ReplayGamezYT added a new version:
QuoteFixed labs access.
ReplayGamezYT added a new version:
QuoteFixed labs access.
ReplayGamezYT added a new version:
QuoteFixed the download link.
ReplayGamezYT added a new version:
QuoteRemoved the lighthouse flare requirement and instead replaced it with a map icon placement switch (to make progression accurate and more balanced)
Lighthouse is now where shoreline was, and vice versa.
ReplayGamezYT added a new version:
QuoteLighthouse now requires a green flare cartridge to enter.
ReplayGamezYT added a new file:
QuoteDisplay MoreEscape.
You have been stranded by your squad in the underground base established by Terragroup. Their access system has been destroyed, and it is up to you to make your way out, and escape Tarkov.
Gameplay.
The Labs Challenge is a mod that makes it so Labs is the only accessible map if you are under level 5. As a result of this, Labs has no keycard requirement. After level 5, you will unlock Woods, which will then take you to Factory, and etc. The level unlocks match the menu's map layout.
Progression.
Progression is as follows:
Labs > Woods (Lv. 5)
Woods > Factory (Lv. 10)
Factory > Reserve & Customs (Lv. 15)
Reserve & Customs > Interchange & Lighthouse (Lv. 30)
Interchange & Lighthouse > Shoreline & Streets (Lv. 45)
If you want a challenge, this is your best bet.
Thank you for checking out my mod.
(Thanks to Tipper#9827 for giving me the idea.)
(I made this on my phone LMAO)
ReplayGamezYT added a new version:
QuoteLabs no longer requires card.
ReplayGamezYT added a new version:
QuoteThe mod is now a MOD! Just simply put this in your mods folder.
ReplayGamezYT added a new version:
Quote
MissinginAction added a new file:
QuoteDisplay MoreSIT does not work with this mod. If you don't play SIT, don't worry about this. Might make an SIT compatible version in the future.
LABS ONLY REQUIRES LEVEL 50,NO CARD NEEDED.The new version now requires a labs card.
Usable for 3.5.X
A small mod that makes maps accessible by level, based on what BSG is planning, and map placement in the menu.
Example:
Put inside of user/mods.
Recommended for use with Level Rewards.
Thanks for installing!
(this is my first mod! :D)
Q: Does gear progress too?
Not right now, but I might add it in a later update.
Q: Why are lighthouse and shoreline switched in the menu?
Balancing and progression. Lightkeeper is endgame, so the map and leveling should match that.
Q: Do bots progress?
No, but that's planned.
Q: Why does it say "AVAILABLE ON LEVEL (level)-100"
I haven't added the maximum access levels yet, so it just says 100.
hey. do i have to copy the entire user folder when i install or no?
so you are getting an error for the "SeeItemValue" mod that I maintain, but you don't have it on your list?
if you remove the mods from the user/mods folder and BepInEx/plugins folder
remove all .dll's that don't start with AKI
yep that worked!
i added a bunch of mods and they just dont work so ill remove em. Thanks!
Update: I think that the
[Client Request] /cwx/seeitemvalue/5bfea6e90db834001b7347f3
[ERROR] [UNHANDLED][/cwx/seeitemvalue/5bfea6e90db834001b7347f3]
could have caused the issue.
This happened before I used mods. I cannot switch between sections in the menu while this bug occurs. Will not go away until game restart.
Please help this is so annoying!