Posts by Jaxander

    Yes, there's few places to fix it, and half of them is deep in configs.


    Simple way - look the `Aiming / HitReactions` inside configuration GUI. There's the checkbox like "use hit direction". I personally like that feature, but it can be disabled.

    Pretty sure that just changes the way their aim jerks when they're hit. It has nothing to do with detecting you when you're aiming at them, which is ESP that I think SAIN turns off by default.

    on the fait settings it states that PMCs in SPT have double the player health, is that still true as of 3.2.1 version of SPT?

    That's a setting in FAIT, not SPT. It's only true if you have that mod on, and that option on. Why it's on by default, I have no idea, but I guess Finn felt that was better.

    I'm using the patched mod.js above and it works fine, but if, in the config, you turn "disableAllSpawnChanges" to true, all PMCs turn into Big Pipe.

    It took me hours of testing all my mods and settings one at a time but I'm confident now this is the change that sees me killing 4-5 Big Pipes per test run in Factory.