Posts by R@S

    Sorry mate, I was confused by your mention of "Virtual Memory" which would be your page file, or the assigned memory of a virtual machine. Did you mean your actual RAM?


    Anyroad, if the server stops it's operations without logging, it's likely due to it trying to do something it does not have permissions to do. It could happen if you installed the game in the "Program Files " folder or on your desktop, or you don't have Admin permissions on your computer. Did you run the SPT server as Admin?


    Have you tried using an alternative launcher to see if that would work? I would recommend the one Baliston made, seems to work very well. You can find it here:


    Maybe there is some DDoS protection on your VPS server that throttles the 6969 port? Why not run the SPT server directly on your gaming PC, not using any virtual servers, to avoid this? Or have I misunderstood how you set this up?

    Folders on your desktop have some protections that might interfere with your SPT install. So does folders like "Program Files", and you should´t use those for this. Try creating an new folder on your C drive, Like "SPT" or something, C:\SPT\, and install it there following the steps recommended on this site. Don't move files from your desktop, those will still inherit the issue and wont work, just start from scratch to make sure it will work.


    Good luck!

    My issue was that when I held the DSPT in my hands it didnt beep like it should and the mines where still active. It was as if the game didn't recognize what I was holding, which is weird and made me start this thread. But a clean install fixed the issue, and sorry for taking time away from your more important work ;)

    I'm not sure the devs would recommend doing this, and you should proceed with caution.


    You can edit the SPT files to make the bosses always spawn, and I usually do it when I have a quest needed doing.


    Here's how:


    go to GameDir\Aki_Data\Server\database\locations\lighthouse and open the base.json file, use a good text editor, like Notepad++


    Search for BossChance and change that value. However, Zryachiy should already have a 100% spawn in vanilla SPT, so you might have a mod borking that for you.


    You can do this for other bosses on other maps as well, just go to the respevtive Locations folder and edit that base.json. Make sure you find the right BossName section to edit.


    Be careful and have fun :)

    I've gone through the logs already, looking for anything that might give a clue to whats happening here, but no luck. Just the normal PMC loadout errors and whatnot.


    I guess I just want to know if anyone else has managed to reach Lightkeeper going through the questline, not just doing that mission for testing. It's a really weird issue, but with you guys dealing with BSG code on a regular basis it's not that weird at all 8o


    Anywhoo, looking forward to the next release.

    Am I the only one having this issue with Getting Acquainted? I've done the 3 things required, but when I go to the bridge the DSPT does not beep and the mines blows me to smitherines. This is the second time I've gotten this far, the first time I had NonSeasonalEvents set to true and thought that might be the cause for the issue. But no, disabling that, starting a new game and doing it the old fashioned way still doesn't work.


    I've tried looking through the files to see if there was a switch related to the quest or item but couldn't find one. If there is, I would really, really appreciate if someone could point me in the right direction.


    I also noted that Key to the Tower spawns the DSPT body in all locations, not a random one. The first time I thought I got lucky when I found it in the first place I looked, but when the same ting happened the second time I checked some of the others and the body was there as well. The V3 flash drive location is randomized though, so no need to check that.

    Thank you chomp, I tried joining that community a year ago but was declined. I think I had to have a profile picture before I got accepted. and I didn't feel it was worth the effort. That should tell you I might not be worth having in your discussions 8o


    As for the issue of this thread, I have found an acceptable solution that works for me, and honestly, the defensiveness from some people have put me off the whole subject. It has been pointed out to me that I am wrong in expecting SPT to be similar to the LIVE game, rather I should expect an OFFLINE experience. I was wrong and I apologize for that, and hope everyone can move on and continue their great work.

    I stopped modding ten years ago, I found it prevents me from actually enjoying a game. Instead I kept thinking about how I can improve my experience. Funny how that usually works out, eh? :D


    So I found a work-around that seems to mitigate the issue somewhat, by using the staticLoot.json file from a Bleeding Edge version of 3.5. It still favors Interchange keys, but not to the extent that the released versions does. The file I'm using doesn't lower the other keys as much and doesn't elevate Interchange to absurd numbers. And the formatting of the staticLoot.json isn't borked there either, a hint that something went wrong in the process with the release one. I'll keep it around until I find the urge(and time) to play the game again.


    Thanks for your time!

    Since you closed the previous thread without giving a chance to respond, I'm forced to create this new one. And I want to be absolutely cleart about this, I do not mean to critisize your work in any way, I find it to be one of the best "mods" I ever encountered and have all the respect in the world for your work. I want my input to make the game more enjoyable for everyone lucky enough to find this project, But...


