Posts by Demigods
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Still getting errors and no bots spawning sadly, anyone else still in the same boat in 3.2.2?
Yes, still the same and sadly this was the final update. He's not updating this mod anymore unless someone else wants to do it and has the time. I even tryed his new mod and still have the same issue.
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mod doesn't work with 3.2.2,
No bots spawn and the 'length undefined' error occurs again, thanks for your works.
I was just about to send the same thing if no one else said anything first. But with more info on the matter
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Hai Reis, I hate to bother you but I am just wondering if its possible to have Raids options Enable so I can have 100% boss chance, no extract restrictions, Extended raids...ect Because without having these options It may be a deal breaker for me sadly even though I totally wanna try out your mod cause it seems like it could be fun and interesting.
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Okay after hours of testing out all the mods 1 by 1 and trying to narrow it down.. I had "BananaOfProtection" mod only in my mod folder and I got it to crash with 6-7 minutes left in the raid.
I also had this Error once or twice pop up when I was Streaming a movie on my 2nd screen while trying to figure it out. But again I did get it to crash with the above mod installed. All the other mods have checked out so far.. So now I am gonna put all the mods I had back into the Mod Folder and see if it doesn't do it without BananaOfProtection.
Code
Display More2022-02-06 23:24:54.401 -06:00|0.12.12.15.16584|Error|Default|OutOfMemoryException: Out of memory EFT.InventoryLogic.Slot.get_Items () (at <f06201dc1e74447987a0f1a9255bb24c>:0) GClass2105.GetAllItemsNonAlloc[T] (EFT.InventoryLogic.Item thisItem, System.Collections.Generic.List`1[T] preAllocatedList, System.Boolean onlyMerged, System.Boolean includeParent) (at <f06201dc1e74447987a0f1a9255bb24c>:0) EFT.InventoryLogic.Weapon.GetCurrentOverheat (System.Single pastTime, GClass1115+GClass1167 overheatSettings, System.Single& modsCoolFactor) (at <f06201dc1e74447987a0f1a9255bb24c>:0) WeaponPrefab.get_CurrentOverheat () (at <f06201dc1e74447987a0f1a9255bb24c>:0) WeaponPrefab.Update () (at <f06201dc1e74447987a0f1a9255bb24c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class293:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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okay, I will add 2 at a time after I eat my dinner.. Once I fine out the mod that is doing it. I will let you know which one it is
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Just now able to get on the computer, had some IRL stuff to take care of. I will test with no mods and see if that does anything. Does the Errors that you are able to see be from the mods it self or just the sever?
Update: So far with no mods it seems to be running just fine with no crashes.. Imma sit in the map till the time Expires and if it doesn't boot me out before then, I guess it would because of a mod?.?.
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Game Crashes & Closes after awhile of playing on LightHouse map. It only happens on LightHouse map for some reason. It doesn't give any Error or message. It just closes the game and I just have to load up again. Its 2:51AM here but I might try a fresh install and see if it fixes its self out incase anyone isn't sure why its doing that for. Yes, My profile is backed up too before reinstalling everything again. I looked in FAQ to see if anyone having the same problem and it just seems like its just me
Thank you for taking the time in helping me with this issue I am having.
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