn group setting (duo, trio, solo, quad...). For example, the game spawned a duo USEC squad, a trio USEC squad, and 2 solo USEC. The result is they are all added into one big USEC group that they won't fight each other. You can set bots as enemy even within their own big group, but that would break any spawn group settings and is practically bad.
This mod was made back in June when I was still playing SPT.