I appreciate you help, I think we can close this out unresolved. For some reason everything seems to be working for now, I've not done anything other than the troubleshooting listed. Not sure what's going on. Could be intermittent hardware issues that I don't care to try and figure out now.
Posts by wkx
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Ya I think that's the next move. I'll load up live and give that a shot.
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I am getting some errors in Event Viewer:
Fault bucket , type 0
Event Name: LiveKernelEvent
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Fault bucket , type 0
Event Name: AppHangB1
Response: Not available
Cab Id: 0
I've run the Display Driver Uninstaller tool and completely reinstalled my drivers, still crashing on 2.2.0. When I run a GPU and CPU stress test, running both at 100% I get no crash. I also don't crash on 2.1.2 or any other game for that matter.b
I installed 2.1.2 and ran a factory and customs and after 16 and 20 minutes there hasn't been any issues. While on 2.2.0 I would crash ~5 minutes in.
Any ideas as to why 2.2.0 would be crashing but not 2.1.2?
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Thanks for taking a look. Yes these logs were generated from a session that resulted in a crash. I am going to play another map and see if there are Windows logs after the crash. I will reply here with what I find.
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Hello,
I am having an issue where while in a map, my video will freeze while still being able to provide input and hear the game. For example, video will lock up yet I can still fire a weapon or open the inventory and hear the sounds associated with those actions. After a few seconds of this the game will crash to the desktop with no error in the server terminal.
This never happened on 2.1.* and didn't happen at all for a few days on 2.2.0. Friday of last week is when it started. There have been no changes to my system in that time.
What I have done to troubleshoot:
- Removed all mods
- Created a new profile
- Renamed SPT-AKI directory and created a new one, recopying EFT files and redownloading SPT-AKI
- Updated GPU drivers
- Uninstalled official EFT completely and redownloaded all files, creating a new SPT-AKI with the fresh EFT files
I can see an error in the log when the crash occurs: Error|Default|PriorityScatter10meter is bad cause 0.1 settings.MinScatter:0.14 name:
I've tried changing this value to 0.14 but it seems to get overwritten when the server is relaunched because my changes don't stay. Not sure if that is even the root cause.
Another error I am seeing: Error|objectPool|35862|ClearFromChildedPoolObjects.GameObject is null somehow
There are some other errors in this log file: https://codepaste.sp-tarkov.co…3WDSuY5CRaSfanPvXAvAUmHpN
Code
Display More2022-02-06 10:53:52.205 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 5 != _animator.layerCount 0 : weapon_molot_vepr_hunter_vpo-101_762x51_container.bundle 2022-02-06 10:53:52.205 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 7 != _animator.layerCount 0 : weapon_molot_vepr_km_vpo_136_762x39_container.bundle 2022-02-06 10:53:52.205 -05:00|0.12.12.15.16584|Error|objectPool|38459|ClearFromChildedPoolObjects.GameObject is null somehow 2022-02-06 10:53:52.205 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 7 != _animator.layerCount 0 : weapon_izhmash_aks74ub_545x39_container.bundle 2022-02-06 10:53:52.205 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 6 != _animator.layerCount 0 : weapon_izhmash_saiga12k_10_12g_container.bundle 2022-02-06 10:53:52.205 -05:00|0.12.12.15.16584|Error|Default| EXCEPTION: System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at DeferredDecals.DeferredDecalRenderer.OnDestroy () [0x000cf] in <f06201dc1e74447987a0f1a9255bb24c>:0 2022-02-06 10:53:52.225 -05:00|0.12.12.15.16584|Error|Default|NullReferenceException DeferredDecals.DeferredDecalRenderer.OnDestroy () (at <f06201dc1e74447987a0f1a9255bb24c>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class293:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) 2022-02-06 10:53:52.225 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 7 != _animator.layerCount 0 : weapon_izhmash_aks74n_545x39_container.bundle 2022-02-06 10:53:52.242 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 5 != _animator.layerCount 0 : weapon_molot_vepr_hunter_vpo-101_762x51_container.bundle 2022-02-06 10:53:52.242 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 4 != _animator.layerCount 0 : weapon_mossberg_590a1_12g_container.bundle 2022-02-06 10:53:52.252 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 7 != _animator.layerCount 0 : weapon_zmz_pp-91_9x18pm_container.bundle 2022-02-06 10:53:52.308 -05:00|0.12.12.15.16584|Error|objectPool|38459|ClearFromChildedPoolObjects.GameObject is null somehow 2022-02-06 10:53:52.337 -05:00|0.12.12.15.16584|Error|objectPool|38459|ClearFromChildedPoolObjects.GameObject is null somehow 2022-02-06 10:53:52.337 -05:00|0.12.12.15.16584|Error|Default|LayersDefaultStates.Length 5 != _animator.layerCount 0 : weapon_kac_sr25_762x51_container.bundle