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QuoteDisplay MoreTarkov Rare Collectibles
Do you remember the feeling of finding your first GPU? Do you still remember the excitement of discovering your first LEDX? Don't you feel that looting in Tarkov nowadays has become a lot more boring? Only marked keys, Lab key cards, and maybe LEDX still give you enough adrenaline. This mod aims to fix that.
Inspired by other extraction shooters like Arena Breakout: Infinite and Delta Force, Tarkov Rare Collectibles is a mod that adds rare collectible items to Escape from Tarkov. These items are highly valuable and extremely rare, often worth over 1 million rubles. Once you find them, you can sell them for a fortune or collect them in your Hall of Fame.
hub.sp-tarkov.com/attachment/10821/hub.sp-tarkov.com/attachment/10816/
Installation
1. Extract user/ folder to SPT root directory
TODO (Once I figure out how to)
1. Add Loose Loot Spawns (Power Cell/Deer Skull will be Loose Loot only probably)
2. Add New Items (If I find any model that fit this mod's goal)
Adjust Static Loot Spawn Modifier
1. Open user/mods/yellowdoge-tarkovrarecollectibles/config/config.json
2. Adjust "staticLootMultiplier", value must be a number, or it will break the code
3. The base spawn rates can be found below. Final spawn rate is calculated as "defaultSpawnRate" x "staticLootMultiplier".
4. If "staticLootMultiplier" is too high, the final spawn rate will be capped at 25%; if "staticLootMultiplier" is too low, the item will not spawn
Items and Spawn (Only in Containers)
All Items should be FIR only. Let me know if you obtained any of them through other means(quest/cultist circle/etc.)
- 20-Carat Diamond: Most Maps (excluding Lighthouse/GroundZero/Woods) - Only found in Safes
0.004% ~ 0.05% spawn chance in Safe
Highest chance in TerraGroup storage room Safe and Labs Safe
- 999.9 Gold Bar: All Maps - Only found in Safes
0.1% ~ 1% spawn chance in normal Safe
Highest chance in TerraGroup storage room Safe (5%)
- Gold Clock: All Maps - SportBag/Tools/GroundCache/Suitcase
0.005% ~ 0.5% spawn chance depending on the container
Higher chance on Lighthouse/Shoreline/GroundZero/Streets
- Gold Statue: All Maps - Drawer/SportBag/GroundCache/Suitcase
0.005% ~ 0.5% spawn chance depending on the container
Higher chance on Customs/Interchange/Labs/Reserve/Woods
- Pack of Weed: All Maps - Jacket/Medbag/GroundCache/DeadSCAV
0.1% ~ 1% spawn chance depending on the container
Higher chance on Customs/Lighthouse/Streets- Mona Lisa Replica: Customs/Interchange/GroundZero/Streets - SportBag/GroundCache/DeadSCAV/Suitcase
0.02% ~ 0.08% spawn chance depending on the container
Higher chance in Plastic Suitcase
- Antique Flintlock Replica: Lighthouse/Shoreline/Streets/Woods - SportBag/WeaponCrate
0.01% ~ 0.05% spawn chance depending on the container
Higher chance in WeaponCrate
- Military Recon Drone: Interchange/Labs/Lighthouse/Reserve - WeaponCrate
0.04% ~ 0.08% spawn chance depending on the map
Highest chance on Labs
- Military Missile: Customs/Reserve/Shoreline/Woods - WeaponCrate
0.04% ~ 0.08% spawn chance depending on the map
Highest chance on Reserve- Premium Champagne: GroundZero - SportBag/DeadSCAV/Suitcase
0.05% ~ 1% spawn chance depending on the container
Highest chance in Plastic Suitcase and Dead Civilian
- TerraGroup Labs Emergency Power Cell: Labs - SportBag/WeaponCrate/Suitcase
0.05% ~ 0.5% spawn chance depending on the container
Highest chance in Plastic Suitcase
- Golden Deer Skull: Does Not Spawn Yet
Note: You can technically modify the spawn rates yourself in db/Items/StaticLootData.json following the staticLootTemplate.json, but no support is given for any modifications you make. DO THIS AT YOUR OWN RISK!
Credits
Models are taken from https://sketchfab.com/; individual credits are found in the README.md