Okay after hours of testing out all the mods 1 by 1 and trying to narrow it down.. I had "BananaOfProtection" mod only in my mod folder and I got it to crash with 6-7 minutes left in the raid.
I also had this Error once or twice pop up when I was Streaming a movie on my 2nd screen while trying to figure it out. But again I did get it to crash with the above mod installed. All the other mods have checked out so far.. So now I am gonna put all the mods I had back into the Mod Folder and see if it doesn't do it without BananaOfProtection.
2022-02-06 23:24:54.401 -06:00|0.12.12.15.16584|Error|Default|OutOfMemoryException: Out of memory
EFT.InventoryLogic.Slot.get_Items () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
GClass2105.GetAllItemsNonAlloc[T] (EFT.InventoryLogic.Item thisItem, System.Collections.Generic.List`1[T] preAllocatedList, System.Boolean onlyMerged, System.Boolean includeParent) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
EFT.InventoryLogic.Weapon.GetCurrentOverheat (System.Single pastTime, GClass1115+GClass1167 overheatSettings, System.Single& modsCoolFactor) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
WeaponPrefab.get_CurrentOverheat () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
WeaponPrefab.Update () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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