    Interchange keys are not more common because there are more of them, only Factory and Labs have less, all other maps have more keys.


    I took a gander at staticLoot.json to see if I could spot the reson why I'm having this issue, and this is what I found:


    Customs:

    Dorm room 114 key: relativeProbability:28 & relativeProbability:696

    Dorm room 206 key: relativeProbability:101 & relativeProbability:213}

    Tarcone Director's office key: relativeProbability:115 & relativeProbability:44

    Dorm room 220 key: relativeProbability:301 & relativeProbability:183


    Shoreline:

    Health Resort west wing room 205 key: relativeProbability":11 & relativeProbability:14

    Health Resort west wing room 207 key: relativeProbability":12 & relativeProbability:21

    Health Resort east wing room 310 key: relativeProbability":11 & relativeProbability:23


    Reserve:

    RB-PSP2 key: relativeProbability:6

    RB-ORB1 key: relativeProbability":4 & relativeProbability:10


    Interchange;

    Power substation utility cabin key: relativeProbability:631& relativeProbability:2144

    OLI cash register key: relativeProbability":2009 & relativeProbability:672}

    IDEA cash register key: relativeProbability:641 & relativeProbability:2074

    OLI office: relativeProbability:2089 & relativeProbability":681

    KIBA inner: relativeProbability:323


    As you can see, the relative probability all seem to be reasonable until you get to Interchange, when the numbers suddenly get a jump. These numbers perfectly explain me experience when looting jackets and filing cabinets. I also checked a previous version of SPT(3.1.1) where the Interchange keys usually had a relative probability in the 200:s. as did Shoreline. Reserve had it in the 100:s.


    This might be a bug with the Live version of the game, but from seeing Streamers play the game I find that hard to believe, they still find keys at the "normal" interval.

    About the Factory key, I think the devs removed those lose spawn points a couple of wipes ago. It doesn't spawn in 3 story dorm anymore, but you could still find it in jackets.


    Another change was the drawers where you could find some of the custom keys, now you can find any key there. If the pool of 30000 raids where done before this change, how can the pool for drawer represent an accurate picture of how it works in the Live version?


    Anyways, thanks to all who replied in this thread, I thought I was the only one who saw this as a bug, not a feature :)


    I've quit playing this game until the next update, hopefully it'll be fixed by then. Atleast I managed to get the Kappa in my hardcore playthrough 8)

    But why are Interchange keys so common? I have found many Kiba Arms store keys in 3.5, I never used to find them in previous versions, I got them from doing quests. And even rare Streets keys, like the marked room one, are more common than some Reserve and Customs keys. And the Factory key seems to only be available through quest reward. But sure, I can be that unlucky :D


    Speaking of Street's marked room, the lose ammo spawned there are always the same types in the same places. In the Bleeding Edge version of 3.5 it was more varied.

    So, a little more info. It seems that Interchange keys are the most likely to spawn, after that it's Streets then Lighhouse. It's as if the loot pool first take from Interchange, then those other two. Reserve and Customs are very rare, the older the maps the less chance of it spawning.


    I've read that the statistical chance of items spawning is from 30000 raids, but does these include the same amount of raids from Streets and Lighthouse as it does from Customs and Reserve? If not, you have a problem with tainted pools which would explain the issues I am having.


    Sorry to be a bother, but this bugs me to no end - If I find one more "Power" key I'll rage quit this game;)

    Ever since 3.5 was released I seem to get a weird amount of Interchange keys spawn when I search jackets and drawers. I play with Pestily's hardcore rules and finding keys is very important to progress the questlines. I'm now about 250 raids into the game, and I have found the interchange "Power" key about 200 times. I am still looking for the ORB key for reserve and am stuck. I recall in SPT 2.4.* I was very satisfied with the amount of different keys I was able to find, but that is now gone.


    Anyways, great work with this project, kept me playing this game after losing the will to play the online version.

    Since downloading version 1.1.4 I've completely stopped seeing bosses. I decided to set reshala's spawn chance to 99 and ran a few raids to see if I could find him in his spawns but he never appeared (bossOpenZones is set to false). If the value is indeed working I suspect the spawns are probably being eaten up by other spawns? I've attached my config settings as a text file if you'd like to take a look.

    config.txt

    I had the same problem as you, and I fixed it by deleting the folloing line from the config file;


    "bossInvasionSpawnOverride": 5,


    After removing that line the bosses spawn as set in there.


    I hope this info help dushaoan in his search for the culprit;) Nice mod btw:)